mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
191 lines
10 KiB
C++
191 lines
10 KiB
C++
/*
|
|
* ShortcutHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include "ShortcutHandler.h"
|
|
#include "Shortcut.h"
|
|
|
|
#include "../../lib/json/JsonUtils.h"
|
|
|
|
ShortcutHandler::ShortcutHandler()
|
|
{
|
|
const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");
|
|
|
|
for (auto const & entry : config["keyboard"].Struct())
|
|
{
|
|
std::string shortcutName = entry.first;
|
|
EShortcut shortcutID = findShortcut(shortcutName);
|
|
|
|
if (shortcutID == EShortcut::NONE)
|
|
{
|
|
logGlobal->warn("Unknown shortcut '%s' found when loading shortcuts config!", shortcutName);
|
|
continue;
|
|
}
|
|
|
|
if (entry.second.isString())
|
|
{
|
|
mappedShortcuts.emplace(entry.second.String(), shortcutID);
|
|
}
|
|
|
|
if (entry.second.isVector())
|
|
{
|
|
for (auto const & entryVector : entry.second.Vector())
|
|
mappedShortcuts.emplace(entryVector.String(), shortcutID);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<EShortcut> ShortcutHandler::translateKeycode(const std::string & key) const
|
|
{
|
|
auto range = mappedShortcuts.equal_range(key);
|
|
|
|
// FIXME: some code expects calls to keyPressed / captureThisKey even without defined hotkeys
|
|
if (range.first == range.second)
|
|
return {EShortcut::NONE};
|
|
|
|
std::vector<EShortcut> result;
|
|
|
|
for (auto it = range.first; it != range.second; ++it)
|
|
result.push_back(it->second);
|
|
|
|
return result;
|
|
}
|
|
|
|
EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
|
|
{
|
|
static const std::map<std::string, EShortcut> shortcutNames = {
|
|
{"globalAccept", EShortcut::GLOBAL_ACCEPT },
|
|
{"globalCancel", EShortcut::GLOBAL_CANCEL },
|
|
{"globalReturn", EShortcut::GLOBAL_RETURN },
|
|
{"globalFullscreen", EShortcut::GLOBAL_FULLSCREEN },
|
|
{"globalOptions", EShortcut::GLOBAL_OPTIONS },
|
|
{"globalBackspace", EShortcut::GLOBAL_BACKSPACE },
|
|
{"globalMoveFocus", EShortcut::GLOBAL_MOVE_FOCUS },
|
|
{"moveLeft", EShortcut::MOVE_LEFT },
|
|
{"moveRight", EShortcut::MOVE_RIGHT },
|
|
{"moveUp", EShortcut::MOVE_UP },
|
|
{"moveDown", EShortcut::MOVE_DOWN },
|
|
{"moveFirst", EShortcut::MOVE_FIRST },
|
|
{"moveLast", EShortcut::MOVE_LAST },
|
|
{"movePageUp", EShortcut::MOVE_PAGE_UP },
|
|
{"movePageDown", EShortcut::MOVE_PAGE_DOWN },
|
|
{"selectIndex1", EShortcut::SELECT_INDEX_1 },
|
|
{"selectIndex2", EShortcut::SELECT_INDEX_2 },
|
|
{"selectIndex3", EShortcut::SELECT_INDEX_3 },
|
|
{"selectIndex4", EShortcut::SELECT_INDEX_4 },
|
|
{"selectIndex5", EShortcut::SELECT_INDEX_5 },
|
|
{"selectIndex6", EShortcut::SELECT_INDEX_6 },
|
|
{"selectIndex7", EShortcut::SELECT_INDEX_7 },
|
|
{"selectIndex8", EShortcut::SELECT_INDEX_8 },
|
|
{"mainMenuNewGame", EShortcut::MAIN_MENU_NEW_GAME },
|
|
{"mainMenuLoadGame", EShortcut::MAIN_MENU_LOAD_GAME },
|
|
{"mainMenuHighScores", EShortcut::MAIN_MENU_HIGH_SCORES },
