mirror of
https://github.com/vcmi/vcmi.git
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790 lines
24 KiB
C++
790 lines
24 KiB
C++
/*
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* MapRenderer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapRenderer.h"
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#include "IMapRendererContext.h"
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#include "mapHandler.h"
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#include "../CGameInfo.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../render/Colors.h"
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#include "../render/Graphics.h"
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#include "../../CCallback.h"
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#include "../../lib/RiverHandler.h"
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#include "../../lib/RoadHandler.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/mapObjects/ObjectTemplate.h"
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#include "../../lib/mapping/CMapDefines.h"
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#include "../../lib/pathfinder/CGPathNode.h"
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struct NeighborTilesInfo
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{
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//567
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//3 4
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//012
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std::bitset<8> d;
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NeighborTilesInfo(IMapRendererContext & context, const int3 & pos)
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{
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auto checkTile = [&](int dx, int dy)
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{
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return context.isVisible(pos + int3(dx, dy, 0));
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};
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// sides
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d[1] = checkTile(0, +1);
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d[3] = checkTile(-1, 0);
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d[4] = checkTile(+1, 0);
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d[6] = checkTile(0, -1);
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// corners - select visible image if either corner or adjacent sides are visible
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d[0] = d[1] || d[3] || checkTile(-1, +1);
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d[2] = d[1] || d[4] || checkTile(+1, +1);
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d[5] = d[3] || d[6] || checkTile(-1, -1);
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d[7] = d[4] || d[6] || checkTile(+1, -1);
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}
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bool areAllHidden() const
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{
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return d.none();
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}
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int getBitmapID() const
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{
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//NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
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// 0-1, 2-3, 4-5, 11-13, 12-14
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static const int visBitmaps[256] = {
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-1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
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3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
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35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
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26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
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0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
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13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
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0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
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13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
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15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
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2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
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18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
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26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
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0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
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13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
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0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
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13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
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};
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return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide
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}
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};
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MapTileStorage::MapTileStorage(size_t capacity)
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: animations(capacity)
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{
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}
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void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode)
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{
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auto & terrainAnimations = animations[index];
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for(auto & entry : terrainAnimations)
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{
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if (!filename.empty())
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entry = GH.renderHandler().loadAnimation(filename, blitMode);
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}
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if (terrainAnimations[1])
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terrainAnimations[1]->verticalFlip();
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if (terrainAnimations[3])
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terrainAnimations[3]->verticalFlip();
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if (terrainAnimations[2])
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terrainAnimations[2]->horizontalFlip();
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if (terrainAnimations[3])
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terrainAnimations[3]->horizontalFlip();
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}
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std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
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{
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const auto & animation = animations[fileIndex][rotationIndex];
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if (animation)
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return animation->getImage(imageIndex);
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else
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return nullptr;
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}
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MapRendererTerrain::MapRendererTerrain()
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: storage(VLC->terrainTypeHandler->objects.size())
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{
