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ffba847f40
- Player coloring - Flag color for map - Glue selection for combat
164 lines
4.8 KiB
C++
164 lines
4.8 KiB
C++
/*
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* MapRenderer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class int3;
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class ObjectInstanceID;
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class CGObjectInstance;
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VCMI_LIB_NAMESPACE_END
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class CAnimation;
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class IImage;
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class Canvas;
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class IMapRendererContext;
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enum class EImageBlitMode : uint8_t;
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class MapTileStorage
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{
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using TerrainAnimation = std::array<std::shared_ptr<CAnimation>, 4>;
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std::vector<TerrainAnimation> animations;
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public:
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explicit MapTileStorage(size_t capacity);
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void load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode);
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std::shared_ptr<IImage> find(size_t fileIndex, size_t rotationIndex, size_t imageIndex);
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};
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class MapRendererTerrain
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{
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MapTileStorage storage;
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public:
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MapRendererTerrain();
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uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
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void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
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};
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class MapRendererRiver
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{
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MapTileStorage storage;
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public:
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MapRendererRiver();
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uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
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void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
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};
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class MapRendererRoad
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{
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MapTileStorage storage;
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public:
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MapRendererRoad();
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uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
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void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
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};
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class MapRendererObjects
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{
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std::map<AnimationPath, std::shared_ptr<CAnimation>> animations;
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std::shared_ptr<CAnimation> getBaseAnimation(const CGObjectInstance * obj);
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std::shared_ptr<CAnimation> getFlagAnimation(const CGObjectInstance * obj);
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std::shared_ptr<CAnimation> getOverlayAnimation(const CGObjectInstance * obj);
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std::shared_ptr<CAnimation> getAnimation(const AnimationPath & filename, bool generateMovementGroups);
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std::shared_ptr<IImage> getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation> & animation) const;
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void renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage> & image);
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void renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * obj);
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public:
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uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
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void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
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};
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class MapRendererBorder
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{
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std::shared_ptr<CAnimation> animation;
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size_t getIndexForTile(IMapRendererContext & context, const int3 & coordinates);
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public:
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MapRendererBorder();
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uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
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void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
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};
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class MapRendererFow
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{
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std::shared_ptr<CAnimation> fogOfWarFullHide;
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std::shared_ptr<CAnimation> fogOfWarPartialHide;
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public:
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MapRendererFow();
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uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
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void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
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};
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class MapRendererPath
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{
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std::shared_ptr<CAnimation> pathNodes;
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size_t selectImageReachability(bool reachableToday, size_t imageIndex);
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size_t selectImageCross(bool reachableToday, const int3 & curr);
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size_t selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next);
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size_t selectImage(IMapRendererContext & context, const int3 & coordinates);
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public:
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MapRendererPath();
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uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
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void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
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};
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class MapRendererOverlay
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{
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std::shared_ptr<IImage> imageGrid;
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std::shared_ptr<IImage> imageVisitable;
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std::shared_ptr<IImage> imageBlocked;
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std::shared_ptr<IImage> imageSpellRange;
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public:
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MapRendererOverlay();
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uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
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void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
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};
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class MapRenderer
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{
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MapRendererTerrain rendererTerrain;
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MapRendererRiver rendererRiver;
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MapRendererRoad rendererRoad;
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MapRendererBorder rendererBorder;
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MapRendererFow rendererFow;
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MapRendererObjects rendererObjects;
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MapRendererPath rendererPath;
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MapRendererOverlay rendererOverlay;
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public:
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using TileChecksum = std::array<uint8_t, 8>;
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TileChecksum getTileChecksum(IMapRendererContext & context, const int3 & coordinates);
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void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
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};
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