|
|
{"mainMenuCredits", EShortcut::MAIN_MENU_CREDITS },
|
|
{"mainMenuQuit", EShortcut::MAIN_MENU_QUIT },
|
|
{"mainMenuBack", EShortcut::MAIN_MENU_BACK },
|
|
{"mainMenuSingleplayer", EShortcut::MAIN_MENU_SINGLEPLAYER },
|
|
{"mainMenuMultiplayer", EShortcut::MAIN_MENU_MULTIPLAYER },
|
|
{"mainMenuCampaign", EShortcut::MAIN_MENU_CAMPAIGN },
|
|
{"mainMenuTutorial", EShortcut::MAIN_MENU_TUTORIAL },
|
|
{"mainMenuCampaignSod", EShortcut::MAIN_MENU_CAMPAIGN_SOD },
|
|
{"mainMenuCampaignRoe", EShortcut::MAIN_MENU_CAMPAIGN_ROE },
|
|
{"mainMenuCampaignAb", EShortcut::MAIN_MENU_CAMPAIGN_AB },
|
|
{"mainMenuCampaignCustom", EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },
|
|
{"lobbyBeginStandardGame", EShortcut::LOBBY_BEGIN_STANDARD_GAME },
|
|
{"lobbyBeginCampaign", EShortcut::LOBBY_BEGIN_CAMPAIGN },
|
|
{"lobbyLoadGame", EShortcut::LOBBY_LOAD_GAME },
|
|
{"lobbySaveGame", EShortcut::LOBBY_SAVE_GAME },
|
|
{"lobbyRandomMap", EShortcut::LOBBY_RANDOM_MAP },
|
|
{"lobbyHideChat", EShortcut::LOBBY_HIDE_CHAT },
|
|
{"lobbyAdditionalOptions", EShortcut::LOBBY_ADDITIONAL_OPTIONS },
|
|
{"lobbySelectScenario", EShortcut::LOBBY_SELECT_SCENARIO },
|
|
{"gameEndTurn", EShortcut::GAME_END_TURN },
|
|
{"gameLoadGame", EShortcut::GAME_LOAD_GAME },
|
|
{"gameSaveGame", EShortcut::GAME_SAVE_GAME },
|
|
{"gameRestartGame", EShortcut::GAME_RESTART_GAME },
|
|
{"gameMainMenu", EShortcut::GAME_TO_MAIN_MENU },
|
|
{"gameQuitGame", EShortcut::GAME_QUIT_GAME },
|
|
{"gameOpenMarketplace", EShortcut::GAME_OPEN_MARKETPLACE },
|
|
{"gameOpenThievesGuild", EShortcut::GAME_OPEN_THIEVES_GUILD },
|
|
{"gameActivateConsole", EShortcut::GAME_ACTIVATE_CONSOLE },
|
|
{"adventureGameOptions", EShortcut::ADVENTURE_GAME_OPTIONS },
|
|
{"adventureToggleGrid", EShortcut::ADVENTURE_TOGGLE_GRID },
|
|
{"adventureToggleSleep", EShortcut::ADVENTURE_TOGGLE_SLEEP },
|
|
{"adventureSetHeroAsleep", EShortcut::ADVENTURE_SET_HERO_ASLEEP },
|
|
{"adventureSetHeroAwake", EShortcut::ADVENTURE_SET_HERO_AWAKE },
|
|
{"adventureMoveHero", EShortcut::ADVENTURE_MOVE_HERO },
|
|
{"adventureVisitObject", EShortcut::ADVENTURE_VISIT_OBJECT },
|
|
{"adventureMoveHeroSW", EShortcut::ADVENTURE_MOVE_HERO_SW },
|
|
{"adventureMoveHeroSS", EShortcut::ADVENTURE_MOVE_HERO_SS },
|
|
{"adventureMoveHeroSE", EShortcut::ADVENTURE_MOVE_HERO_SE },
|
|
{"adventureMoveHeroWW", EShortcut::ADVENTURE_MOVE_HERO_WW },
|
|
{"adventureMoveHeroEE", EShortcut::ADVENTURE_MOVE_HERO_EE },
|
|
{"adventureMoveHeroNW", EShortcut::ADVENTURE_MOVE_HERO_NW },
|
|
{"adventureMoveHeroNN", EShortcut::ADVENTURE_MOVE_HERO_NN },
|
|
{"adventureMoveHeroNE", EShortcut::ADVENTURE_MOVE_HERO_NE },
|
|
{"adventureViewSelected", EShortcut::ADVENTURE_VIEW_SELECTED },
|
|
{"adventureNextObject", EShortcut::ADVENTURE_NEXT_OBJECT },
|
|
{"adventureNextTown", EShortcut::ADVENTURE_NEXT_TOWN },
|
|
{"adventureNextHero", EShortcut::ADVENTURE_NEXT_HERO },
|
|
{"adventureFirstTown", EShortcut::ADVENTURE_FIRST_TOWN },
