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vcmi/lib/rmg/modificators/RoadPlacer.cpp

171 lines
3.6 KiB
C++

/*
* RoadPlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RoadPlacer.h"
#include "ObjectManager.h"
#include "ObstaclePlacer.h"
#include "RockFiller.h"
#include "../Functions.h"
#include "../CMapGenerator.h"
#include "../threadpool/MapProxy.h"
#include "../../CModHandler.h"
#include "../../mapping/CMapEditManager.h"
VCMI_LIB_NAMESPACE_BEGIN
void RoadPlacer::process()
{
if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty())
return; //do not generate roads at all
connectRoads();
}
void RoadPlacer::init()
{
if (zone.isUnderground())
{
DEPENDENCY_ALL(RockFiller);
}
}
rmg::Area & RoadPlacer::areaForRoads()
{
return areaRoads;
}
rmg::Area & RoadPlacer::areaIsolated()
{
return isolated;
}
const rmg::Area & RoadPlacer::getRoads() const
{
return roads;
}
bool RoadPlacer::createRoad(const int3 & dst)
{
auto searchArea = zone.areaPossible() + areaRoads + zone.freePaths() - isolated + roads;
rmg::Path path(searchArea);
path.connect(roads);
auto res = path.search(dst, true);
if(!res.valid())
{
res = path.search(dst, false, [](const int3 & src, const int3 & dst)
{
float weight = dst.dist2dSQ(src);
return weight * weight;
});
if(!res.valid())
{
logGlobal->warn("Failed to create road");
return false;
}
}
roads.unite(res.getPathArea());
return true;
}
void RoadPlacer::drawRoads(bool secondary)
{
{
//Clean space under roads even if they won't be eventually generated
Zone::Lock lock(zone.areaMutex);
zone.areaPossible().subtract(roads);
zone.freePaths().unite(roads);
}
if (!generator.getMapGenOptions().isRoadEnabled())
{
return;
}
if((secondary && generator.getConfig().secondaryRoadType.empty())
|| (!secondary && generator.getConfig().defaultRoadType.empty()))
return;
//TODO: Allow custom road type for object
//TODO: Remove these default types
auto tiles = roads.getTilesVector();
std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
RoadId roadType(*VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "road", roadName));
//If our road type is not enabled, choose highest below it
for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--)
{
if (generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad)))
{
mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad));
return;
}
}
}
void RoadPlacer::addRoadNode(const int3& node)
{
RecursiveLock lock(externalAccessMutex);
roadNodes.insert(node);
}
void RoadPlacer::connectRoads()
{
bool noRoadNodes = false;
//Assumes objects are already placed
if (roadNodes.size() < 2)
{
//If there are no nodes, draw roads to mines
noRoadNodes = true;
if (auto* m = zone.getModificator<ObjectManager>())
{
for(auto * object : m->getMines())
{
addRoadNode(object->visitablePos());
}
}
}
if(roadNodes.size() < 2)
return;
//take any tile from road nodes as destination zone for all other road nodes
RecursiveLock lock(externalAccessMutex);
if(roads.empty())
roads.add(*roadNodes.begin());
for(const auto & node : roadNodes)
{
createRoad(node);
}
//Draw dirt roads if there are only mines
drawRoads(noRoadNodes);
}
char RoadPlacer::dump(const int3 & t)
{
if(roadNodes.count(t))
return '@';
if(roads.contains(t))
return '+';
if(isolated.contains(t))
return 'i';
return Modificator::dump(t);
}
VCMI_LIB_NAMESPACE_END