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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* QuestArtifactPlacer, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../Zone.h"
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#include "../Functions.h"
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#include "../../mapObjects/ObjectTemplate.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CRandomGenerator;
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class QuestArtifactPlacer : public Modificator
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{
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public:
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MODIFICATOR(QuestArtifactPlacer);
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void process() override;
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void init() override;
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void addQuestArtZone(std::shared_ptr<Zone> otherZone);
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void findZonesForQuestArts();
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void addQuestArtifact(const ArtifactID& id);
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void rememberPotentialArtifactToReplace(CGObjectInstance* obj);
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std::vector<CGObjectInstance*> getPossibleArtifactsToReplace() const;
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void placeQuestArtifacts(CRandomGenerator & rand);
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void dropReplacedArtifact(CGObjectInstance* obj);
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size_t getMaxQuestArtifactCount() const;
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ArtifactID drawRandomArtifact();
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void addRandomArtifact(ArtifactID artid);
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protected:
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std::vector<std::shared_ptr<Zone>> questArtZones; //artifacts required for Seer Huts will be placed here - or not if null
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std::vector<ArtifactID> questArtifactsToPlace;
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std::vector<CGObjectInstance*> artifactsToReplace; //Common artifacts which may be replaced by quest artifacts from other zones
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size_t maxQuestArtifacts;
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std::vector<ArtifactID> questArtifacts;
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};
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VCMI_LIB_NAMESPACE_END |