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vcmi/config/schemas/townStructure.json
Ivan Savenko 122db9963b More string ID's for buildings:
- town hall slots now use string ID's
- converted building requirements to new format
- "upgrades" property from buildings now uses string ID's
- several fixes for improved support of alternative creatures
- removed no longer needed "id" property from structures

Old mods should still work but will produce error messages during
validation
2013-12-04 10:36:39 +00:00

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JSON

{
"type":"object",
"$schema": "http://json-schema.org/draft-04/schema",
"title" : "VCMI town structures format",
"description" : "Format used to define structures visible on town screen in VCMI",
"required": [ "animation", "x", "y"],
"additionalProperties" : false,
"properties":{
"animation": {
"type":"string",
"description" : "Main animation file for this building",
"format" : "animationFile"
},
"area": {
"type":"string",
"description" : "Area that indicate when building is selected. Must be 8-bit image",
"format" : "imageFile"
},
"border": {
"type":"string",
"description" : "Golden border around building, displayed when building is selected",
"format" : "imageFile"
},
"builds": {
"type" : "string",
"description" : ""
},
"hidden": {
"type":"boolean",
"description" : "If upgrade, this building will replace parent animation but will not alter its behaviour"
},
"x": {
"type":"number",
"description" : "Position on screen"
},
"y": {
"type":"number",
"description" : "Position on screen"
},
"z": {
"type":"number",
"description" : "Position on screen. Buildings with higher value will be drawn on top of other buildings"
}
}
}