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logGlobal->debug("Loading map terrains");
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for(const auto & terrain : VLC->terrainTypeHandler->objects)
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storage.load(terrain->getIndex(), terrain->tilesFilename, EImageBlitMode::OPAQUE);
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logGlobal->debug("Done loading map terrains");
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}
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void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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{
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const TerrainTile & mapTile = context.getMapTile(coordinates);
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int32_t terrainIndex = mapTile.getTerrainID();
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int32_t imageIndex = mapTile.terView;
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int32_t rotationIndex = mapTile.extTileFlags % 4;
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const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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assert(image);
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if (!image)
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{
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logGlobal->error("Failed to find image %d for terrain %s on tile %s", imageIndex, mapTile.getTerrain()->getNameTranslated(), coordinates.toString());
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return;
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}
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for( auto const & element : mapTile.getTerrain()->paletteAnimation)
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image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
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target.draw(image, Point(0, 0));
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}
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uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates)
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{
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const TerrainTile & mapTile = context.getMapTile(coordinates);
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if(!mapTile.getTerrain()->paletteAnimation.empty())
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return context.terrainImageIndex(250);
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return 0xff - 1;
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}
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MapRendererRiver::MapRendererRiver()
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: storage(VLC->riverTypeHandler->objects.size())
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{
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logGlobal->debug("Loading map rivers");
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for(const auto & river : VLC->riverTypeHandler->objects)
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storage.load(river->getIndex(), river->tilesFilename, EImageBlitMode::COLORKEY);
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logGlobal->debug("Done loading map rivers");
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}
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void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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{
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const TerrainTile & mapTile = context.getMapTile(coordinates);
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if(!mapTile.hasRiver())
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return;
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int32_t terrainIndex = mapTile.getRiverID();
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int32_t imageIndex = mapTile.riverDir;
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int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
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const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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for( auto const & element : mapTile.getRiver()->paletteAnimation)
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image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
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target.draw(image, Point(0, 0));
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}
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uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates)
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{
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const TerrainTile & mapTile = context.getMapTile(coordinates);
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if(!mapTile.getRiver()->paletteAnimation.empty())
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return context.terrainImageIndex(250);
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return 0xff-1;
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}
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MapRendererRoad::MapRendererRoad()
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: storage(VLC->roadTypeHandler->objects.size())
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{
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logGlobal->debug("Loading map roads");
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for(const auto & road : VLC->roadTypeHandler->objects)
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storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
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logGlobal->debug("Done loading map roads");
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}
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void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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{
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const int3 coordinatesAbove = coordinates - int3(0, 1, 0);
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if(context.isInMap(coordinatesAbove))
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{
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const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove);
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if(mapTileAbove.hasRoad())
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{
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int32_t terrainIndex = mapTileAbove.getRoadID();
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int32_t imageIndex = mapTileAbove.roadDir;
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int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4;
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const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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target.draw(image, Point(0, 0), Rect(0, 16, 32, 16));
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}
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}
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const TerrainTile & mapTile = context.getMapTile(coordinates);
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if(mapTile.hasRoad())
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{
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int32_t terrainIndex = mapTile.getRoadID();
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int32_t imageIndex = mapTile.roadDir;
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int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4;
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const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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target.draw(image, Point(0, 16), Rect(0, 0, 32, 16));
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}
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}
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uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates)
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{
