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185 lines
4.9 KiB
C++
185 lines
4.9 KiB
C++
/*
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* CList.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../widgets/Scrollable.h"
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#include "../../lib/FunctionList.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class CGTownInstance;
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VCMI_LIB_NAMESPACE_END
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class CListBox;
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class CButton;
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class CAnimImage;
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/// Base UI Element for hero\town lists
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class CList : public Scrollable
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{
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protected:
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class CListItem : public CIntObject, public std::enable_shared_from_this<CListItem>
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{
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std::shared_ptr<CIntObject> selection;
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public:
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CList * parent;
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CListItem(CList * parent);
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~CListItem();
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void showPopupWindow(const Point & cursorPosition) override;
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void clickPressed(const Point & cursorPosition) override;
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void hover(bool on) override;
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void onSelect(bool on);
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/// create object with selection rectangle
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virtual std::shared_ptr<CIntObject> genSelection()=0;
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/// reaction on item selection (e.g. enable selection border)
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/// NOTE: item may be deleted in selected state
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virtual void select(bool on)=0;
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/// open item (town or hero screen)
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virtual void open()=0;
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/// show right-click tooltip
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virtual void showTooltip()=0;
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/// get hover text for status bar
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virtual std::string getHoverText()=0;
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};
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private:
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const size_t size;
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void select(std::shared_ptr<CListItem> which);
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friend class CListItem;
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std::shared_ptr<CButton> scrollUp;
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std::shared_ptr<CButton> scrollDown;
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void scrollBy(int distance) override;
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void scrollPrev() override;
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void scrollNext() override;
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protected:
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std::shared_ptr<CListBox> listBox;
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CList(int size, Rect widgetDimensions);
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void createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount);
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virtual std::shared_ptr<CIntObject> createItem(size_t index) = 0;
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/// should be called when list is invalidated
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void update();
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public:
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//for selection\deselection
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std::shared_ptr<CListItem> selected;
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/// functions that will be called when selection changes
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CFunctionList<void()> onSelect;
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/// return index of currently selected element
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int getSelectedIndex();
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void setScrollUpButton(std::shared_ptr<CButton> button);
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void setScrollDownButton(std::shared_ptr<CButton> button);
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/// set of methods to switch selection
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void selectIndex(int which);
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void selectNext();
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void selectPrev();
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void showAll(Canvas & to) override;
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};
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/// List of heroes which is shown at the right of the adventure map screen
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class CHeroList : public CList
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{
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/// Empty hero item used as placeholder for unused entries in list
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class CEmptyHeroItem : public CIntObject
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{
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std::shared_ptr<CAnimImage> movement;
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std::shared_ptr<CAnimImage> mana;
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std::shared_ptr<CPicture> portrait;
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public:
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CEmptyHeroItem();
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};
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class CHeroItem : public CListItem
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{
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std::shared_ptr<CAnimImage> movement;
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std::shared_ptr<CAnimImage> mana;
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std::shared_ptr<CAnimImage> portrait;
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public:
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const CGHeroInstance * const hero;
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CHeroItem(CHeroList * parent, const CGHeroInstance * hero);
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std::shared_ptr<CIntObject> genSelection() override;
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void update();
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void select(bool on) override;
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void open() override;
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void showTooltip() override;
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void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
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void keyPressed(EShortcut key) override;
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std::string getHoverText() override;
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};
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std::shared_ptr<CIntObject> createItem(size_t index);
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public:
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CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
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/// Select specific hero and scroll if needed
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void select(const CGHeroInstance * hero = nullptr);
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/// Update hero. Will add or remove it from the list if needed
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void updateElement(const CGHeroInstance * hero);
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/// Update all heroes
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void updateWidget();
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};
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/// List of towns which is shown at the right of the adventure map screen or in the town screen
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class CTownList : public CList
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{
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class CTownItem : public CListItem
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{
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std::shared_ptr<CAnimImage> picture;
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public:
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const CGTownInstance * const town;
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CTownItem(CTownList *parent, const CGTownInstance * town);
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std::shared_ptr<CIntObject> genSelection() override;
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void update();
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void select(bool on) override;
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void open() override;
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void showTooltip() override;
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void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
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void keyPressed(EShortcut key) override;
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std::string getHoverText() override;
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};
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std::shared_ptr<CIntObject> createItem(size_t index) override;
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public:
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CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
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/// Select specific town and scroll if needed
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void select(const CGTownInstance * town = nullptr);
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/// Update town. Will add or remove it from the list if needed
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void updateElement(const CGTownInstance * town);
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/// Update all towns
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void updateWidget();
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};
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