mirror of
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183 lines
4.0 KiB
C++
183 lines
4.0 KiB
C++
/*
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* ResourceSet.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GameConstants.h"
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#include "ResourceSet.h"
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#include "constants/StringConstants.h"
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#include "serializer/JsonSerializeFormat.h"
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#include "entities/ResourceTypeHandler.h"
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#include "GameLibrary.h"
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VCMI_LIB_NAMESPACE_BEGIN
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ResourceSet::ResourceSet()
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{
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resizeContainer();
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};
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ResourceSet::ResourceSet(const ResourceSet& rhs)
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: container(rhs.container) // vector copy constructor
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{
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resizeContainer();
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}
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void ResourceSet::resizeContainer()
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{
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container.resize(std::max(static_cast<int>(LIBRARY->resourceTypeHandler->getAllObjects().size()), GameConstants::RESOURCE_QUANTITY));
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}
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void ResourceSet::resolveFromJson(const JsonNode & node)
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{
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for(auto & n : node.Struct())
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LIBRARY->identifiers()->requestIdentifier(n.second.getModScope(), "resource", n.first, [n, this](int32_t identifier)
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{
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(*this)[identifier] = static_cast<int>(n.second.Float());
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});
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}
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void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
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{
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if(handler.saving && !nonZero())
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return;
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auto s = handler.enterStruct(fieldName);
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for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects())
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handler.serializeInt(idx.toResource()->getJsonKey(), this->operator[](idx), 0);
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}
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bool ResourceSet::nonZero() const
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{
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for(const auto & elem : *this)
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if(elem)
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return true;
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return false;
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}
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void ResourceSet::amax(const TResourceCap &val)
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{
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for(auto & elem : *this)
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vstd::amax(elem, val);
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}
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void ResourceSet::amin(const TResourceCap &val)
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{
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for(auto & elem : *this)
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vstd::amin(elem, val);
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}
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void ResourceSet::positive()
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{
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for(auto & elem : *this)
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vstd::amax(elem, 0);
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}
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void ResourceSet::applyHandicap(int percentage)
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{
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for(auto & elem : *this)
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{
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int64_t newAmount = vstd::divideAndCeil(static_cast<int64_t>(elem) * percentage, 100);
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int64_t cap = GameConstants::PLAYER_RESOURCES_CAP;
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elem = std::min(cap, newAmount);
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}
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}
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static bool canAfford(const ResourceSet &res, const ResourceSet &price)
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{
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for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
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if(price[i] > res[i])
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return false;
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return true;
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}
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bool ResourceSet::canBeAfforded(const ResourceSet &res) const
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{
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return VCMI_LIB_WRAP_NAMESPACE(canAfford(res, *this));
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}
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bool ResourceSet::canAfford(const ResourceSet &price) const
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{
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return VCMI_LIB_WRAP_NAMESPACE(canAfford(*this, price));
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}
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TResourceCap ResourceSet::marketValue() const
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{
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TResourceCap total = 0;
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for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
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total += static_cast<TResourceCap>(i.toResource()->getPrice()) * static_cast<TResourceCap>(operator[](i));
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return total;
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}
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std::string ResourceSet::toString() const
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{
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std::ostringstream out;
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out << "[";
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for(auto it = begin(); it != end(); ++it)
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{
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out << *it;
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if(std::prev(end()) != it) out << ", ";
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}
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out << "]";
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return out.str();
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}
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bool ResourceSet::nziterator::valid() const
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{
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return static_cast<int>(cur.resType) < LIBRARY->resourceTypeHandler->getAllObjects().size() && cur.resVal;
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}
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ResourceSet::nziterator ResourceSet::nziterator::operator++()
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{
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advance();
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return *this;
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}
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ResourceSet::nziterator ResourceSet::nziterator::operator++(int)
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{
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nziterator ret = *this;
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advance();
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return ret;
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}
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const ResourceSet::nziterator::ResEntry& ResourceSet::nziterator::operator*() const
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{
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return cur;
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}
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const ResourceSet::nziterator::ResEntry * ResourceSet::nziterator::operator->() const
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{
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return &cur;
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}
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void ResourceSet::nziterator::advance()
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{
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do
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{
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++cur.resType;
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} while(static_cast<int>(cur.resType) < LIBRARY->resourceTypeHandler->getAllObjects().size() && !(cur.resVal=rs[cur.resType]));
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if(static_cast<int>(cur.resType) >= LIBRARY->resourceTypeHandler->getAllObjects().size())
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cur.resVal = -1;
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}
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ResourceSet::nziterator::nziterator(const ResourceSet &RS)
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: rs(RS)
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{
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cur.resType = EGameResID::WOOD;
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cur.resVal = rs[EGameResID::WOOD];
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if(!valid())
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advance();
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}
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VCMI_LIB_NAMESPACE_END
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