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84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/*
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* ResourceTypeHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ResourceTypeHandler.h"
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#include "../GameLibrary.h"
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#include "../json/JsonNode.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../texts/TextIdentifier.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::string Resource::getNameTextID() const
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{
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if(id.getNum() < GameConstants::RESOURCE_QUANTITY) // OH3 resources
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return TextIdentifier("core.restypes", id).get();
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return TextIdentifier( "resources", modScope, identifier, "name" ).get();
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}
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std::string Resource::getNameTranslated() const
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{
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return LIBRARY->generaltexth->translate(getNameTextID());
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}
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void Resource::registerIcons(const IconRegistar & cb) const
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{
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cb(getIconIndex(), 0, "SMALRES", iconSmall);
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cb(getIconIndex(), 0, "RESOURCE", iconMedium);
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cb(getIconIndex(), 0, "RESOUR82", iconLarge);
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}
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std::vector<JsonNode> ResourceTypeHandler::loadLegacyData()
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{
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objects.resize(GameConstants::RESOURCE_QUANTITY);
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return std::vector<JsonNode>(GameConstants::RESOURCE_QUANTITY, JsonNode(JsonMap()));
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}
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std::shared_ptr<Resource> ResourceTypeHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
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{
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auto ret = std::make_shared<Resource>();
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ret->id = GameResID(index);
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ret->modScope = scope;
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ret->identifier = identifier;
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ret->price = json["price"].Integer();
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ret->iconSmall = json["images"]["small"].String();
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ret->iconMedium = json["images"]["medium"].String();
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ret->iconLarge = json["images"]["large"].String();
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if(ret->id.getNum() >= GameConstants::RESOURCE_QUANTITY) // not OH3 resources
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LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), json["name"]);
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return ret;
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}
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const std::vector<std::string> & ResourceTypeHandler::getTypeNames() const
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{
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static const std::vector<std::string> types = { "resource" };
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return types;
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}
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std::vector<GameResID> ResourceTypeHandler::getAllObjects() const
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{
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std::vector<GameResID> result;
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for (const auto & resource : objects)
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if(resource)
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result.push_back(resource->getId());
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return result;
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}
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VCMI_LIB_NAMESPACE_END
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