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			1449 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1449 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 0.98 -> 0.next
 | |
| 
 | |
| GENERAL:
 | |
| * New Bonus NO_TERRAIN_PENALTY
 | |
| * Nomads will remove Sand movement penalty from army
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| * Flying and water walking is now supported in pathfinder
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| * New artifacts supported
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| - Angel Wings
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| - Boots of Levitation
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| * Implemented rumors in tavern window
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| * New cheat codes:
 | |
| - vcmiglaurung - gives 5000 crystal dragons into each slot
 | |
| - vcmiungoliant - conceal fog of war for current player
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| * New console commands:
 | |
| - gosolo - AI take control over human players and vice versa
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| - controlai - give control of one or all AIs to player
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| - set hideSystemMessages on/off - supress server messages in chat
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| 
 | |
| BATTLES:
 | |
| * Drawbridge mechanics implemented (animation still missing)
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| * Merging of town and visiting hero armies on siege implemented
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| * Hero info tooltip for skills and mana implemented
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| 
 | |
| ADVETURE AI:
 | |
| * Fixed AI trying to go through underground rock
 | |
| * Fixed several cases causing AI wandering aimlessly
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| * AI can again pick best artifacts and exchange artifacts between heroes
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| * AI heroes with patrol enabled won't leave patrol area anymore
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| 
 | |
| RANDOM MAP GENERATOR:
 | |
| * Changed fractalization algorithm so it can create cycles
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| * Zones will not have straight paths anymore, they are totally random
 | |
| * Generated zones will have different size depending on template setting
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| * Added Thieves Guild random object (1 per zone)
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| * Added Seer Huts with quests that match OH3
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| * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
 | |
| 
 | |
| 0.97 -> 0.98
 | |
| GENERAL:
 | |
| * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
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| 
 | |
| ADVENTURE AI:
 | |
| * AI will try to use Monolith entrances for exploration
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| * AI will now always revisit each exit of two way monolith if exit no longer visible
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| * AI will eagerly pick guarded and blocked treasures
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| 
 | |
| ADVENTURE MAP:
 | |
| * Implemented world view
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| * Added graphical fading effects
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| 
 | |
| SPELLS:
 | |
| * New spells handled:
 | |
| - Earthquake
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| - View Air
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| - View Earth
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| - Visions
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| - Disguise
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| * Implemented CURE spell negative dispell effect
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| * Added LOCATION target for spells castable on any hex with new target modifiers
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| 
 | |
| BATTLES:
 | |
| * Implemented OH3 stack split / upgrade formulas according to AlexSpl
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| 
 | |
| RANDOM MAP GENERATOR:
 | |
| * Underground tunnels are working now
 | |
| * Implemented "junction" zone type
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| * Improved zone placing algorithm
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| * More balanced distribution of treasure piles
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| * More obstacles within zones
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| 
 | |
| 0.96 -> 0.97 (Nov 01 2014)
 | |
| GENERAL:
 | |
| * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
 | |
| * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
 | |
| * (linux)
 | |
| * Changes in used librries:
 | |
| - VCMI can now be compiled with SDL2
 | |
| - Movies will use ffmpeg library
 | |
| - change boost::bind to std::bind 
 | |
| - removed boost::asign 
 | |
| - Updated FuzzyLite to 5.0 
 | |
| * Multiplayer load support was implemented through command-line options
 | |
| 
 | |
| ADVENTURE AI:
 | |
| * Significantly optimized execution time, AI should be much faster now.
 | |
| 
 | |
| ADVENTURE MAP:
 | |
| * Non-latin characters can now be entered in chat window or used for save names.
 | |
| * Implemented separate speed for owned heroes and heroes owned by other players
 | |
| 
 | |
| GRAPHICS:
 | |
| * Better upscaling when running in fullscreen mode.
 | |
| * New creature/commader window
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| * New resolutions and bonus icons are now part of a separate mod
 | |
| * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
 | |
| 
 | |
| RANDOM MAP GENERATOR:
 | |
| * Random map generator now creates complete and playable maps, should match original RMG
 | |
| * All important features from original map templates are implemented
 | |
| * Fixed major crash on removing objects
 | |
| * Undeground zones will look just like surface zones
 | |
| 
 | |
| LAUNCHER:
 | |
| * Implemented switch to disable intro movies in game
 | |
| 
 | |
| 0.95 -> 0.96 (Jul 01 2014)
 | |
| GENERAL:
 | |
| * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
 | |
| 
 | |
| ADVENTURE AI:
 | |
| * Optimized speed and removed various bottlenecks.
 | |
| 
 | |
| ADVENTURE MAP:
 | |
| * Heroes auto-level primary and secondary skill levels according to experience
 | |
| 
 | |
| BATTLES:
 | |
| * Wall hit/miss sound will be played when using catapult during siege
 | |
| 
 | |
| SPELLS:
 | |
| * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
 | |
| 
 | |
| RANDOM MAP GENERATOR
 | |
| * Towns from mods can be used
 | |
| * Reading connections, terrains, towns and mines from template
 | |
| * Zone placement
 | |
| * Zone borders and connections, fractalized paths inside zones
 | |
| * Guard generation
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| * Treasue piles generation (so far only few removable objects)
 | |
| 
 | |
| MODS:
 | |
| * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
 | |
| * Mods may provide their own changelogs and screenshots that will be visible in Launcher
 | |
| * Mods can now add new (offensive, buffs, debuffs) spells and change existing
 | |
| * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
 | |
| 
 | |
| GENERAL:
 | |
| * Added configuring of heroes quantity per player allowed in game
 | |
| 
 | |
| 
 | |
| 0.94 -> 0.95 (Mar 01 2014)
 | |
| GENERAL:
 | |
| * Components of combined artifacts will now display info about entire set.
 | |
| * Implements level limit
 | |
| * Added WoG creature abilities by Kuririn
 | |
| * Implemented a confirmation dialog when pressing Alt + F4 to quit the game 
 | |
| * Added precompiled header compilation for CMake (can be enabled per flag)
 | |
| * VCMI will detect changes in text files using crc-32 checksum
 | |
| * Basic support for unicode. Internally vcmi always uses utf-8
 | |
| * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
 | |
| * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
 | |
| 
 | |
| ADVENTURE AI:
 | |
| More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | |
| * AI will use fuzzy logic to compare and choose multiple possible subgoals.
 | |
| * AI will now use SectorMap to find a way to guarded / covered objects. 
 | |
| * Significantly improved exploration algorithm.
 | |
| * Locked heroes now try to decompose their goals exhaustively.
 | |
| * Fixed (common) issue when AI found neutral stacks infinitely strong.
 | |
| * Improvements for army exchange criteria.
 | |
| * GatherArmy may include building dwellings in town (experimental).
 | |
| * AI should now conquer map more aggressively and much faster
 | |
| * Fuzzy rules will be printed out at map launch (if AI log is enabled)
 | |
| 
 | |
| CAMPAIGNS:
 | |
| * Implemented move heroes to next scenario
 | |
| * Support for non-standard victory conditions for H3 campaigns
 | |
| * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
 | |
| * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
 | |
| * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
 | |
| * Moved placing campaign heroes before random object generation -> same behaviour as in OH3 
 | |
| 
 | |
| TOWNS:
 | |
| * Extended building dependencies support
 | |
| 
 | |
| MODS:
 | |
| * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
 | |
| * Custom victory/loss conditions for maps or campaigns
 | |
| * 7 days without towns loss condition is no longer hardcoded
 | |
| * Only changed mods will be validated
 | |
| 
 | |
| 
 | |
| 0.93 -> 0.94 (Oct 01 2013)
 | |
| GENERAL:
 | |
| * New Launcher application, see 
 | |
| * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
 | |
| * fixed "get txt" console command
 | |
| * command "extract" to extract file by name
 | |
| * command "def2bmp" to convert def into set of frames.
