mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
359 lines
9.3 KiB
C++
359 lines
9.3 KiB
C++
/*
|
|
* CCallback.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CCallback.h"
|
|
|
|
#include "lib/CCreatureHandler.h"
|
|
#include "client/CGameInfo.h"
|
|
#include "lib/CGameState.h"
|
|
#include "client/CPlayerInterface.h"
|
|
#include "client/Client.h"
|
|
#include "lib/mapping/CMap.h"
|
|
#include "lib/CBuildingHandler.h"
|
|
#include "lib/mapObjects/CObjectClassesHandler.h"
|
|
#include "lib/CGeneralTextHandler.h"
|
|
#include "lib/CHeroHandler.h"
|
|
#include "lib/NetPacks.h"
|
|
#include "client/mapHandler.h"
|
|
#include "lib/CArtHandler.h"
|
|
#include "lib/GameConstants.h"
|
|
#include "lib/CPlayerState.h"
|
|
#include "lib/UnlockGuard.h"
|
|
#include "lib/battle/BattleInfo.h"
|
|
|
|
bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
|
|
{
|
|
CastleTeleportHero pack(who->id, where->id, 1);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
bool CCallback::moveHero(const CGHeroInstance *h, int3 dst, bool transit)
|
|
{
|
|
MoveHero pack(dst,h->id,transit);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
int CCallback::selectionMade(int selection, QueryID queryID)
|
|
{
|
|
JsonNode reply(JsonNode::JsonType::DATA_INTEGER);
|
|
reply.Integer() = selection;
|
|
return sendQueryReply(reply, queryID);
|
|
}
|
|
|
|
int CCallback::sendQueryReply(const JsonNode & reply, QueryID queryID)
|
|
{
|
|
ASSERT_IF_CALLED_WITH_PLAYER
|
|
if(queryID == QueryID(-1))
|
|
{
|
|
logGlobal->error("Cannot answer the query -1!");
|
|
return -1;
|
|
}
|
|
|
|
QueryReply pack(queryID, reply);
|
|
pack.player = *player;
|
|
return sendRequest(&pack);
|
|
}
|
|
|
|
void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level)
|
|
{
|
|
// TODO exception for neutral dwellings shouldn't be hardcoded
|
|
if(player != obj->tempOwner && obj->ID != Obj::WAR_MACHINE_FACTORY && obj->ID != Obj::REFUGEE_CAMP)
|
|
return;
|
|
|
|
RecruitCreatures pack(obj->id, dst->id, ID, amount, level);
|
|
sendRequest(&pack);
|
|
}
|
|
|
|
bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos)
|
|
{
|
|
if((player && obj->tempOwner != player) || (obj->stacksCount()<2 && obj->needsLastStack()))
|
|
return false;
|
|
|
|
DisbandCreature pack(stackPos,obj->id);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID)
|
|
{
|
|
UpgradeCreature pack(stackPos,obj->id,newID);
|
|
sendRequest(&pack);
|
|
return false;
|
|
}
|
|
|
|
void CCallback::endTurn()
|
|
{
|
|
logGlobal->trace("Player %d ended his turn.", player.get().getNum());
|
|
EndTurn pack;
|
|
sendRequest(&pack);
|
|
}
|
|
int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
|
|
{
|
|
ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
|
|
sendRequest(&pack);
|
|
return 0;
|
|
}
|
|
|
|
int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
|
|
{
|
|
ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
|
|
sendRequest(&pack);
|
|
return 0;
|
|
}
|
|
int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)
|
|
{
|
|
ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
|
|
sendRequest(&pack);
|
|
return 0;
|
|
}
|
|
|
|
bool CCallback::dismissHero(const CGHeroInstance *hero)
|
|
{
|
|
if(player!=hero->tempOwner) return false;
|
|
|
|
DismissHero pack(hero->id);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)
|
|
{
|
|
ExchangeArtifacts ea;
|
|
ea.src = l1;
|
|
ea.dst = l2;
|
|
sendRequest(&ea);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Assembles or disassembles a combination artifact.
|
|
* @param hero Hero holding the artifact(s).
|
|
* @param artifactSlot The worn slot ID of the combination- or constituent artifact.
|
|
* @param assemble True for assembly operation, false for disassembly.
|
|
* @param assembleTo If assemble is true, this represents the artifact ID of the combination
|
|
* artifact to assemble to. Otherwise it's not used.
