mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
185 lines
4.5 KiB
C++
185 lines
4.5 KiB
C++
/*
|
|
* AIhelper.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "AIhelper.h"
|
|
|
|
AIhelper::AIhelper()
|
|
{
|
|
resourceManager.reset(new ResourceManager());
|
|
buildingManager.reset(new BuildingManager());
|
|
pathfindingManager.reset(new PathfindingManager());
|
|
armyManager.reset(new ArmyManager());
|
|
}
|
|
|
|
AIhelper::~AIhelper()
|
|
{
|
|
}
|
|
|
|
bool AIhelper::notifyGoalCompleted(Goals::TSubgoal goal)
|
|
{
|
|
return resourceManager->notifyGoalCompleted(goal);
|
|
}
|
|
|
|
void AIhelper::init(CPlayerSpecificInfoCallback * CB)
|
|
{
|
|
resourceManager->init(CB);
|
|
buildingManager->init(CB);
|
|
pathfindingManager->init(CB);
|
|
armyManager->init(CB);
|
|
}
|
|
|
|
void AIhelper::setAI(VCAI * AI)
|
|
{
|
|
resourceManager->setAI(AI);
|
|
buildingManager->setAI(AI);
|
|
pathfindingManager->setAI(AI);
|
|
armyManager->setAI(AI);
|
|
}
|
|
|
|
bool AIhelper::getBuildingOptions(const CGTownInstance * t)
|
|
{
|
|
return buildingManager->getBuildingOptions(t);
|
|
}
|
|
|
|
BuildingID AIhelper::getMaxPossibleGoldBuilding(const CGTownInstance * t)
|
|
{
|
|
return buildingManager->getMaxPossibleGoldBuilding(t);
|
|
}
|
|
|
|
boost::optional<PotentialBuilding> AIhelper::immediateBuilding() const
|
|
{
|
|
return buildingManager->immediateBuilding();
|
|
}
|
|
|
|
boost::optional<PotentialBuilding> AIhelper::expensiveBuilding() const
|
|
{
|
|
return buildingManager->expensiveBuilding();
|
|
}
|
|
|
|
boost::optional<BuildingID> AIhelper::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
|
|
{
|
|
return buildingManager->canBuildAnyStructure(t, buildList, maxDays);
|
|
}
|
|
|
|
Goals::TSubgoal AIhelper::whatToDo(TResources & res, Goals::TSubgoal goal)
|
|
{
|
|
return resourceManager->whatToDo(res, goal);
|
|
}
|
|
|
|
Goals::TSubgoal AIhelper::whatToDo() const
|
|
{
|
|
return resourceManager->whatToDo();
|
|
}
|
|
|
|
bool AIhelper::containsObjective(Goals::TSubgoal goal) const
|
|
{
|
|
return resourceManager->containsObjective(goal);
|
|
}
|
|
|
|
bool AIhelper::hasTasksLeft() const
|
|
{
|
|
return resourceManager->hasTasksLeft();
|
|
}
|
|
|
|
bool AIhelper::removeOutdatedObjectives(std::function<bool(const Goals::TSubgoal&)> predicate)
|
|
{
|
|
return resourceManager->removeOutdatedObjectives(predicate);
|
|
}
|
|
|
|
bool AIhelper::canAfford(const TResources & cost) const
|
|
{
|
|
return resourceManager->canAfford(cost);
|
|
}
|
|
|
|
TResources AIhelper::reservedResources() const
|
|
{
|
|
return resourceManager->reservedResources();
|
|
}
|
|
|
|
TResources AIhelper::freeResources() const
|
|
{
|
|
return resourceManager->freeResources();
|
|
}
|
|
|
|
TResource AIhelper::freeGold() const
|
|
{
|
|
return resourceManager->freeGold();
|
|
}
|
|
|
|
TResources AIhelper::allResources() const
|
|
{
|
|
return resourceManager->allResources();
|
|
}
|
|
|
|
TResource AIhelper::allGold() const
|
|
{
|
|
return resourceManager->allGold();
|
|
}
|
|
|
|
Goals::TGoalVec AIhelper::howToVisitTile(const int3 & tile) const
|
|
{
|
|
return pathfindingManager->howToVisitTile(tile);
|
|
}
|
|
|
|
Goals::TGoalVec AIhelper::howToVisitObj(ObjectIdRef obj) const
|
|
{
|
|
return pathfindingManager->howToVisitObj(obj);
|
|
}
|
|
|
|
Goals::TGoalVec AIhelper::howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy) const
|
|
{
|
|
return pathfindingManager->howToVisitTile(hero, tile, allowGatherArmy);
|
|
}
|
|
|
|
Goals::TGoalVec AIhelper::howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy) const
|
|
{
|
|
return pathfindingManager->howToVisitObj(hero, obj, allowGatherArmy);
|
|
}
|
|
|
|
std::vector<AIPath> AIhelper::getPathsToTile(const HeroPtr & hero, const int3 & tile) const
|
|
{
|
|
return pathfindingManager->getPathsToTile(hero, tile);
|
|
}
|
|
|
|
void AIhelper::updatePaths(std::vector<HeroPtr> heroes)
|
|
{
|
|
pathfindingManager->updatePaths(heroes);
|
|
}
|
|
|
|
bool AIhelper::canGetArmy(const CArmedInstance * army, const CArmedInstance * source) const
|
|
{
|
|
return armyManager->canGetArmy(army, source);
|
|
}
|
|
|
|
ui64 AIhelper::howManyReinforcementsCanBuy(const CCreatureSet * h, const CGDwelling * t) const
|
|
{
|
|
return armyManager->howManyReinforcementsCanBuy(h, t);
|
|
}
|
|
|
|
ui64 AIhelper::howManyReinforcementsCanGet(const CCreatureSet * target, const CCreatureSet * source) const
|
|
{
|
|
return armyManager->howManyReinforcementsCanGet(target, source);
|
|
}
|
|
|
|
std::vector<SlotInfo> AIhelper::getBestArmy(const CCreatureSet * target, const CCreatureSet * source) const
|
|
{
|
|
return armyManager->getBestArmy(target, source);
|
|
}
|
|
|
|
std::vector<SlotInfo>::iterator AIhelper::getWeakestCreature(std::vector<SlotInfo> & army) const
|
|
{
|
|
return armyManager->getWeakestCreature(army);
|
|
}
|
|
|
|
std::vector<SlotInfo> AIhelper::getSortedSlots(const CCreatureSet * target, const CCreatureSet * source) const
|
|
{
|
|
return armyManager->getSortedSlots(target, source);
|
|
} |