 | |
| * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
 | |
| * fixed duels, added no-GUI mode for automatic AI testing
 | |
| * Sir Mullich is available at the start of the game
 | |
| * Upgrade cost will never be negative.
 | |
| * support for Chinese fonts (GBK 2-byte encoding)
 | |
| 
 | |
| ADVENTURE MAP
 | |
| * if Quick Combat option is turned on, battles will be resolved by AI
 | |
| * first hero is awakened on new turn
 | |
| * fixed 3000 gems reward in shipwreck
 | |
| 
 | |
| 
 | |
| BATTLES:
 | |
| * autofight implemented
 | |
| * most of the animations is time-based
 | |
| * simplified postioning of units in battle, should fix remaining issues with unit positioning
 | |
| * synchronized attack/defence animation
 | |
| * spell animation speed uses game settings
 | |
| * fixed disrupting ray duration
 | |
| * added logging domain for battle animations
 | |
| * Fixed crashes on Land Mines / Fire Wall casting.
 | |
| * UI will be correctly greyed-out during opponent turn
 | |
| * fixed remaining issues with blit order
 | |
| * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
 | |
| * Fixed Remove Obstacle.
 | |
| *defeating hero will yield 500 XP
 | |
| * Added lots of missing spell immunities from Strategija
 | |
| * Added stone gaze immunity for Troglodytes (did you know about it?)
 | |
| * damage done by turrets is properly increased by built buldings
 | |
| * Wyverns will cast Poison instead of Stone Gaze.
 | |
| 
 | |
| TOWN:
 | |
| * Fixed issue that allowed to build multiple boats in town.
 | |
| * fix for lookout tower
 | |
| 
 | |
| 
 | |
| 0.92 -> 0.93 (Jun 01 2013)
 | |
| GENERAL:
 | |
| * Support for SoD-only installations, WoG becomes optional addition
 | |
| * New logging framework
 | |
| * Negative luck support, disabled by default
 | |
| * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
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| * Fixed stack artifact (and related buttons) not displaying in creature window.
 | |
| * Fixed crash at month of double population.
 | |
| 
 | |
| MODS:
 | |
| * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
 | |
| * Improved json validation. Now it support most of features from latest json schema draft.
 | |
| * Icons use path to icon instead of image indexes.
 | |
| * It is possible to edit data of another mod or H3 data via mods.
 | |
| * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
 | |
| * Removed no longer needed field "projectile spins"
 | |
| * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
 | |
| 
 | |
| BATTLES:
 | |
| * Fixed Death Stare of Commanders
 | |
| * Projectile blitting should be closer to original H3. But still not perfect.
 | |
| * Fixed missing Mirth effects
 | |
| * Stack affected by Berserk should not try to attack itself
 | |
| * Fixed several cases of incorrect positioning of creatures in battles
 | |
| * Fixed abilities of Efreet.
 | |
| * Fixed broken again palette in some battle backgrounds
 | |
| 
 | |
| TOWN:
 | |
| * VCMI will not crash if building selection area is smaller than def
 | |
| * Detection of transparency on selection area is closer to H3
 | |
| * Improved handling buildings with mode "auto":
 | |
|  - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
 | |
|  - transitive dependencies are handled (A makes B build, and B makes C and D)
 | |
| 
 | |
| SOUND:
 | |
| * Added missing WoG creature sounds (from Kuririn).
 | |
| * The Windows package comes with DLLs needed to play .ogg files
 | |
| * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
 | |
| * some missing sounds for battle effects
 | |
| 
 | |
| ARTIFACTS:
 | |
| * Several fixes to combined artifacts added via mods.
 | |
| * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
 | |
| * Fixed incorrect components of Cornucopia.
 | |
| * Cheat code with grant all artifacts, including the ones added by mods
 | |
| 
 | |
| 
 | |
| 0.91 -> 0.92 (Mar 01 2013)
 | |
| GENERAL:
 | |
| * hero crossover between missions in campaigns
 | |
| * introduction before missions in campaigns
 | |
| 
 | |
| MODS:
 | |
| * Added CREATURE_SPELL_POWER for commanders
 | |
| * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine 
 | |
| * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
 | |
| * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
 | |
| * Double growth creatures are configurable now
 | |
| * Drain Life now has % effect depending on bonus value
 | |
| * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
 | |
| * Moat damage configurable
 | |
| * More config options for spells:
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|  - mind immunity handled by config
 | |
|  - direct damage immunity handled by config
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|  - immunity icon configurable
 | |
|  - removed mind_spell flag 
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| * creature config use string ids now. 
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| * support for string subtype id in short bonus format
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| * primary skill identifiers for bonuses
 | |
| 
 | |
| 
 | |
| 0.9 -> 0.91 (Feb 01 2013)
 | |
| GENERAL:
 | |
| * VCMI build on OS X is now supported
 | |
| * Completely removed autotools
 | |
| * Added RMG interace and ability to generate simplest working maps
 | |
| * Added loading screen
 | |
| 
 | |
| MODS:
 | |
| - Simplified mod structure. Mods from 0.9 will not be compatible.
 | |
| * Mods can be turned on and off in config/modSettings.json file
 | |
| * Support for new factions, including:
 | |
| - New towns
 | |
| - New hero classes
 | |
| - New heroes
 | |
| - New town-related external dwellings
 | |
| * Support for new artifact, including combined, commander and stack artifacts
 | |
| * Extended configuration options
 | |
| - All game objects are referenced by string identifiers
 | |
| - Subtype resolution for bonuses
 | |
| 
 | |
| BATTLES:
 | |
| * Support for "enchanted" WoG ability
 | |
| 
 | |
| ADVENTURE AI:
 | |
| * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
 | |
| * Improved exploration algorithm
 | |
| * AI will prioritize dwellings and mines when there are no opponents visible
 | |
| 
 | |
| 
 | |
| 0.89 -> 0.9 (Oct 01 2012)
 | |
| GENERAL:
 | |
| * Provisional support creature-adding mods
 | |
| * New filesystem allowing easier resource adding/replacing
 | |
| * Reorganized package for better compatibility with HotA and not affecting the original game
 | |
| * Moved many hard-coded settings into text config files
 | |
| * Commander level-up dialog
 | |
| * New Quest Log window
 | |
| * Fixed a number of bugs in campaigns, support for starting hero selection bonus. 
 | |
| 
 | |
| BATTLES
 | |
| * New graphics for Stack Queue
 | |
| * Death Stare works identically to H3
 | |
| * No explosion when catapult fails to damage the wall
 | |
| * Fixed crash when attacking stack dies before counterattack
 | |
| * Fixed crash when attacking stack dies in the Moat just before the attack
 | |
| * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
 | |
| * Fleeing hero won't lose artifacts.
 | |
| * Spellbook won't be captured. 
