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vcmi/client/CCursorHandler.cpp
OnionKnight d8c2055809 * Shipyard window had it's wood and gold spots swapped, fixed.
* Melee cursor in battle now works like it should for 2-hex creatures.
2009-08-19 15:47:00 +00:00

113 lines
2.2 KiB
C++

#include "../stdafx.h"
#include "CCursorHandler.h"
#include "SDL.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "../hch/CDefHandler.h"
/*
* CCursorHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern SDL_Surface * screen;
void CCursorHandler::initCursor()
{
mode = number = xpos = ypos = 0;
help = CSDL_Ext::newSurface(32,32);
cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
SDL_ShowCursor(SDL_DISABLE);
}
void CCursorHandler::changeGraphic(const int & type, const int & no)
{
mode = type;
number = no;
}
void CCursorHandler::cursorMove(const int & x, const int & y)
{
xpos = x;
ypos = y;
}
void CCursorHandler::draw1()
{
if(!Show) return;
int x = xpos, y = ypos;
if((mode==1 && number!=6) || mode ==3)
{
x-=16;
y-=16;
// Properly align the melee attack cursors.
if (mode == 1) {
switch (number) {
case 7: // Bottom left
x -= 6;
y += 16;
break;
case 8: // Left
x -= 16;
y += 10;
break;
case 9: // Top left
x -= 6;
y -= 6;
break;
case 10: // Top right
x += 16;
y -= 6;
break;
case 11: // Right
x += 16;
y += 11;
break;
case 12: // Bottom right
x += 16;
y += 16;
break;
case 13: // Below
x += 9;
y += 16;
break;
case 14: // Above
x += 9;
y -= 15;
break;
}
}
}
else if(mode==0 && number>0)
{
x-=12;
y-=10;
}
SDL_BlitSurface(screen, &genRect(32,32,x,y), help, &genRect(32,32,0,0));
blitAt(cursors[mode]->ourImages[number].bitmap,x,y);
}
void CCursorHandler::draw2()
{
if(!Show) return;
int x = xpos, y = ypos;
if((mode==1 && number!=6) || mode == 3)
{
x-=16;
y-=16;
}
else if(mode==0 && number>0)
{
x-=12;
y-=10;
}
blitAt(help,x,y);
}