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vcmi/lib/json/JsonNode.h
2024-02-26 12:55:49 +02:00

203 lines
5.0 KiB
C++

/*
* JsonNode.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
using JsonMap = std::map<std::string, JsonNode>;
using JsonVector = std::vector<JsonNode>;
struct Bonus;
class CSelector;
class CAddInfo;
class ILimiter;
class DLL_LINKAGE JsonNode
{
public:
enum class JsonType
{
DATA_NULL,
DATA_BOOL,
DATA_FLOAT,
DATA_STRING,
DATA_VECTOR,
DATA_STRUCT,
DATA_INTEGER
};
private:
using JsonData = std::variant<std::monostate, bool, double, std::string, JsonVector, JsonMap, int64_t>;
JsonData data;
public:
/// free to use metadata fields
std::string meta;
/// meta-flags like override
std::vector<std::string> flags;
JsonNode() = default;
/// Create single node with specified value
explicit JsonNode(bool boolean);
explicit JsonNode(int32_t number);
explicit JsonNode(uint32_t number);
explicit JsonNode(int64_t number);
explicit JsonNode(double number);
explicit JsonNode(const std::string & string);
/// Create tree from Json-formatted input
explicit JsonNode(const std::byte * data, size_t datasize);
/// Create tree from JSON file
explicit JsonNode(const JsonPath & fileURI);
explicit JsonNode(const JsonPath & fileURI, const std::string & modName);
explicit JsonNode(const JsonPath & fileURI, bool & isValidSyntax);
bool operator == (const JsonNode &other) const;
bool operator != (const JsonNode &other) const;
void setMeta(const std::string & metadata, bool recursive = true);
/// Convert node to another type. Converting to nullptr will clear all data
void setType(JsonType Type);
JsonType getType() const;
bool isNull() const;
bool isNumber() const;
bool isString() const;
bool isVector() const;
bool isStruct() const;
/// true if node contains not-null data that cannot be extended via merging
/// used for generating common base node from multiple nodes (e.g. bonuses)
bool containsBaseData() const;
bool isCompact() const;
/// removes all data from node and sets type to null
void clear();
/// returns bool or bool equivalent of string value if 'success' is true, or false otherwise
bool TryBoolFromString(bool & success) const;
/// non-const accessors, node will change type on type mismatch
bool & Bool();
double & Float();
si64 & Integer();
std::string & String();
JsonVector & Vector();
JsonMap & Struct();
/// const accessors, will cause assertion failure on type mismatch
bool Bool() const;
///float and integer allowed
double Float() const;
///only integer allowed
si64 Integer() const;
const std::string & String() const;
const JsonVector & Vector() const;
const JsonMap & Struct() const;
/// returns resolved "json pointer" (string in format "/path/to/node")
const JsonNode & resolvePointer(const std::string & jsonPointer) const;
JsonNode & resolvePointer(const std::string & jsonPointer);
/// convert json tree into specified type. Json tree must have same type as Type
/// Valid types: bool, string, any numeric, map and vector
/// example: convertTo< std::map< std::vector<int> > >();
template<typename Type>
Type convertTo() const;
//operator [], for structs only - get child node by name
JsonNode & operator[](const std::string & child);
const JsonNode & operator[](const std::string & child) const;
JsonNode & operator[](size_t child);
const JsonNode & operator[](size_t child) const;
std::string toCompactString() const;
std::string toString() const;
std::vector<std::byte> toBytes() const;
template <typename Handler> void serialize(Handler &h)
{
h & meta;
h & flags;
h & data;
}
};
namespace JsonDetail
{
inline void convert(bool & value, const JsonNode & node)
{
value = node.Bool();
}
template<typename T>
auto convert(T & value, const JsonNode & node) -> std::enable_if_t<std::is_integral_v<T>>
{
value = node.Integer();
}
template<typename T>
auto convert(T & value, const JsonNode & node) -> std::enable_if_t<std::is_floating_point_v<T>>
{
value = node.Float();
}
inline void convert(std::string & value, const JsonNode & node)
{
value = node.String();
}
template <typename Type>
void convert(std::map<std::string,Type> & value, const JsonNode & node)
{
value.clear();
for (const JsonMap::value_type & entry : node.Struct())
value.insert(entry.first, entry.second.convertTo<Type>());
}
template <typename Type>
void convert(std::set<Type> & value, const JsonNode & node)
{
value.clear();
for(const JsonVector::value_type & entry : node.Vector())
{
value.insert(entry.convertTo<Type>());
}
}
template <typename Type>
void convert(std::vector<Type> & value, const JsonNode & node)
{
value.clear();
for(const JsonVector::value_type & entry : node.Vector())
{
value.push_back(entry.convertTo<Type>());
}
}
}
template<typename Type>
Type JsonNode::convertTo() const
{
Type result;
JsonDetail::convert(result, *this);
return result;
}
VCMI_LIB_NAMESPACE_END