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return 0;
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}
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MapRendererBorder::MapRendererBorder()
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{
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animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("EDG"), EImageBlitMode::OPAQUE);
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}
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size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
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{
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assert(!context.isInMap(tile));
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int3 size = context.getMapSize();
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if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y)
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return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4);
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if(tile.x == -1 && tile.y == -1)
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return 16;
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if(tile.x == size.x && tile.y == -1)
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return 17;
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if(tile.x == size.x && tile.y == size.y)
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return 18;
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if(tile.x == -1 && tile.y == size.y)
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return 19;
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if(tile.y == -1)
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return 20 + (tile.x % 4);
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if(tile.x == size.x)
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return 24 + (tile.y % 4);
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if(tile.y == size.y)
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return 28 + (tile.x % 4);
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if(tile.x == -1)
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return 32 + (tile.y % 4);
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//else - visible area, no renderable border
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assert(0);
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return 0;
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}
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void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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{
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if (context.showBorder())
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{
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const auto & image = animation->getImage(getIndexForTile(context, coordinates));
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target.draw(image, Point(0, 0));
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}
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else
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{
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target.drawColor(Rect(0,0,32,32), Colors::BLACK);
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}
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}
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uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates)
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{
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return 0;
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}
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MapRendererFow::MapRendererFow()
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{
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fogOfWarFullHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRC"), EImageBlitMode::OPAQUE);
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fogOfWarPartialHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRE"), EImageBlitMode::SIMPLE);
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static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
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size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
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for(const int rotation : rotations)
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{
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fogOfWarPartialHide->duplicateImage(0, rotation, 0);
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fogOfWarPartialHide->verticalFlip(size, 0);
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size++;
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}
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}
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void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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{
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assert(!context.isVisible(coordinates));
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const NeighborTilesInfo neighborInfo(context, coordinates);
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int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide
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if(retBitmapID < 0)
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{
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// generate a number that is predefined for each tile,
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// but appears random to break visible pattern in large areas of fow
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// current approach (use primes as magic numbers for formula) looks to be suitable
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size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101;
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size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size();
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if (context.showSpellRange(coordinates))
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target.drawColor(Rect(0,0,32,32), Colors::BLACK);
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else
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target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0));
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}
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else
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{
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target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0));
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}
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}
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uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates)
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{
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if (context.showSpellRange(coordinates))
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return 0xff - 2;
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const NeighborTilesInfo neighborInfo(context, coordinates);
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int retBitmapID = neighborInfo.getBitmapID();
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if(retBitmapID < 0)
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return 0xff - 1;
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return retBitmapID;
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}
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std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj)
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{
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const auto & info = obj->appearance;
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//the only(?) invisible object
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if(info->id == Obj::EVENT)
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return std::shared_ptr<CAnimation>();
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if(info->animationFile.empty())