 | |
| 
 | |
| ADVENTURE AI
 | |
| * support for quests (Seer Huts, Quest Guardians, and so)
 | |
| * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
 | |
| * AI will now understand threat of Abandoned Mine.
 | |
| * AI can now exchange armies between heroes. By default, it will pass army to main hero.
 | |
| * Fixed strange case when AI found allied town extremely dangerous
 | |
| * Fixed crash when AI tried to "revisit" a Boat
 | |
| * Fixed crash when hero assigned to goal was lost when attempting realizing it
 | |
| * Fixed a possible freeze when exchanging resources at marketplace
 | |
| 
 | |
| BATTLE AI
 | |
| * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
 | |
| * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
 | |
| 
 | |
| 
 | |
| 0.88 -> 0.89 (Jun 01 2012)
 | |
| GENERAL
 | |
| * Mostly implemented Commanders feature (missing level-up dialog)
 | |
| * Support for stack artifacts
 | |
| * New creature window graphics contributed by fishkebab
 | |
| * Config file may have multiple upgrades for creatures
 | |
| * CTRL+T will open marketplace window
 | |
| * G will open thieves guild window if player owns at least one town with tavern
 | |
| * Implemented restart functionality. CTRL+R will trigger a quick restart
 | |
| * Save game screen and returning to main menu will work if game was started with --start option
 | |
| * Simple mechanism for detecting game desynchronization after init
 | |
| * 1280x800 resolution graphics, contributed by Topas
 | |
| 
 | |
| ADVENTURE MAP
 | |
| * Fixed monsters regenerating casualties from battle at the start of new week.
 | |
| * T in adventure map will switch to next town
 | |
| 
 | |
| BATTLES
 | |
| * It's possible to switch active creature during tacts phase by clicking on stack
 | |
| * After battle artifacts of the defeated hero (and his army) will be taken by winner
 | |
| * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
 | |
| * Fixed crash when death stare or acid breath activated on stack that was just killed
 | |
| * First aid tent can heal only creatures that suffered damage
 | |
| * War machines can't be healed by tent
 | |
| * Creatures casting spells won't try to cast them during tactic phase
 | |
| * Console tooltips for first aid tent
 | |
| * Console tooltips for teleport spell
 | |
| * Cursor is reset to pointer when action is requested
 | |
| * Fixed a few other missing or wrong tooltips/cursors
 | |
| * Implemented opening creature window by l-clicking on stack
 | |
| * Fixed crash on attacking walls with Cyclop Kings
 | |
| * Fixed and simplified Teleport casting
 | |
| * Fixed Remove Obstacle spell
 | |
| * New spells supported:
 | |
| - Chain Lightning
 | |
| - Fire Wall
 | |
| - Force Field
 | |
| - Land Mine
 | |
| - Quicksands
 | |
| - Sacrifice
 | |
| 
 | |
| TOWNS:
 | |
| * T in castle window will open a tavern window (if available)
 | |
| 
 | |
| PREGAME
 | |
| * Pregame will use same resolution as main game
 | |
| * Support for scaling background image
 | |
| * Customization of graphics with config file.
 | |
| 
 | |
| ADVENTURE AI
 | |
| * basic rule system for threat evaluation
 | |
| * new town development logic
 | |
| * AI can now use external dwellings
 | |
| * AI will weekly revisit dwellings & mills
 | |
| * AI will now always pick best stacks from towns
 | |
| * AI will recruit multiple heroes for exploration
 | |
| * AI won't try attacking its own heroes
 | |
| 
 | |
| 
 | |
| 0.87 -> 0.88 (Mar 01 2012)
 | |
| * added an initial version of new adventure AI: VCAI
 | |
| * system settings window allows to change default resolution
 | |
| * introduced unified JSON-based settings system
 | |
| * fixed all known localization issues
 | |
| * Creature Window can handle descriptions of spellcasting abilities
 | |
| * Support for the clone spell
 | |
| 
 | |
| 0.86 -> 0.87 (Dec 01 2011)
 | |
| GENERAL:
 | |
| * Pathfinder can find way using ships and subterranean gates
 | |
| * Hero reminder & sleep button
 | |
| PREGAME:
 | |
| * Credits are implemented
 | |
| BATTLES
 | |
| * All attacked hexes will be highlighted
 | |
| * New combat abilities supported:
 | |
| - Spell Resistance aura
 | |
| - Random spellcaster (Genies)
 | |
| - Mana channeling
 | |
| - Daemon summoning
 | |
| - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
 | |
| - Fear
 | |
| - Fearless
 | |
| - No wall penalty
 | |
| - Enchanter
 | |
| - Bind
 | |
| - Dispell helpful spells
 | |
| 
 | |
| 0.85 -> 0.86 (Sep 01 2011)
 | |
| GENERAL:
 | |
| * Reinstated music support
 | |
| * Bonus system optimizations (caching)
 | |
| * converted many config files to JSON
 | |
| * .tga file support
 | |
| * New artifacts supported
 | |
| - Admiral's Hat
 | |
| - Statue of Legion
 | |
| - Titan's Thunder
 | |
| 
 | |
| BATTLES:
 | |
| * Correct handling of siege obstacles
 | |
| * Catapult animation
 | |
| * New combat abilities supported
 | |
| - Dragon Breath
 | |
| - Three-headed Attack
 | |
| - Attack all around
 | |
| - Death Cloud / Fireball area attack
 | |
| - Death Blow
 | |
| - Lightning Strike
 | |
| - Rebirth
 | |
| * New WoG abilities supported
 | |
| - Defense Bonus
 | |
| - Cast before attack
 | |
| - Immunity to direct damage spells
 | |
| * New spells supported
 | |
| - Magic Mirror
 | |
| - Titan's Lightning Bolt
 | |
| 
 | |
| 0.84 -> 0.85 (Jun 01 2011)
 | |
| GENERAL:
 | |
| * Support for stack experience
 | |
| * Implemented original campaign selection screens
 | |
| * New artifacts supported:
 | |
| - Statesman's Medal
 | |
| - Diplomat's Ring
 | |
| - Ambassador's Sash
 | |
| 
 | |
| TOWNS:
 | |
| * Implemented animation for new town buildings
 | |
| * It's possible to sell artifacts at Artifact Merchants
 | |
| 
 | |
| BATTLES:
 | |
| * Neutral monsters will be split into multiple stacks
 | |
| * Hero can surrender battle to keep army
 | |
| * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
 | |
| * Partial support for Stone Gaze, Paralyze, Mana drain
 | |
| 
 | |
| 
 | |
| 
 | |
| 0.83 -> 0.84 (Mar 01 2011)
 | |
| GENERAL:
 | |
| * Bonus system has been rewritten
 | |
| * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
 | |
| * New artifacts supported:
 | |
| - Angellic Alliance
 | |
| - Bird of Perception
 | |
| - Emblem of Cognizance
 | |
| - Spell Scroll
 | |
| - Stoic Watchman
 | |
| 
 | |
| BATTLES:
 | |
| * Better animations handling
 | |
| * Defensive stance is supported
 | |
| 
 | |
| HERO:
 | |
| * New secondary skills supported:
 | |
| - Artillery
 | |
| - Eagle Eye
 | |
| - Tactics
 | |
| 
 | |
| AI PLAYER:
 | |
| * new AI leading neutral creatures in combat, slightly better then previous
 | |
| 
 | |
| 
 | |
| 0.82 -> 0.83 (Nov 01 2010)
 | |
| GENERAL:
 | |
| * Alliances support
 | |
| * Week of / Month of events
 | |
| * Mostly done pregame for MP games (temporarily only for local clients)
 | |
| * Support for 16bpp displays
 | |
| * Campaigns:
 | |
|  - support for building bonus
 | |
|  - moving to next map after victory
 | |
| * Town Portal supported
 | |
| * Vial of Dragon Blood and Statue of Legion supported
 | |
| 
 | |
| HERO:
 | |
| * remaining specialities have been implemented
 | |
| 
 | |
| TOWNS:
 | |
| * town events supported
 | |
| * Support for new town structures: Deiety of Fire and Escape Tunnel 
 | |
| 
 | |
| BATTLES:
 | |
| * blocked retreating from castle
 | |
| 
 | |
| 
 | |
| 0.81 -> 0.82 (Aug 01 2010)
 | |
| GENERAL:
 | |
| * Some of the starting bonuses in campaigns are supported
 | |
| * It's possible to select difficulty level of mission in campaign
 | |
| * new cheat codes:
 | |
| - vcmisilmaril - player wins
 | |
| - vcmimelkor - player loses
 | |
| 
 | |
| ADVENTURE MAP:
 | |
| * Neutral armies growth implemented (10% weekly)
 | |
| * Power rating of neutral stacks
 | |
| * Favourable Winds reduce sailing cost
 | |
| 
 | |
| HERO:
 | |
| * Learning secondary skill supported.
