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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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* ClientNetPackVisitors.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/NetPackVisitor.h"
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class CClient;
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VCMI_LIB_NAMESPACE_BEGIN
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class CGameState;
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VCMI_LIB_NAMESPACE_END
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class ApplyOnLobbyHandlerNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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{
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private:
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CServerHandler & handler;
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bool result;
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public:
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ApplyOnLobbyHandlerNetPackVisitor(CServerHandler & handler)
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:handler(handler), result(true)
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{
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}
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bool getResult() const { return result; }
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virtual void visitLobbyClientConnected(LobbyClientConnected & pack) override;
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virtual void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
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virtual void visitLobbyEndGame(LobbyEndGame & pack) override;
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virtual void visitLobbyStartGame(LobbyStartGame & pack) override;
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virtual void visitLobbyUpdateState(LobbyUpdateState & pack) override;
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};
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class ApplyOnLobbyScreenNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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{
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private:
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CServerHandler & handler;
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CLobbyScreen * lobby;
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public:
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ApplyOnLobbyScreenNetPackVisitor(CServerHandler & handler, CLobbyScreen * lobby)
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:handler(handler), lobby(lobby)
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{
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}
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virtual void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
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virtual void visitLobbyChatMessage(LobbyChatMessage & pack) override;
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virtual void visitLobbyGuiAction(LobbyGuiAction & pack) override;
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virtual void visitLobbyStartGame(LobbyStartGame & pack) override;
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virtual void visitLobbyLoadProgress(LobbyLoadProgress & pack) override;
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virtual void visitLobbyUpdateState(LobbyUpdateState & pack) override;
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virtual void visitLobbyShowMessage(LobbyShowMessage & pack) override;
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};
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