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{
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logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
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return std::shared_ptr<CAnimation>();
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}
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bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO);
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bool enableOverlay = obj->ID != Obj::BOAT && obj->ID != Obj::HERO && obj->getOwner() != PlayerColor::UNFLAGGABLE;
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// Boat appearance files only contain single, unanimated image
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// proper boat animations are actually in different file
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if (info->id == Obj::BOAT)
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if(auto boat = dynamic_cast<const CGBoat*>(obj); boat && !boat->actualAnimation.empty())
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return getAnimation(boat->actualAnimation, generateMovementGroups, enableOverlay);
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return getAnimation(info->animationFile, generateMovementGroups, enableOverlay);
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}
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std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const AnimationPath & filename, bool generateMovementGroups, bool enableOverlay)
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{
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auto it = animations.find(filename);
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if(it != animations.end())
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return it->second;
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auto ret = GH.renderHandler().loadAnimation(filename, enableOverlay ? EImageBlitMode::WITH_SHADOW_AND_OVERLAY : EImageBlitMode::WITH_SHADOW);
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animations[filename] = ret;
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if(generateMovementGroups)
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{
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ret->createFlippedGroup(1, 13);
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ret->createFlippedGroup(2, 14);
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ret->createFlippedGroup(3, 15);
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ret->createFlippedGroup(6, 10);
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ret->createFlippedGroup(7, 11);
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ret->createFlippedGroup(8, 12);
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}
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return ret;
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}
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std::shared_ptr<CAnimation> MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj)
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{
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//TODO: relocate to config file?
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static const std::vector<std::string> heroFlags = {
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"AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07"
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};
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if(obj->ID == Obj::HERO)
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{
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assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
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assert(obj->tempOwner.isValidPlayer());
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return getAnimation(AnimationPath::builtin(heroFlags[obj->tempOwner.getNum()]), true, false);
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}
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if(obj->ID == Obj::BOAT)
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{
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const auto * boat = dynamic_cast<const CGBoat *>(obj);
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if(boat && boat->hero && !boat->flagAnimations[boat->hero->tempOwner.getNum()].empty())
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return getAnimation(boat->flagAnimations[boat->hero->tempOwner.getNum()], true, false);
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}
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return nullptr;
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}
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std::shared_ptr<CAnimation> MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj)
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{
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if(obj->ID == Obj::BOAT)
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{
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// Boats have additional animation with waves around boat
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const auto * boat = dynamic_cast<const CGBoat *>(obj);
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if(boat && boat->hero && !boat->overlayAnimation.empty())
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return getAnimation(boat->overlayAnimation, true, false);
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}
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return nullptr;
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}
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std::shared_ptr<IImage> MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation>& animation) const
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{
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if(!animation)
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return nullptr;
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size_t groupIndex = context.objectGroupIndex(obj->id);
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if(animation->size(groupIndex) == 0)
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return nullptr;
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size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
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return animation->getImage(frameIndex, groupIndex);
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}
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void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage>& image)
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{
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if(!image)
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return;
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auto transparency = static_cast<uint8_t>(std::round(255 * context.objectTransparency(object->id, coordinates)));
|
|
|
|
if (transparency == 0)
|
|
return;
|
|
|
|
image->setAlpha(transparency);
|
|
if (object->ID != Obj::HERO) // heroes use separate image with flag instead of player-colored palette
|
|
{
|
|
if (object->getOwner().isValidPlayer())
|
|
image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]);
|
|
|
|
if (object->getOwner() == PlayerColor::NEUTRAL)
|
|
image->setOverlayColor(graphics->neutralColor);
|
|
}
|
|
|
|
Point offsetPixels = context.objectImageOffset(object->id, coordinates);
|
|
|
|
if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
|
|
{
|
|
Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
|
|
target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
|
|
}
|
|
}
|
|
|
|
void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance)
|
|
{
|
|
renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance)));
|
|
renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance)));
|
|
renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance)));
|
|
}
|
|
|
|
void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
|
|
{
|
|
for(const auto & objectID : context.getObjects(coordinates))
|
|
{
|
|
const auto * objectInstance = context.getObject(objectID);
|
|
|
|