|
|
*/
|
|
bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
|
|
{
|
|
if (player != hero->tempOwner)
|
|
return false;
|
|
|
|
AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
|
|
sendRequest(&aa);
|
|
return true;
|
|
}
|
|
|
|
bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
|
|
{
|
|
if(town->tempOwner!=player)
|
|
return false;
|
|
|
|
if(!canBuildStructure(town, buildingID))
|
|
return false;
|
|
|
|
BuildStructure pack(town->id,buildingID);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
int CBattleCallback::battleMakeAction(const BattleAction * action)
|
|
{
|
|
assert(action->actionType == EActionType::HERO_SPELL);
|
|
MakeCustomAction mca(*action);
|
|
sendRequest(&mca);
|
|
return 0;
|
|
}
|
|
|
|
int CBattleCallback::sendRequest(const CPackForServer * request)
|
|
{
|
|
int requestID = cl->sendRequest(request, *player);
|
|
if(waitTillRealize)
|
|
{
|
|
logGlobal->trace("We'll wait till request %d is answered.\n", requestID);
|
|
auto gsUnlocker = vstd::makeUnlockSharedGuardIf(CGameState::mutex, unlockGsWhenWaiting);
|
|
CClient::waitingRequest.waitWhileContains(requestID);
|
|
}
|
|
|
|
boost::this_thread::interruption_point();
|
|
return requestID;
|
|
}
|
|
|
|
void CCallback::swapGarrisonHero( const CGTownInstance *town )
|
|
{
|
|
if(town->tempOwner == *player
|
|
|| (town->garrisonHero && town->garrisonHero->tempOwner == *player ))
|
|
{
|
|
GarrisonHeroSwap pack(town->id);
|
|
sendRequest(&pack);
|
|
}
|
|
}
|
|
|
|
void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
|
|
{
|
|
if(hero->tempOwner != player) return;
|
|
|
|
BuyArtifact pack(hero->id,aid);
|
|
sendRequest(&pack);
|
|
}
|
|
|
|
void CCallback::trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero)
|
|
{
|
|
trade(market, mode, std::vector<ui32>(1, id1), std::vector<ui32>(1, id2), std::vector<ui32>(1, val1), hero);
|
|
}
|
|
|
|
void CCallback::trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero)
|
|
{
|
|
TradeOnMarketplace pack;
|
|
pack.marketId = market->id;
|
|
pack.heroId = hero ? hero->id : ObjectInstanceID();
|
|
pack.mode = mode;
|
|
pack.r1 = id1;
|
|
pack.r2 = id2;
|
|
pack.val = val1;
|
|
sendRequest(&pack);
|
|
}
|
|
|
|
void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
|
|
{
|
|
SetFormation pack(hero->id,tight);
|
|
sendRequest(&pack);
|
|
}
|
|
|
|
void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero)
|
|
{
|
|
assert(townOrTavern);
|
|
assert(hero);
|
|
ui8 i=0;
|
|
for(; i<gs->players[*player].availableHeroes.size(); i++)
|
|
{
|
|
if(gs->players[*player].availableHeroes[i] == hero)
|
|
{
|
|
HireHero pack(i, townOrTavern->id);
|
|
pack.player = *player;
|
|
sendRequest(&pack);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCallback::save( const std::string &fname )
|
|
{
|
|
cl->save(fname);
|
|
}
|
|
|
|
|
|
void CCallback::sendMessage(const std::string &mess, const CGObjectInstance * currentObject)
|
|
{
|
|
ASSERT_IF_CALLED_WITH_PLAYER
|
|
PlayerMessage pm(mess, currentObject? currentObject->id : ObjectInstanceID(-1));
|
|
sendRequest(&pm);
|
|
}
|
|
|
|
void CCallback::buildBoat( const IShipyard *obj )
|
|
{
|
|
BuildBoat bb;
|
|
bb.objid = obj->o->id;
|
|
sendRequest(&bb);
|
|
}
|
|
|
|
CCallback::CCallback(CGameState * GS, boost::optional<PlayerColor> Player, CClient * C)
|
|
: CBattleCallback(Player, C)
|
|
{
|
|
gs = GS;
|
|
|
|
waitTillRealize = false;
|
|
unlockGsWhenWaiting = false;
|
|
}
|
|
|
|
CCallback::~CCallback()
|
|
{
|
|
//trivial, but required. Don`t remove.
|
|
}
|
|
|
|
bool CCallback::canMoveBetween(const int3 &a, const int3 &b)
|
|
{
|
|
//bidirectional
|
|
return gs->map->canMoveBetween(a, b);
|
|
}
|
|
|
|
std::shared_ptr<const CPathsInfo> CCallback::getPathsInfo(const CGHeroInstance * h)
|
|
{
|
|
return cl->getPathsInfo(h);
|
|
}
|
|
|
|
int3 CCallback::getGuardingCreaturePosition(int3 tile)
|
|
{
|
|
if (!gs->map->isInTheMap(tile))
|
|
return int3(-1,-1,-1);
|
|
|
|
return gs->map->guardingCreaturePositions[tile.x][tile.y][tile.z];
|
|
}
|
|
|
|
void CCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out)
|
|
{
|
|
gs->calculatePaths(hero, out);
|
|
}
|
|
|
|
void CCallback::dig( const CGObjectInstance *hero )
|
|
{
|
|
DigWithHero dwh;
|
|
dwh.id = hero->id;
|
|
sendRequest(&dwh);
|
|
}
|
|
|
|
void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos)
|
|
{
|
|
CastAdvSpell cas;
|
|
cas.hid = hero->id;
|
|
cas.sid = spellID;
|
|
cas.pos = pos;
|
|
sendRequest(&cas);
|
|
}
|
|
|
|
int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
|
|
{
|
|
if(s1->getCreature(p1) == s2->getCreature(p2))
|
|
return mergeStacks(s1, s2, p1, p2);
|
|
else
|
|
return swapCreatures(s1, s2, p1, p2);
|
|
}
|
|
|
|
void CCallback::registerBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
|
|
{
|
|
cl->additionalBattleInts[*player].push_back(battleEvents);
|
|
}
|
|
|
|
void CCallback::unregisterBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
|
|
{
|
|
cl->additionalBattleInts[*player] -= battleEvents;
|
|
}
|
|
|
|
scripting::Pool * CBattleCallback::getContextPool() const
|
|
{
|
|
return cl->getGlobalContextPool();
|
|
}
|
|
|
|
CBattleCallback::CBattleCallback(boost::optional<PlayerColor> Player, CClient *C )
|
|
{
|
|
player = Player;
|
|
cl = C;
|
|
}
|
|
|
|
bool CBattleCallback::battleMakeTacticAction( BattleAction * action )
|
|
{
|
|
assert(cl->gs->curB->tacticDistance);
|
|
MakeAction ma;
|
|
ma.ba = *action;
|
|
sendRequest(&ma);
|
|
return true;
|
|
}
|