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vcmi/AI/EmptyAI/CEmptyAI.cpp
beegee1 7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00

28 lines
592 B
C++

#include "StdInc.h"
#include "CEmptyAI.h"
void CEmptyAI::init(CCallback * CB)
{
cb = CB;
human=false;
playerID=cb->getMyColor();
std::cout << "EmptyAI initialized." << std::endl;
}
void CEmptyAI::yourTurn()
{
cb->endTurn();
}
void CEmptyAI::heroKilled(const CGHeroInstance *)
{
}
void CEmptyAI::heroCreated(const CGHeroInstance *)
{
}
void CEmptyAI::heroMoved(const TryMoveHero& TMH)
{
}
void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
{
callback(rand()%skills.size());
}