 | |
| * Most of hero specialities are supported, including:
 | |
| -Creature specialities (progressive, fixed, Sir Mullich)
 | |
| -Spell damage specialities (Deemer), fixed bonus (Ciele)
 | |
| -Secondary skill bonuses
 | |
| -Creature Upgrades (Gelu)
 | |
| -Resorce generation
 | |
| -Starting Skill (Adrienne)
 | |
| 
 | |
| TOWNS:
 | |
| * Support for new town structures:
 | |
| - Artifact Merchant
 | |
| - Aurora Borealis
 | |
| - Castle Gates
 | |
| - Magic University
 | |
| - Portal of Summoning 
 | |
| - Skeleton transformer
 | |
| - Veil of Darkness
 | |
| 
 | |
| OBJECTS:
 | |
| * Stables will now upgrade Cavaliers to Champions.
 | |
| New object supported:
 | |
| - Abandoned Mine
 | |
| - Altar of Sacrifice
 | |
| - Black Market
 | |
| - Cover of Darkness
 | |
| - Hill Fort
 | |
| - Refugee Camp
 | |
| - Sanctuary
 | |
| - Tavern
 | |
| - University
 | |
| - Whirlpool
 | |
| 
 | |
| 0.8 -> 0.81 (Jun 01 2010)
 | |
| GENERAL:
 | |
| * It's possible to start campaign
 | |
| * Support for build grail victory condition
 | |
| * New artifacts supported:
 | |
| - Angel's Wings
 | |
| - Boots of levitation
 | |
| - Orb of Vulnerability
 | |
| - Ammo cart
 | |
| - Golden Bow
 | |
| - Hourglass of Evil Hour
 | |
| - Bow of Sharpshooter
 | |
| - Armor of the Damned
 | |
| 
 | |
| ADVENTURE MAP:
 | |
| * Creatures now guard surrounding tiles
 | |
| * New adventura map spells supported:
 | |
| - Summon Boat
 | |
| - Scuttle Boat 
 | |
| - Dimension Door
 | |
| - Fly
 | |
| - Water walk
 | |
| 
 | |
| BATTLES:
 | |
| * A number of new creature abilities supported
 | |
| * First Aid Tent is functional
 | |
| * Support for distance/wall/melee penalties & no * penalty abilities
 | |
| * Reworked damage calculation to fit OH3 formula better
 | |
| * Luck support
 | |
| * Teleportation spell
 | |
| 
 | |
| HERO:
 | |
| * First Aid secondary skill
 | |
| * Improved formula for necromancy to match better OH3
 | |
| 
 | |
| TOWNS:
 | |
| * Sending resources to other players by marketplace
 | |
| * Support for new town structures:
 | |
| - Lighthouse
 | |
| - Colossus
 | |
| - Freelancer's Guild
 | |
| - Guardian Spirit
 | |
| - Necromancy Amplifier
 | |
| - Soul Prison
 | |
| 
 | |
| OBJECTS:
 | |
| New object supported:
 | |
| - Freelancer's Guild
 | |
| - Trading Post
 | |
| - War Machine Factory
 | |
| 
 | |
| 0.75 -> 0.8 (Mar 01 2010)
 | |
| GENERAL:
 | |
| * Victory and loss conditions are supported. It's now possible to win or lose the game.
 | |
| * Implemented assembling and disassembling of combination artifacts.
 | |
| * Kingdom Overview screen is now available.
 | |
| * Implemented Grail (puzzle map, digging, constructing ultimate building)
 | |
| * Replaced TTF fonts with original ones.
 | |
| 
 | |
| ADVENTURE MAP:
 | |
| * Implemented rivers animations (thx to GrayFace).
 | |
| 
 | |
| BATTLES:
 | |
| * Fire Shield spell (and creature ability) supported
 | |
| * affecting morale/luck and casting spell after attack creature abilities supported
 | |
| 
 | |
| HERO:
 | |
| * Implementation of Scholar secondary skill
 | |
| 
 | |
| TOWN:
 | |
| * New left-bottom info panel functionalities.
 | |
| 
 | |
| TOWNS:
 | |
| * new town structures supported:
 | |
| - Ballista Yard
 | |
| - Blood Obelisk
 | |
| - Brimstone Clouds
 | |
| - Dwarven Treasury
 | |
| - Fountain of Fortune
 | |
| - Glyphs of Fear
 | |
| - Mystic Pond
 | |
| - Thieves Guild
 | |
| - Special Grail functionalities for Dungeon, Stronghold and Fortress
 | |
| 
 | |
| OBJECTS:
 | |
| New objects supported:
 | |
| - Border gate
 | |
| - Den of Thieves
 | |
| - Lighthouse
 | |
| - Obelisk
 | |
| - Quest Guard
 | |
| - Seer hut
 | |
| 
 | |
| 
 | |
| 
 | |
| A lot of of various bugfixes and improvements:
 | |
| http://bugs.vcmi.eu/changelog_page.php?version_id=14
 | |
| 
 | |
| 
 | |
| 
 | |
| 0.74 -> 0.75 (Dec 01 2009)
 | |
| GENERAL:
 | |
| * Implemented "main menu" in-game option.
 | |
| * Hide the mouse cursor while displaying a popup window.
 | |
| * Better handling of huge and empty message boxes (still needs more changes)
 | |
| * Fixed several crashes when exiting.
 | |
| 
 | |
| ADVENTURE INTERFACE:
 | |
| * Movement cursor shown for unguarded enemy towns.
 | |
| * Battle cursor shown for guarded enemy garrisons.
 | |
| * Clicking on the border no longer opens an empty info windows
 | |
| 
 | |
| HERO WINDOW:
 | |
| * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor. 
