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vcmi/lib/entities/ResourceTypeHandler.cpp
2025-09-28 20:34:48 +02:00

84 lines
2.2 KiB
C++

/*
* ResourceTypeHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ResourceTypeHandler.h"
#include "../GameLibrary.h"
#include "../json/JsonNode.h"
#include "../texts/CGeneralTextHandler.h"
#include "../texts/TextIdentifier.h"
VCMI_LIB_NAMESPACE_BEGIN
std::string Resource::getNameTextID() const
{
if(id.getNum() < GameConstants::RESOURCE_QUANTITY) // OH3 resources
return TextIdentifier("core.restypes", id).get();
return TextIdentifier( "resources", modScope, identifier, "name" ).get();
}
std::string Resource::getNameTranslated() const
{
return LIBRARY->generaltexth->translate(getNameTextID());
}
void Resource::registerIcons(const IconRegistar & cb) const
{
cb(getIconIndex(), 0, "SMALRES", iconSmall);
cb(getIconIndex(), 0, "RESOURCE", iconMedium);
cb(getIconIndex(), 0, "RESOUR82", iconLarge);
}
std::vector<JsonNode> ResourceTypeHandler::loadLegacyData()
{
objects.resize(GameConstants::RESOURCE_QUANTITY);
return std::vector<JsonNode>(GameConstants::RESOURCE_QUANTITY, JsonNode(JsonMap()));
}
std::shared_ptr<Resource> ResourceTypeHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
auto ret = std::make_shared<Resource>();
ret->id = GameResID(index);
ret->modScope = scope;
ret->identifier = identifier;
ret->price = json["price"].Integer();
ret->iconSmall = json["images"]["small"].String();
ret->iconMedium = json["images"]["medium"].String();
ret->iconLarge = json["images"]["large"].String();
if(ret->id.getNum() >= GameConstants::RESOURCE_QUANTITY) // not OH3 resources
LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), json["name"]);
return ret;
}
const std::vector<std::string> & ResourceTypeHandler::getTypeNames() const
{
static const std::vector<std::string> types = { "resource" };
return types;
}
std::vector<GameResID> ResourceTypeHandler::getAllObjects() const
{
std::vector<GameResID> result;
for (const auto & resource : objects)
if(resource)
result.push_back(resource->getId());
return result;
}
VCMI_LIB_NAMESPACE_END