|
|
{"adventureFirstHero", EShortcut::ADVENTURE_FIRST_HERO },
|
|
{"adventureViewScenario", EShortcut::ADVENTURE_VIEW_SCENARIO },
|
|
{"adventureDigGrail", EShortcut::ADVENTURE_DIG_GRAIL },
|
|
{"adventureViewPuzzle", EShortcut::ADVENTURE_VIEW_PUZZLE },
|
|
{"adventureViewWorld", EShortcut::ADVENTURE_VIEW_WORLD },
|
|
{"adventureViewWorld1", EShortcut::ADVENTURE_VIEW_WORLD_X1 },
|
|
{"adventureViewWorld2", EShortcut::ADVENTURE_VIEW_WORLD_X2 },
|
|
{"adventureViewWorld4", EShortcut::ADVENTURE_VIEW_WORLD_X4 },
|
|
{"adventureToggleMapLevel", EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},
|
|
{"adventureKingdomOverview", EShortcut::ADVENTURE_KINGDOM_OVERVIEW},
|
|
{"adventureQuestLog", EShortcut::ADVENTURE_QUEST_LOG },
|
|
{"adventureCastSpell", EShortcut::ADVENTURE_CAST_SPELL },
|
|
{"adventureThievesGuild", EShortcut::ADVENTURE_THIEVES_GUILD },
|
|
{"adventureExitWorldView", EShortcut::ADVENTURE_EXIT_WORLD_VIEW },
|
|
{"adventureZoomIn", EShortcut::ADVENTURE_ZOOM_IN },
|
|
{"adventureZoomOut", EShortcut::ADVENTURE_ZOOM_OUT },
|
|
{"adventureZoomReset", EShortcut::ADVENTURE_ZOOM_RESET },
|
|
{"battleToggleQueue", EShortcut::BATTLE_TOGGLE_QUEUE },
|
|
{"battleUseCreatureSpell", EShortcut::BATTLE_USE_CREATURE_SPELL },
|
|
{"battleSurrender", EShortcut::BATTLE_SURRENDER },
|
|
{"battleRetreat", EShortcut::BATTLE_RETREAT },
|
|
{"battleAutocombat", EShortcut::BATTLE_AUTOCOMBAT },
|
|
{"battleAutocombatEnd", EShortcut::BATTLE_END_WITH_AUTOCOMBAT},
|
|
{"battleCastSpell", EShortcut::BATTLE_CAST_SPELL },
|
|
{"battleWait", EShortcut::BATTLE_WAIT },
|
|
{"battleDefend", EShortcut::BATTLE_DEFEND },
|
|
{"battleConsoleUp", EShortcut::BATTLE_CONSOLE_UP },
|
|
{"battleConsoleDown", EShortcut::BATTLE_CONSOLE_DOWN },
|
|
{"battleTacticsNext", EShortcut::BATTLE_TACTICS_NEXT },
|
|
{"battleTacticsEnd", EShortcut::BATTLE_TACTICS_END },
|
|
{"battleSelectAction", EShortcut::BATTLE_SELECT_ACTION },
|
|
{"townOpenTavern", EShortcut::TOWN_OPEN_TAVERN },
|
|
{"townSwapArmies", EShortcut::TOWN_SWAP_ARMIES },
|
|
{"recruitmentMax", EShortcut::RECRUITMENT_MAX },
|
|
{"recruitmentMin", EShortcut::RECRUITMENT_MIN },
|
|
{"recruitmentUpgrade", EShortcut::RECRUITMENT_UPGRADE },
|
|
{"recruitmentUpgradeAll", EShortcut::RECRUITMENT_UPGRADE_ALL },
|
|
{"kingdomHeroesTab", EShortcut::KINGDOM_HEROES_TAB },
|
|
{"kingdomTownsTab", EShortcut::KINGDOM_TOWNS_TAB },
|
|
{"heroDismiss", EShortcut::HERO_DISMISS },
|
|
{"heroCommander", EShortcut::HERO_COMMANDER },
|
|
{"heroLooseFormation", EShortcut::HERO_LOOSE_FORMATION },
|
|
{"heroTightFormation", EShortcut::HERO_TIGHT_FORMATION },
|
|
{"heroToggleTactics", EShortcut::HERO_TOGGLE_TACTICS },
|
|
{"spellbookTabAdventure", EShortcut::SPELLBOOK_TAB_ADVENTURE },
|
|
{"spellbookTabCombat", EShortcut::SPELLBOOK_TAB_COMBAT }
|
|
};
|
|
|
|
if (shortcutNames.count(identifier))
|
|
return shortcutNames.at(identifier);
|
|
return EShortcut::NONE;
|
|
}
|