 | |
| 
 | |
| TOWNS:
 | |
| * new special town structures supported:
 | |
| - Academy of Battle Scholars
 | |
| - Cage of Warlords
 | |
| - Mana Vortex
 | |
| - Stables
 | |
| - Skyship (revealing entire map only)
 | |
| 
 | |
| OBJECTS:
 | |
| * External dwellings increase town growth
 | |
| * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
 | |
| * Scholar won't give unavaliable spells anymore.
 | |
| 
 | |
| A lot of of various bugfixes and improvements:
 | |
| http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | |
| 
 | |
| 
 | |
| 0.73 -> 0.74 (Oct 01 2009)
 | |
| GENERAL:
 | |
| * Scenario Information window
 | |
| * Save Game window
 | |
| * VCMI window should start centered
 | |
| * support for Necromancy and Ballistics secondary skills
 | |
| * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
 | |
| * VCMI client has its own icon (thx for graphic to Dikamilo)
 | |
| * Ellipsis won't be split when breaking text on several lines
 | |
| * split button will be grayed out when no creature is selected
 | |
| * fixed issue when splitting stack to the hero with only one creatures
 | |
| * a few fixes for shipyard window
 | |
| 
 | |
| ADVENTURE INTERFACE:
 | |
| * Cursor shows if tile is accesible and how many turns away
 | |
| * moving hero with arrow keys / numpad
 | |
| * fixed Next Hero button behaviour
 | |
| * fixed Surface/Underground switch button in higher resolutions
 | |
| 
 | |
| BATTLES:
 | |
| * partial siege support
 | |
| * new stack queue for higher resolutions (graphics made by Dru, thx!)
 | |
| * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
 | |
| * more creatures special abilities supported
 | |
| * battle settings will be stored
 | |
| * fixed crashes occurring on attacking two hex creatures from back
 | |
| * fixed crash when clicking on enemy stack without moving mouse just after receiving action
 | |
| * even large stack numbers will fit the boxes
 | |
| * when active stack is killed by spell, game behaves properly
 | |
| * shooters attacking twice (like Grand Elves) won't attack twice in melee 
 | |
| * ballista can shoot even if there's an enemy creature next to it 
 | |
| * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
 | |
| * selecting attack directions works as in H3
 | |
| * estimating damage that will be dealt while choosing stack to be attacked
 | |
| * modified the positioning of battle effects, they should look about right now.
 | |
| * after selecting a spell during combat, l-click is locked for any action other than casting. 
 | |
| * flying creatures will be blitted over all other creatures, obstacles and wall
 | |
| * obstacles and units should be printed in better order (not tested)
 | |
| * fixed armageddon animation
 | |
| * new spells supported:
 | |
| - Anti-Magic
 | |
| - Cure
 | |
| - Resurrection 
 | |
| - Animate Dead 
 | |
| - Counterstrike 
 | |
| - Berserk 
 | |
| - Hypnotize 
 | |
| - Blind 
 | |
| - Fire Elemental 
 | |
| - Earth Elemental 
 | |
| - Water Elemental 
 | |
| - Air Elemental 
 | |
| - Remove obstacle
 | |
| 
 | |
| TOWNS:
 | |
| * enemy castle can be taken over
 | |
| * only one capitol per player allowed (additional ones will be lost)
 | |
| * garrisoned hero can buy a spellbook
 | |
| * heroes available in tavern should be always different
 | |
| * ship bought in town will be correctly placed
 | |
| * new special town structures supported:
 | |
| - Lookout Tower
 | |
| - Temple of Valhalla
 | |
| - Wall of Knowledge
 | |
| - Order of Fire
 | |
| 
 | |
| HERO WINDOW:
 | |
| * war machines cannot be unequiped
 | |
| 
 | |
| PREGAME:
 | |
| * sorting: a second click on the column header sorts in descending order.
 | |
| * advanced options tab: r-click popups for selected town, hero and bonus
 | |
| * starting scenario / game by double click
 | |
| * arrows in options tab are hidden when not available 
 | |
| * subtitles for chosen hero/town/bonus in pregame
 | |
| 
 | |
| OBJECTS:
 | |
| * fixed pairing Subterranean Gates
 | |
| New objects supported:
 | |
| - Borderguard & Keymaster Tent
 | |
| - Cartographer
 | |
| - Creature banks
 | |
| - Eye of the Magi & Hut of the Magi
 | |
| - Garrison
 | |
| - Stables
 | |
| - Pandora Box
 | |
| - Pyramid
 | |
| 
 | |
| 
 | |
| 0.72 -> 0.73 (Aug 01 2009)
 | |
| GENERAL:
 | |
| * infowindow popup will be completely on screen
 | |
| * fixed possible crash with in game console
 | |
| * fixed crash when gaining artifact after r-click on hero in tavern
 | |
| * Estates / hero bonuses won't give resources on first day. 
 | |
| * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
 | |
| * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
 | |
| * 'T' hotkey opens marketplace window
 | |
| * giving starting spells for heroes
 | |
| * pressing enter or escape close spellbook
 | |
| * removed redundant quotation marks from skills description and artifact events texts
 | |
| * disabled autosaving on first turn
 | |
| * bonuses from bonus artifacts
 | |
| * increased char per line limit for subtitles under components
 | |
| * corrected some exp/level values
 | |
| * primary skills cannot be negative
 | |
| * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
 | |
| * fixed timed events reappearing
 | |
| * saving system options
 | |
| * saving hero direction
 | |
| * r-click popups on enemy heroes and towns
 | |
| * hero leveling formula matches the H3
 | |
| 
 | |
| ADVENTURE INTERFACE:
 | |
| * Garrisoning, then removing hero from garrison move him at the end of the heroes list
 | |
| * The size of the frame around the map depends on the screen size.
 | |
| * spellbook shows adventure spells when opened on adventure map
 | |
| * erasing path after picking objects with last movement point
 | |
| 
 | |
| BATTLES:
 | |
| * spell resistance supported (secondary skill, artifacts, creature skill)
 | |
| * corrected damage inflicted by spells and ballista
 | |
| * added some missing projectile infos
 | |
| * added native terrain bonuses in battles
 | |
| * number of units in stack in battle should better fit the box
 | |
| * non-living and undead creatures have now always 0 morale
 | |
| * displaying luck effect animation
 | |
| * support for battleground overlays:
 | |
| - cursed ground
 | |
| - magic plains
 | |
| - fiery fields
 | |
| - rock lands
 | |
| - magic clouds
 | |
| - lucid pools
 | |
| - holy ground
 | |
| - clover field
 | |
| - evil fog
 | |
| 
 | |
| TOWNS:
 | |
| * fixes for horde buildings
 | |
| * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
 | |
| * capitol bar in town hall is grey (not red) if already one exists
 | |
| * fixed crash on entering hall when town was near map edge
 | |
| 
 | |
| HERO WINDOW:
 | |
| * garrisoned heroes won't be shown on the list
 | |
| * artifacts will be present on morale/luck bonuses list
 | |
| 
 | |
| PREGAME:
 | |
| * saves are sorted primary by map format, secondary by name
 | |
| * fixed displaying date of saved game (uses local time, removed square character)
 | |
| 
 | |
| OBJECTS:
 | |
| * Fixed primary/secondary skill levels given by a scholar.
