mirror of
https://github.com/vcmi/vcmi.git
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1131 lines
31 KiB
C++
1131 lines
31 KiB
C++
#include "../stdafx.h"
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#include "CPreGame.h"
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#include "../hch/CDefHandler.h"
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#include <ctime>
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#include <boost/filesystem.hpp> // includes all needed Boost.Filesystem declarations
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#include <boost/algorithm/string.hpp>
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#include <zlib.h>
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#include "../timeHandler.h"
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#include <sstream>
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "CCursorHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../hch/CHeroHandler.h"
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#include <cmath>
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#include "Graphics.h"
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//#include <boost/thread.hpp>
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#include <boost/bind.hpp>
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#include <cstdlib>
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#include "../lib/Connection.h"
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#include "../hch/CMusicHandler.h"
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#include "../hch/CVideoHandler.h"
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#include "AdventureMapButton.h"
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/*
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* CPreGame.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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namespace fs = boost::filesystem;
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void startGame(StartInfo * options);
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CGPreGame * CGP;
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static const CMapInfo *curMap = NULL;
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static StartInfo *curOpts = NULL;
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static int playerColor;
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CMenuScreen::CMenuScreen( EState which )
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{
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OBJ_CONSTRUCTION;
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bgAd = NULL;
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switch(which)
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{
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case mainMenu:
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{
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buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[3].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[newGame])), 540, 10, "ZMENUNG.DEF", SDLK_n);
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buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[4].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[loadGame])), 532, 132, "ZMENULG.DEF", SDLK_l);
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buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[5].second, 0 /*cb*/, 524, 251, "ZMENUHS.DEF", SDLK_h);
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buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[6].second, 0 /*cb*/, 557, 359, "ZMENUCR.DEF", SDLK_c);
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buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[7].second, bind(std::exit, 0), 586, 468, "ZMENUQT.DEF", SDLK_ESCAPE);
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}
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break;
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case newGame:
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{
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bgAd = new CPicture(BitmapHandler::loadBitmap("ZNEWGAM.bmp"), 114, 312, true);
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buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, bind(&CGPreGame::openSel, CGP, newGame), 545, 4, "ZTSINGL.DEF", SDLK_s);
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buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, 0 /*cb*/, 568, 120, "ZTMULTI.DEF", SDLK_m);
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buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, 0 /*cb*/, 541, 233, "ZTCAMPN.DEF", SDLK_c);
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buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[13].second, 0 /*cb*/, 545, 358, "ZTTUTOR.DEF", SDLK_t);
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buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[14].second, bind(&CMenuScreen::moveTo, this, CGP->scrs[mainMenu]), 582, 464, "ZTBACK.DEF", SDLK_ESCAPE);
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}
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break;
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case loadGame:
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{
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bgAd = new CPicture(BitmapHandler::loadBitmap("ZLOADGAM.bmp"), 114, 312, true);
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buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, bind(&CGPreGame::openSel, CGP, loadGame), 545, 4, "ZTSINGL.DEF", SDLK_s);
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buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, 0 /*cb*/, 568, 120, "ZTMULTI.DEF", SDLK_m);
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buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, 0 /*cb*/, 541, 233, "ZTCAMPN.DEF", SDLK_c);
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buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[13].second, 0 /*cb*/, 545, 358, "ZTTUTOR.DEF", SDLK_t);
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buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[14].second, bind(&CMenuScreen::moveTo, this, CGP->scrs[mainMenu]), 582, 464, "ZTBACK.DEF", SDLK_ESCAPE);
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}
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break;
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}
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for(int i = 0; i < ARRAY_COUNT(buttons); i++)
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buttons[i]->hoverable = true;
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}
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CMenuScreen::~CMenuScreen()
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{
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}
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void CMenuScreen::showAll( SDL_Surface * to )
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{
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blitAt(CGP->mainbg, 0, 0, to);
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CIntObject::showAll(to);
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}
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void CMenuScreen::show( SDL_Surface * to )
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{
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CIntObject::show(to);
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CGI->videoh->update(pos.x + 8, pos.y + 105, screen, true, false);
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}
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void CMenuScreen::moveTo( CMenuScreen *next )
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{
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GH.popInt(this);
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GH.pushInt(next);
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}
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void CGPreGame::run()
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{
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GH.handleEvents();
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#ifdef _WIN32
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CGI->videoh->open("ACREDIT.SMK");
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#else
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CGI->videoh->open("ACREDIT.SMK", true, false);
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#endif
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GH.pushInt(scrs[mainMenu]);
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while(1)
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{
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CGI->curh->draw1();
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SDL_Flip(screen);
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CGI->curh->draw2();
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SDL_Delay(20); //give time for other apps
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GH.topInt()->show(screen);
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GH.updateTime();
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GH.handleEvents();
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}
