1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/StartInfo.h
Michał W. Urbańczyk daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00

100 lines
2.2 KiB
C++

#ifndef __STARTINFO_H__
#define __STARTINFO_H__
#include "global.h"
#include <vector>
#include <string>
/*
* StartInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
struct PlayerSettings
{
enum Ebonus {brandom=-1,bartifact, bgold, bresource};
si32 castle, hero, //ID, if -1 then random, if -2 then none
heroPortrait; //-1 if default, else ID
std::string heroName;
si8 bonus; //usees enum type Ebonus
ui8 color; //from 0 -
ui8 handicap;//0-no, 1-mild, 2-severe
std::string name;
ui8 human; //0 - AI, non-0 serves as player id
template <typename Handler> void serialize(Handler &h, const int version)
{
h & castle;
h & hero;
h & heroPortrait;
h & heroName;
h & bonus;
h & color;
h & handicap;
h & name;
h & human;
}
PlayerSettings()
{
bonus = brandom;
castle = -2;
heroPortrait = -1;
}
};
struct StartInfo
{
enum EMode {NEW_GAME, LOAD_GAME, CAMPAIGN, INVALID = 255};
ui8 mode; //uses EMode enum
ui8 difficulty; //0=easy; 4=impossible
std::map<int, PlayerSettings> playerInfos; //color indexed
ui8 turnTime; //in minutes, 0=unlimited
std::string mapname;
ui8 whichMapInCampaign; //used only for mode CAMPAIGN
ui8 choosenCampaignBonus; //used only for mode CAMPAIGN
PlayerSettings & getIthPlayersSettings(int no)
{
if(playerInfos.find(no) != playerInfos.end())
return playerInfos[no];
tlog1 << "Cannot find info about player " << no <<". Throwing...\n";
throw std::string("Cannot find info about player");
}
PlayerSettings *getPlayersSettings(const ui8 nameID)
{
for(std::map<int, PlayerSettings>::iterator it=playerInfos.begin(); it != playerInfos.end(); ++it)
if(it->second.human == nameID)
return &it->second;
return NULL;
}
template <typename Handler> void serialize(Handler &h, const int version)
{
h & mode;
h & difficulty;
h & playerInfos;
h & turnTime;
h & mapname;
h & whichMapInCampaign;
h & choosenCampaignBonus;
}
StartInfo()
{
mode = INVALID;
}
};
#endif // __STARTINFO_H__