 | |
| * fixed problems with 3-tiles monoliths
 | |
| * fixed crash with flaggable building next to map edge
 | |
| * fixed some descriptions for events
 | |
| * New objects supported:
 | |
| - Buoy
 | |
| - Creature Generators
 | |
| - Flotsam
 | |
| - Mermaid
 | |
| - Ocean bottle
 | |
| - Sea Chest 
 | |
| - Shipwreck Survivor
 | |
| - Shipyard
 | |
| - Sirens 
 | |
| 
 | |
| 0.71 -> 0.72 (Jun 1 2009)
 | |
| GENERAL:
 | |
| * many sound effects and music
 | |
| * autosave (to 5 subsequent files)
 | |
| * artifacts support (most of them)
 | |
| * added internal game console (activated on TAB)
 | |
| * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
 | |
| * improved randomization
 | |
| * fixed crash on closing application
 | |
| * VCMI won't always give all three stacks in the starting armies
 | |
| * fix for drawing starting army creatures count
 | |
| * Diplomacy secondary skill support
 | |
| * timed events won't cause resources amount to be negative
 | |
| * support for sorcery secondary skill
 | |
| * reduntant quotation marks from artifact descriptions are removed
 | |
| * no income at the first day
 | |
| 
 | |
| ADVENTURE INTERFACE:
 | |
| * fixed crasbug occurring on revisiting objects (by pressing space)
 | |
| * always restoring default cursor when movng mouse out of the terrain
 | |
| * fixed map scrolling with ctrl+arrows when some windows are opened
 | |
| * clicking scrolling arrows in town/hero list won't open town/hero window
 | |
| * pathfinder will now look for a path going via printed positions of roads when it's possible
 | |
| * enter can be used to open window with selected hero/town
 | |
| 
 | |
| BATTLES:
 | |
| * many creatures special skills implemented
 | |
| * battle will end when one side has only war machines
 | |
| * fixed some problems with handling obstacles info
 | |
| * fixed bug with defending / waiting while no stack is active
 | |
| * spellbook button is inactive when hero cannot cast any spell
 | |
| * obstacles will be placed more properly when resolution is different than 800x600
 | |
| * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
 | |
| * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
 | |
| * new spells:
 | |
| - frost ring
 | |
| - fireball
 | |
| - inferno
 | |
| - meteor shower
 | |
| - death ripple
 | |
| - destroy undead
 | |
| - dispel
 | |
| - armageddon
 | |
| - disrupting ray
 | |
| - protection from air
 | |
| - protection from fire
 | |
| - protection from water
 | |
| - protection from earth
 | |
| - precision
 | |
| - slayer
 | |
| 
 | |
| TOWNS:
 | |
| * resting in town with mage guild will replenih all the mana points
 | |
| * fixed Blacksmith
 | |
| * the number of creatures at the beginning of game is their base growth
 | |
| * it's possible to enter Tavern via Brotherhood of Sword
 | |
| 
 | |
| HERO WINDOW:
 | |
| * fixed mana limit info in the hero window
 | |
| * war machines can't be removed
 | |
| * fixed problems with removing artifacts when all visible slots in backpack are full
 | |
| 
 | |
| PREGAME:
 | |
| * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
 | |
| * Fix position of maps names. 
 | |
| * Made the slider cursor much more responsive. Speedup the map select screen.
 | |
| * Try to behave when no maps/saves are present.
 | |
| * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
 | |
| 
 | |
| OBJECTS:
 | |
| * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
 | |
| * leaving guardians in flagged mines.
 | |
| * support for Scholar object
 | |
| * support for School of Magic
 | |
| * support for School of War
 | |
| * support for Pillar of Fire
 | |
| * support for Corpse
 | |
| * support for Lean To
 | |
| * support for Wagon
 | |
| * support for Warrior's Tomb
 | |
| * support for Event
 | |
| * Corpse (Skeleton) will be accessible from all directions
 | |
| 
 | |
| 
 | |
| 0.7 -> 0.71 (Apr 01 2009)
 | |
| GENERAL:
 | |
| * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows) 
 | |
| * morale/luck system and corresponding sec. skills supported 
 | |
| * fixed crash when hero get level and has less than two sec. skills to choose between 
 | |
| * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
 | |
| * proper handling of custom portraits of heroes
 | |
| * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
 | |
| * fixed crash when there was no hero available to hire for some player 
 | |
| * fixed problems with 1024x600 screen resolution
 | |
| * updating blockmap/visitmap of randomized objects 
 | |
| * fixed crashes on loading maps with flag all mines/dwelling victory condition
 | |
| * further fixes for leveling-up (stability and identical offered skills bug)
 | |
| * splitting window allows to rebalance two stack with the same creatures
 | |
| * support for numpad keyboard
 | |
| * support for timed events
 | |
| 
 | |
| ADVENTURE INTERFACE:
 | |
| * added "Next hero" button functionality
 | |
| * added missing path arrows
 | |
| * corrected centering on hero's position 
 | |
| * recalculating hero path after reselecting hero
 | |
| * further changes in pathfinder making it more like original one
 | |
| * orientation of hero can't be change if movement points are exhausted 
 | |
| * campfire, borderguard, bordergate, questguard will be accessible from the top
 | |
| * new movement cost calculation algorithm
 | |
| * fixed sight radious calculation
 | |
| * it's possible to stop hero movement
 | |
| * faster minimap refreshing 
 | |
| * provisional support for "Save" button in System Options Window
 | |
| * it's possible to revisit object under hero by pressing Space
 | |
| 
 | |
| BATTLES:
 | |
| * partial support for battle obstacles
 | |
| * only one spell can be casted per turn
 | |
| * blocked opening sepllbook if hero doesn't have a one
 | |
| * spells not known by hero can't be casted 
 | |
| * spell books won't be placed in War Machine slots after battle
 | |
| * attack is now possible when hex under cursor is not displayed 
 | |
| * glowing effect of yellow border around creatures
 | |
| * blue glowing border around hovered creature
 | |
| * made animation on battlefield more smooth
 | |
| * standing stacks have more static animation
 | |
| * probably fixed problem with displaying corpses on battlefield
 | |
| * fixes for two-hex creatures actions
 | |
| * fixed hero casting spell animation
 | |
| * corrected stack death animation
 | |
| * battle settings will be remembered between battles
 | |
| * improved damage calculation formula
 | |
| * correct handling of flying creatures in battles
 | |
| * a few tweaks in battle path/available hexes calculation (more of them is needed)
 | |
| * amounts of units taking actions / being an object of actions won't be shown until action ends
 | |
| * fixed positions of stack queue and battle result window when resolution is != 800x600 
 | |
| * corrected duration of frenzy spell which was incorrect in certain cases 
 | |
| * corrected hero spell casting animation
 | |
| * better support for battle backgrounds 
 | |
| * blocked "save" command during battle 
 | |
| * spellbook displays only spells known by Hero
 | |
| New spells supported:
 | |
|  - Mirth
 | |
|  - Sorrow
 | |
|  - Fortune
 | |
|  - Misfortune
 | |
| 
 | |
| TOWN INTERFACE:
 | |
| * cannot build more than one capitol
 | |
| * cannot build shipyard if town is not near water
 | |
| * Rampart's Treasury requires Miner's Guild 
 | |
| * minor improvements in Recruitment Window
 | |
| * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
 | |
| * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
 | |
| * fixed blinking resdatabar in town screen when buying (800x600) 
 | |
| * fixed horde buildings displaying in town hall
 | |
| * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
 | |
| 
 | |
| PREGAME:
 | |
| * added scrolling scenario list with mouse wheel
 | |
| * fixed mouse slow downs
 | |
| * cannot select heroes for computer player (pregame) 
 | |
| * no crash if uses gives wrong resolution ID number
 | |
| * minor fixes
 | |
| 
 | |
| OBJECTS:
 | |
| * windmill gives 500 gold only during first week ever (not every month)
 | |
| * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available. 
 | |
| New objects supported:
 | |
|  * Prison
 | |
|  * Magic Well
 | |
|  * Faerie Ring
 | |
|  * Swan Pond
 | |
|  * Idol of Fortune
 | |
|  * Fountain of Fortune
 | |
|  * Rally Flag
 | |
|  * Oasis
 | |
|  * Temple
 | |
|  * Watering Hole
 | |
|  * Fountain of Youth
 | |
|  * support for Redwood Observatory
 | |
|  * support for Shrine of Magic Incantation / Gesture / Thought
 | |
|  * support for Sign / Ocean Bottle
 | |
|  
 | |
|  AI PLAYER:
 | |
|  Minor improvements and fixes.
