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b4070c6b3e
* Rewritten pregame * FNT fonts support * Several additions to GUI system. Changes are significant, some things may be broken.
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#ifndef __CBITMAPHANDLER_H__
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#define __CBITMAPHANDLER_H__
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#include "../global.h"
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struct SDL_Surface;
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class CLodHandler;
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/*
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* CBitmapHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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enum Epcxformat {PCX8B, PCX24B};
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struct BMPPalette
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{
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unsigned char R,G,B,F;
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};
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struct BMPHeader
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{
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int fullSize, _h1, _h2, _h3, _c1, _c2, _c3, _c4, x, y,
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dataSize1, dataSize2; //DataSize=X*Y+2*Y
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unsigned char _c5[8];
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void print(std::ostream & out);
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BMPHeader(){_h1=_h2=0;for(int i=0;i<8;i++)_c5[i]=0;};
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};
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class CPCXConv
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{
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public:
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unsigned char * pcx, *bmp;
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int pcxs, bmps;
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void fromFile(std::string path);
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void saveBMP(std::string path);
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void openPCX(char * PCX, int len);
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void convert();
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SDL_Surface * getSurface(); //for standard H3 PCX
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//SDL_Surface * getSurfaceZ(); //for ZSoft PCX
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CPCXConv(){pcx=bmp=NULL;pcxs=bmps=0;}; //c-tor
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~CPCXConv(){if (pcxs) delete[] pcx; if(bmps) delete[] bmp;} //d-tor
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};
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namespace BitmapHandler
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{
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SDL_Surface * loadBitmap(std::string fname, bool setKey=true);
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};
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#endif // __CBITMAPHANDLER_H__
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