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vcmi/lib/spells/CDefaultSpellMechanics.h
2015-03-18 17:48:32 +03:00

55 lines
2.1 KiB
C++

/*
* CDefaultSpellMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ISpellMechanics.h"
class ISpellMechanics;
class BattleSpellCast;
class StacksInjured;
struct SpellCastContext
{
SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
attackedCres(attackedCres), sc(sc), si(si){};
std::vector<const CStack *> & attackedCres;
BattleSpellCast & sc;
StacksInjured & si;
};
class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
{
public:
DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
protected:
virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
///calculate healed HP for all spells casted by hero
ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack) const;
///actual adventure cast implementation
virtual bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
};