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| 
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| 
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| 0.64 -> 0.7 (Feb 01 2009)
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| GENERAL:
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| * move some settings to the config/settings.txt file
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| * partial support for new screen resolutions
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| * it's possible to set game resolution in pregame (type 'resolution' in the console) 
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| * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
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| * fixed crashbug occurring when hero levelled above 15 level
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| * support for non-standard screen resolutions
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| * F4 toggles between full-screen and windowed mode
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| * minor improvements in creature card window
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| * splitting stacks with the shift+click 
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| * creature card window contains info about modified speed 
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| 
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| ADVENTURE INTERFACE:
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| * added water animation
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| * speed of scrolling map and hero movement can be adjusted in the System Options Window
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| * partial handling r-clicks on adventure map
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| 
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| TOWN INTERFACE:
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| * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
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| * fixed cloning creatures bug in garrisons (and related issues)
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| 
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| BATTLES
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| * support for the Wait command
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| * magic arrow *really* works
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| * war machines support partially added
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| * queue of stacks narrowed
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| * spell effect animation displaying improvements
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| * positive/negative spells cannot be cast on hostile/our stacks
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| * showing spell effects affecting stack in creature info window
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| * more appropriate coloring of stack amount box when stack is affected by a spell
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| * battle console displays notifications about wait/defend commands 
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| * several reported bugs fixed
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| * new spells supported:
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| a) Haste
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| b) lightning bolt
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| c) ice bolt
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| d) slow
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| e) implosion
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| f) forgetfulness
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| g) shield
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| h) air shield
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| i) bless
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| j) curse
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| k) bloodlust
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| l) weakness
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| m) stone skin
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| n) prayer
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| o) frenzy
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| 
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| AI PLAYER:
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| * Genius AI (first VCMI AI) will control computer creatures during the combat.
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| 
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| OBJECTS:
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| * Guardians property for resources is handled
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| * support for Witch Hut
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| * support for Arena
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| * support for Library of Enlightenment 
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| 
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| And a lot of minor fixes
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| 
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| 
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| 0.63 -> 0.64 (Nov 01 2008)
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| GENERAL:
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| * sprites from /Sprites folder are handled correctly
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| * several fixes for pathfinder and path arrows
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| * better handling disposed/predefined heroes
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| * heroes regain 1 mana point each turn
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| * support for mistycisim and intelligence skills
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| * hero hiring possible
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| * added support for a number of hotkeys
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| * it's not possible anymore to leave hero level-up window without selecting secondary skill
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| * many minor improvements
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| 
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| * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
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| 	a) woggaladriel -> vcmiainur
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| 	b) wogoliphaunt -> vcminoldor
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| 	c) wogshadowfax -> vcminahar
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| 	d) wogeyeofsauron -> vcmieagles
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| 	e) wogisengard -> vcmiformenos
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| 	f) wogsaruman -> vcmiistari
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| 	g) wogpathofthedead -> vcmiangband 
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| 	h) woggandalfwhite -> vcmiglorfindel
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| 
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| 
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| ADVENTURE INTERFACE:
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| * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one 
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| * slowed map scrolling 
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| * blocked scrolling adventure map with mouse when left ctrl is pressed
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| * blocked map scrolling when dialog window is opened
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| * scholar will be accessible from the top
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| 
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| 
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| TOWN INTERFACE:
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| * partially done tavern window (only hero hiring functionality)
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| 
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| 
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| BATTLES:
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| * water elemental will really be treated as 2 hex creature
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| * potential infinite loop in reverseCreature removed
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| * better handling of battle cursor 
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| * fixed blocked shooter behavior
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| * it's possible in battles to check remeaining HP of neutral stacks
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| * partial support for Magic Arrow spell
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| * fixed bug with dying unit
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| * stack queue hotkey is now 'Q'
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| * added shots limit 
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| 
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| 0.62 -> 0.63 (Oct 01 2008)
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| GENERAL:
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| * coloured console output, logging all info to txt files
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| * it's possible to use other port than 3030 by passing it as an additional argument
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| * removed some redundant warnings
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| * partially done spellbook
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| * Alt+F4 quits the game
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| * some crashbugs was fixed
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| * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
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| * magical hero are given spellbook at the beginning
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| * added initial secondary skills for heroes 
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| 
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| BATTLES:
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| * very significant optimization of battles 
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| * battle summary window
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| * fixed crashbug occurring sometimes on exiting battle 
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| * confirm window is shown before retreat 
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| * graphic stack queue in battle (shows when 'c' key is pressed)
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| * it's possible to attack enemy hero
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| * neutral monster army disappears when defeated
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| * casualties among hero army and neutral creatures are saved
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| * better animation handling in battles
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| * directional attack in battles 
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| * mostly done battle options (although they're not saved)
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| * added receiving exp (and leveling-up) after a won battle 
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| * added support for archery, offence and armourer secondary abilities 
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| * hero's primary skills accounted for damage dealt by creatures in battle
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| 
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| TOWNS:
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| * mostly done marketplace 
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| * fixed crashbug with battles on swamps and rough terrain
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| * counterattacks 
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| * heroes can learn new spells in towns
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| * working resource silo
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| * fixed bug with the mage guild when no spells available
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| * it's possible to build lighthouse
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| 
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| HERO WINDOW:
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| * setting army formation
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| * tooltips for artifacts in backpack
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| 
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| ADVENTURE INTERFACE:
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| * fixed bug with disappearing head of a hero in adventure map
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| * some objects are no longer accessible from the top 
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| * no tooltips for objects under FoW
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| * events won't be shown
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| * working Subterranean Gates, Monoliths
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| * minimap shows all flaggable objects (towns, mines, etc.) 