assert(objectInstance);
|
|
if(!objectInstance)
|
|
{
|
|
logGlobal->error("Stray map object that isn't fading");
|
|
continue;
|
|
}
|
|
|
|
renderObject(context, target, coordinates, objectInstance);
|
|
}
|
|
}
|
|
|
|
uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates)
|
|
{
|
|
for(const auto & objectID : context.getObjects(coordinates))
|
|
{
|
|
const auto * objectInstance = context.getObject(objectID);
|
|
|
|
assert(objectInstance);
|
|
if(!objectInstance)
|
|
{
|
|
logGlobal->error("Stray map object that isn't fading");
|
|
continue;
|
|
}
|
|
|
|
size_t groupIndex = context.objectGroupIndex(objectInstance->id);
|
|
Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates);
|
|
|
|
auto base = getBaseAnimation(objectInstance);
|
|
auto flag = getFlagAnimation(objectInstance);
|
|
|
|
if (base && base->size(groupIndex) > 1)
|
|
{
|
|
auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex));
|
|
auto image = base->getImage(imageIndex, groupIndex);
|
|
if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
|
|
return context.objectImageIndex(objectID, 250);
|
|
}
|
|
|
|
if (flag && flag->size(groupIndex) > 1)
|
|
{
|
|
auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex));
|
|
auto image = flag->getImage(imageIndex, groupIndex);
|
|
if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
|
|
return context.objectImageIndex(objectID, 250);
|
|
}
|
|
}
|
|
return 0xff-1;
|
|
}
|
|
|
|
MapRendererOverlay::MapRendererOverlay()
|
|
: imageGrid(GH.renderHandler().loadImage(ImagePath::builtin("debug/grid"), EImageBlitMode::COLORKEY))
|
|
, imageBlocked(GH.renderHandler().loadImage(ImagePath::builtin("debug/blocked"), EImageBlitMode::COLORKEY))
|
|
, imageVisitable(GH.renderHandler().loadImage(ImagePath::builtin("debug/visitable"), EImageBlitMode::COLORKEY))
|
|
, imageSpellRange(GH.renderHandler().loadImage(ImagePath::builtin("debug/spellRange"), EImageBlitMode::COLORKEY))
|
|
{
|
|
|
|
}
|
|
|
|
void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
|
|
{
|
|
if(context.showGrid())
|
|
target.draw(imageGrid, Point(0,0));
|
|
|
|
if(context.showVisitable() || context.showBlocked())
|
|
{
|
|
bool blocking = false;
|
|
bool visitable = false;
|
|
|
|
for(const auto & objectID : context.getObjects(coordinates))
|
|
{
|
|
const auto * object = context.getObject(objectID);
|
|
|
|
if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
|
|
{
|
|
visitable |= object->visitableAt(coordinates);
|
|
blocking |= object->blockingAt(coordinates);
|
|
}
|
|
}
|
|
|
|
if (context.showBlocked() && blocking)
|
|
target.draw(imageBlocked, Point(0,0));
|
|
if (context.showVisitable() && visitable)
|
|
target.draw(imageVisitable, Point(0,0));
|
|
}
|
|
|
|
if (context.showSpellRange(coordinates))
|
|
target.draw(imageSpellRange, Point(0,0));
|
|
}
|
|
|
|
uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates)
|
|
{
|
|
uint8_t result = 0;
|
|
|
|
if (context.showVisitable())
|
|
result += 1;
|
|
|
|
if (context.showBlocked())
|
|
result += 2;
|
|
|
|
if (context.showGrid())
|
|
result += 4;
|
|
|
|
if (context.showSpellRange(coordinates))
|
|
result += 8;
|
|
|
|
return result;
|
|
}
|
|
|
|
MapRendererPath::MapRendererPath()
|
|
: pathNodes(GH.renderHandler().loadAnimation(AnimationPath::builtin("ADAG"), EImageBlitMode::SIMPLE))
|
|
{
|
|
}
|
|
|
|
size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex)
|
|
{
|
|
const static size_t unreachableTodayOffset = 25;
|
|
|
|
if(!reachableToday)
|
|
return unreachableTodayOffset + imageIndex;
|
|
|
|
return imageIndex;
|
|
}
|
|
|
|
size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr)
|
|
{
|
|
return selectImageReachability(reachableToday, 0);
|
|
}
|
|
|
|
size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next)
|
|
{
|
|
// Vector directions
|
|
// 0 1 2
|
|
// |
|
|
// 3 - 4 - 5
|
|
// |
|
|
// 6 7 8
|
|
//For example:
|
|
// |
|
|
// +->
|
|
// is (directionToArrowIndex[7][5])
|
|
//
|
|
const static size_t directionToArrowIndex[9][9] = {
|
|
{16, 17, 18, 7, 0, 19, 6, 5, 12},
|
|
{8, 9, 18, 7, 0, 19, 6, 13, 20},
|
|
{8, 1, 10, 7, 0, 19, 14, 21, 20},
|
|
{24, 17, 18, 15, 0, 11, 6, 5, 4 },
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
{8, 1, 2, 15, 0, 11, 22, 21, 20},
|
|
{24, 17, 10, 23, 0, 3, 14, 5, 4 },
|
|
{24, 9, 2, 23, 0, 3, 22, 13, 4 },
|
|
{16, 1, 2, 23, 0, 3, 22, 21, 12}
|
|
};
|
|
|
|
size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
|
|
size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1);
|
|
size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection];
|
|
|
|
return selectImageReachability(reachableToday, imageIndex);
|
|
}
|
|
|
|
void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
|
|
{
|
|
size_t imageID = selectImage(context, coordinates);
|
|
|
|
if (imageID < pathNodes->size())
|
|
target.draw(pathNodes->getImage(imageID), Point(0,0));
|
|
}
|
|
|
|
size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates)
|
|
{
|
|
const auto & functor = [&](const CGPathNode & node)
|
|
{
|
|
return node.coord == coordinates;
|
|
};
|
|
|
|
const auto * path = context.currentPath();
|
|
if(!path)
|
|
return std::numeric_limits<size_t>::max();
|
|
|
|
const auto & iter = boost::range::find_if(path->nodes, functor);
|
|
|
|
if(iter == path->nodes.end())
|
|
return std::numeric_limits<size_t>::max();
|
|
|
|
bool reachableToday = iter->turns == 0;
|
|
if(iter == path->nodes.begin())
|
|
return selectImageCross(reachableToday, iter->coord);
|
|
|
|
auto next = iter + 1;
|
|
auto prev = iter - 1;
|
|
|
|
// start of path - current hero location
|
|
if(next == path->nodes.end())
|
|
return std::numeric_limits<size_t>::max();
|
|
|
|
bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord);
|
|
bool embarking = iter->action == EPathNodeAction::EMBARK || iter->action == EPathNodeAction::DISEMBARK;
|
|
|
|
if(pathContinuous && !embarking)
|
|
return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord);
|
|
|
|
return selectImageCross(reachableToday, iter->coord);
|
|
}
|
|
|
|
uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates)
|
|
{
|
|
return selectImage(context, coordinates) & 0xff;
|
|
}
|
|
|
|
MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates)
|
|
{
|
|
// computes basic checksum to determine whether tile needs an update
|
|
// if any component gives different value, tile will be updated
|
|
TileChecksum result;
|
|
boost::range::fill(result, std::numeric_limits<uint8_t>::max());
|
|
|
|
if(!context.isInMap(coordinates))
|
|
{
|
|
result[0] = rendererBorder.checksum(context, coordinates);
|
|
return result;
|
|
}
|
|
|
|
const NeighborTilesInfo neighborInfo(context, coordinates);
|
|
|
|
if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
|
|
{
|
|
result[7] = rendererFow.checksum(context, coordinates);
|
|
}
|
|
else
|
|
{
|
|
result[1] = rendererTerrain.checksum(context, coordinates);
|
|
if (context.showRivers())
|
|
result[2] = rendererRiver.checksum(context, coordinates);
|
|
if (context.showRoads())
|
|
result[3] = rendererRoad.checksum(context, coordinates);
|
|
result[4] = rendererObjects.checksum(context, coordinates);
|
|
result[5] = rendererPath.checksum(context, coordinates);
|
|
result[6] = rendererOverlay.checksum(context, coordinates);
|
|
|
|
if(!context.isVisible(coordinates))
|
|
result[7] = rendererFow.checksum(context, coordinates);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
|
|
{
|
|
if(!context.isInMap(coordinates))
|
|
{
|
|
rendererBorder.renderTile(context, target, coordinates);
|
|
return;
|
|
}
|
|
|
|
const NeighborTilesInfo neighborInfo(context, coordinates);
|
|
|
|
if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
|
|
{
|
|
rendererFow.renderTile(context, target, coordinates);
|
|
}
|
|
else
|
|
{
|
|
rendererTerrain.renderTile(context, target, coordinates);
|
|
|
|
if (context.showRivers())
|
|
rendererRiver.renderTile(context, target, coordinates);
|
|
|
|
if (context.showRoads())
|
|
rendererRoad.renderTile(context, target, coordinates);
|
|
|
|
rendererObjects.renderTile(context, target, coordinates);
|
|
rendererPath.renderTile(context, target, coordinates);
|
|
rendererOverlay.renderTile(context, target, coordinates);
|
|
|
|
if(!context.isVisible(coordinates))
|
|
rendererFow.renderTile(context, target, coordinates);
|
|
}
|
|
}
|