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90d72a4458
The AI should no longer chase enemy heroes that are not reachable in the same turn, when there's other options as this behavior was quite exploitable. The AI should now take their overall strength into account when deciding whether to attack or not. Previously it would attack as long as their assumed army-loss was at most 25%. Now that is 50% times the ratio of their power compared to the total power of everyone. |
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.. | ||
AIMemory.cpp | ||
AIMemory.h | ||
DeepDecomposer.cpp | ||
DeepDecomposer.h | ||
FuzzyEngines.cpp | ||
FuzzyEngines.h | ||
FuzzyHelper.cpp | ||
FuzzyHelper.h | ||
Nullkiller.cpp | ||
Nullkiller.h | ||
PriorityEvaluator.cpp | ||
PriorityEvaluator.h | ||
Settings.cpp | ||
Settings.h |