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| * artifacts we pick up go to the appropriate slot (if free)
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| 
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| 
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| 0.61 -> 0.62 (Sep 01 2008)
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| General:
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| * restructured to the server-client model
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| * support for heroes placed in towns
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| * upgrading creatures
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| * working gaining levels for heroes (including dialog with skill selection)
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| * added graphical cursor
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| * showing creature amount in the creature info window
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| * giving starting bonus
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| 
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| Castles:
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| * icon in infobox showing that there is hero in town garrison
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| * fort/citadel/castle screen
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| * taking last stack from the heroes army should be impossible (or at least harder)
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| * fixed reading forbidden structures
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| * randomizing spells in towns
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| * viewing hero window in the town screen
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| * possibility of moving hero into the garrison
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| * mage guild screen 
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| * support for blacksmith
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| * if hero doesn't have a spell book, he can buy one in a mage guild
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| * it's possible to build glyph of fear in fortress
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| * creatures placeholders work properly
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| 
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| Adventure Interface:
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| * hopefully fixed problems with wrong town defs (village/fort/capitol)
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| 
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| Hero Window:
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| * bugfix: splitting stacks works in hero window
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| * removed bug causing significant increase of CPU consumption
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| 
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| Battles:
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| * shooting
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| * removed some displaying problems
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| * showing last group of frames in creature animation won't crash
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| * added start moving and end moving animations
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| * fixed moving two-hex creatures
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| * showing/hiding graphic cursor
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| * a part of using graphic cursor
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| * slightly optimized showing of battle interface
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| * animation of getting hit / death by shooting is displayed when it should be
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| * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
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| * minor optimizations
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| 
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| PreGame:
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| * updates settings when selecting new map after changing sorting criteria
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| * if sorting not by name, name will be used as a secondary criteria
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| * when filter is applied a first available map is selected automatically
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| * slider position updated after sorting in pregame
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| 
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| Objects:
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| * support for the Tree of knowledge
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| * support for Campfires
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| * added event message when picking artifact
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| 
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| 0.6 -> 0.61 (Jun 15 2008)
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| Improvements:
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| * improved attacking in the battles
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| * it's possible to kill hostile stack
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| * animations won't go in the same phase
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| * Better pathfinder
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| * "%s" substitutions in Right-click information in town hall
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| * windmill won't give wood
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| * hover text for heroes
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| * support for ZSoft-style PCX files in /Data
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| * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
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| * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
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| * stack at the limit of unit's range can now be attacked
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| * range of unit is now properly displayed
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| * battle log is scrolled down when new event occurs
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| * console is closed when application exits
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| 
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| Bugfixes:
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| * stack at the limit of unit's range can now be attacked
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| * good background for the town hall screen in Stronghold
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| * fixed typo in hall.txt
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| * VCMI won't crash when r-click neutral stack during the battle
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| * water won't blink behind shipyard in the Castle
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| * fixed several memory leaks
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| * properly displaying two-hex creatures in recruit/split/info window
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| * corrupted map file won't cause crash on initializing main menu
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| 
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| 0.59 -> 0.6 (Jun 1 2008)
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| * partially done attacking in battles
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| * screen isn't now refreshed while blitting creature info window
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| * r-click creature info windows in battles
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| * no more division by 0 in slider
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| * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
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| * fixed estate problems
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| * fixed blinking mana vortex
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| * grail increases creature growths
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| * new pathfinder
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| * several minor improvements
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| 
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| 0.58 -> 0.59 (May 24 2008 - closed, test release)
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| * fixed memory leak in battles
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| * blitting creature animations to rects in the recruitment window
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| * fixed wrong creatures def names
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| * better battle pathfinder and unit reversing
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| * improved slider ( #58 )
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| * fixed problems with horde buildings (won't block original dwellings)
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| * giving primary skill when hero get level (but there is still no dialog)
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| * if an upgraded creature is available it'll be shown as the first in a recruitment window
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| * creature levels not messed in Fortress
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| * war machines are added to the hero's inventory, not to the garrison
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| * support for H3-style PCX graphics in Data/
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| * VCMI won't crash when is unable to initialize audio system
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| * fixed displaying wrong town defs
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| * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
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| * creature info window (only r-click)
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| * callback for buttons/lists based on boost::function
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| * a lot of minor improvements
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| 
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| 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
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| Towns:
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| * recruiting creatures
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| * working creature growths (including castle and horde building influences)
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| * towns give income
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| * town hall screen
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| * building buildings (requirements and cost are handled)
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| * hints for structures
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| * updating town infobox
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| Garrisons:
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| * merging stacks
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| * splitting stacks
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| Battles:
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| * starting battles
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| * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
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| * leaving battle by pressing flee button
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| * moving units in battles and displaying their ranges
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| * defend command for units
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| General:
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| * a number of minor fixes and improvements
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| 
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| 0.54 -> 0.55 (Feb 29 2008)
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| * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
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| * randomization quantity of creatures on the map
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| * fix of Pandora's Box handling
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| * reading disposed/predefined heroes
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| * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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| * more detailed logs
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| * reported problems with hero flags resolved
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| * heroes cannot occupy the same tile
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| * hints for most of creature generators
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| * some minor stuff
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| 
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| 0.53b -> 0.54 (Feb 23 2008 - first public release)
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| * given hero is placed in the town entrance
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| * some objects such as river delta won't be blitted "on" hero
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| * tiles under FoW are inaccessible
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| * giving random hero on RoE maps
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| * improved protection against hero duplication
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| * fixed starting values of primary abilities of random heroes on RoE/AB maps
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| * right click popups with infoboxes for heroes/towns lists
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| * new interface coloring (many thanks to GrayFace ;])
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| * fixed bug in object flag's coloring
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| * added hints in town lists
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| * eliminated square from city hints
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| 
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| 0.53 - 0.53b (Feb 20 2008)
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| * added giving default buildings in towns
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| * town infobox won't crash on empty town
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| 
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| 0.52 - 0.53 (Feb 18 2008):
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| * hopefully the last bugfix of Pandora's Box
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| * fixed blockmaps of generated heroes
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| * disposed hero cannot be chosen in scenario settings (unless he is in prison)
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| * fixed town randomization
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| * fixed hero randomization
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| * fixed displaying heroes in preGame
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| * fixed selecting/deselecting artifact slots in hero window
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| * much faster pathfinder
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| * memory usage and load time significantly decreased
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| * it's impossible to select empty artifact slot in hero window
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| * fixed problem with FoW displaying on minimap on L-sized maps
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| * fixed crashbug in hero list connected with heroes dismissing
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| * mostly done town infobox
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| * town daily income is properly calculated
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| 
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| 0.51 - 0.52 (Feb 7 2008):
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| * [feature] giving starting hero
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| * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
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| * [feature] picked artifacts are added to hero's backpack
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| * [feature] possibility of choosing player to play
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| * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
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| * [bugfix] fixed crashbug in reading defs with negativ left/right margins
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| * [bugfix] improved randomization
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| * [bugfix] pathfinder can't be cheated (what caused errors)
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| 
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| 0.5 - 0.51 (Feb 3 2008):
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| * close button properly closes (same does 'q' key)
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| * two players can't have selected same hero
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| * double click on "Show Available Scenarios" won't reset options
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| * fixed possible crashbug in town/hero lists
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| * fixed crashbug in initializing game caused by wrong prisons handling
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| * fixed crashbug on reading hero's custom artifacts in RoE maps
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| * fixed crashbug on reading custom Pandora's Box in RoE maps
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| * fixed crashbug on reading blank Quest Guards
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| * better console messages
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| * map reading speed up (though it's still slow, especially on bigger maps)
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| 
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| to 0.5 (Feb 2 2008 - first closed release):
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| * Main menu and New game screens
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| * Scenario selection, part of advanced options support
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| * Partially done adventure map, town and hero interfaces
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| * Moving hero
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| * Interactions with several objects (mines, resources, mills, and others)
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