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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/AI/VCAI/Goals
2023-06-26 17:15:59 +03:00
..
AbstractGoal.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
AbstractGoal.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
AdventureSpellCast.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
AdventureSpellCast.h AI: town portal support 2019-01-17 10:40:23 +03:00
Build.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Build.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildBoat.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
BuildBoat.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
BuildThis.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuyArmy.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BuyArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CGoal.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
ClearWayTo.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
ClearWayTo.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
CollectRes.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CompleteQuest.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
CompleteQuest.h Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Conquer.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Conquer.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Explore.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
Explore.h AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
FindObj.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
FindObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherArmy.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
GatherArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherTroops.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
GatherTroops.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Goals.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Invalid.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
RecruitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
VisitHero.cpp Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
VisitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitObj.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
VisitObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitTile.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
VisitTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Win.cpp Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Win.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00