.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
AdventureMapButton.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CAdvmapInterface.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CAdvmapInterface.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CBattleInterface.cpp
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* walls block movement now
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2009-08-28 10:49:11 +00:00 |
CBattleInterface.h
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* walls block movement now
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2009-08-28 10:49:11 +00:00 |
CBitmapHandler.cpp
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CBitmapHandler.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CCastleInterface.cpp
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
CCastleInterface.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
CConfigHandler.cpp
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In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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2009-06-14 15:10:59 +00:00 |
CConfigHandler.h
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In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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2009-06-14 15:10:59 +00:00 |
CCreatureAnimation.cpp
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* small memory leak fixed
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2009-08-01 12:54:05 +00:00 |
CCreatureAnimation.h
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* further code reorganization
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2009-05-20 09:02:50 +00:00 |
CCursorHandler.cpp
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* Shipyard window had it's wood and gold spots swapped, fixed.
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2009-08-19 15:47:00 +00:00 |
CCursorHandler.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.h
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
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* minor changes
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2009-08-17 13:08:05 +00:00 |
CHeroWindow.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
Client.cpp
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First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
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2009-08-06 22:36:51 +00:00 |
Client.h
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
CMessage.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
CMessage.h
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Do not use hardcoded font sizes in messages.
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2009-06-01 05:40:54 +00:00 |
CMT.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CPlayerInterface.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
CPlayerInterface.h
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* new spell: remove obstacle
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2009-08-19 10:59:42 +00:00 |
CPreGame.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CPreGame.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CSpellWindow.cpp
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Fixed crash when r-clicking spell.
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2009-08-23 18:23:21 +00:00 |
CSpellWindow.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
FontBase.h
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* new spell: remove obstacle
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2009-08-19 10:59:42 +00:00 |
FunctionList.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
Graphics.cpp
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* minor changes
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2009-08-17 13:08:05 +00:00 |
Graphics.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
GUIBase.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
GUIBase.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
GUIClasses.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
GUIClasses.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
Makefile.am
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Added missing dependencies to makefiles.
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2009-08-26 23:37:15 +00:00 |
Makefile.in
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Added missing dependencies to makefiles.
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2009-08-26 23:37:15 +00:00 |
NetPacksClient.cpp
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* new spell: remove obstacle
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2009-08-19 10:59:42 +00:00 |
SDL_Extensions.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
SDL_Extensions.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
SDL_framerate.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.vcproj
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |