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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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* CreatureSpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ISpellMechanics.h"
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#include "CDefaultSpellMechanics.h"
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class DLL_LINKAGE AcidBreathDamageMechanics : public DefaultSpellMechanics
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{
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public:
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AcidBreathDamageMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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class DLL_LINKAGE DeathStareMechanics : public DefaultSpellMechanics
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{
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public:
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DeathStareMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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class DLL_LINKAGE DispellHelpfulMechanics : public DefaultSpellMechanics
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{
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public:
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DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
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void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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