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}
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CGPreGame::CGPreGame()
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{
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GH.defActionsDef = 31;
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CGP = this;
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mainbg = BitmapHandler::loadBitmap("ZPIC1005.bmp");
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for(int i = 0; i < ARRAY_COUNT(scrs); i++)
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scrs[i] = new CMenuScreen((EState)i);
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}
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CGPreGame::~CGPreGame()
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{
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SDL_FreeSurface(mainbg);
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for(int i = 0; i < ARRAY_COUNT(scrs); i++)
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delete scrs[i];
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}
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void CGPreGame::openSel( EState type )
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{
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GH.pushInt(new CSelectionScreen(type));
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}
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void CGPreGame::loadGraphics()
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{
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victory = CDefHandler::giveDef("SCNRVICT.DEF");
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loss = CDefHandler::giveDef("SCNRLOSS.DEF");
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bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
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rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
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rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
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nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
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nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
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}
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void CGPreGame::disposeGraphics()
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{
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delete victory;
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delete loss;
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SDL_FreeSurface(rHero);
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SDL_FreeSurface(nHero);
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SDL_FreeSurface(rTown);
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SDL_FreeSurface(nTown);
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}
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CSelectionScreen::CSelectionScreen( EState Type )
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{
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OBJ_CONSTRUCTION;
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CGP->loadGraphics();
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type = Type;
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curOpts = &sInfo;
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current = NULL;
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sInfo.mode = (Type == newGame ? 0 : 1);
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sInfo.turnTime = 0;
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curTab = NULL;
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bg = new CPicture(BitmapHandler::loadBitmap(rand()%2 ? "ZPIC1000.bmp" : "ZPIC1001.bmp"), 0, 0, true);
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card = new InfoCard(type);
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opt = new OptionsTab(type/*, sInfo*/);
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opt->recActions = DISPOSE;
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sel = new SelectionTab(type, bind(&CSelectionScreen::changeSelection, this, _1));
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sel->recActions = DISPOSE;
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switch(type)
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{
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case newGame:
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{
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card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
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card->difficulty->select(1, 0);
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AdventureMapButton *select = new AdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 414, 81, "GSPBUTT.DEF", SDLK_s);
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select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
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AdventureMapButton *opts = new AdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 414, 509, "GSPBUTT.DEF", SDLK_a);
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opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
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AdventureMapButton *random = new AdventureMapButton(CGI->generaltexth->zelp[47], bind(&CSelectionScreen::toggleTab, this, sel), 414, 105, "GSPBUTT.DEF", SDLK_r);
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random->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
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start = new AdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 414, 535, "SCNRBEG.DEF", SDLK_b);
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}
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break;
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case loadGame:
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card->difficulty->select(current->seldiff, 0);
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sel->recActions = 255;
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start = new AdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 414, 535, "SCNRLOD.DEF", SDLK_b);
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break;
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}
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back = new AdventureMapButton(CGI->generaltexth->zelp[105], bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
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}
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CSelectionScreen::~CSelectionScreen()
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{
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}
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void CSelectionScreen::toggleTab(CIntObject *tab)
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{
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if(curTab && curTab->active)
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{
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curTab->deactivate();
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curTab->recActions = DISPOSE;
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}
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if(curTab != tab)
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{
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tab->recActions = 255;
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tab->activate();
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curTab = tab;
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}
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else
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{
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curTab = NULL;
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};
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GH.totalRedraw();
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}
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void CSelectionScreen::changeSelection( const CMapInfo *to )
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{
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curMap = current = to;
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updateStartInfo(to);
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card->changeSelection(to);
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opt->changeSelection(to);
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}
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void CSelectionScreen::updateStartInfo( const CMapInfo * to )
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{
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sInfo.mapname = to->filename;
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sInfo.playerInfos.clear();
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sInfo.playerInfos.resize(to->playerAmnt);
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playerColor = -1;
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int serialC=0;
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for (int i = 0; i < PLAYER_LIMIT; i++)
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{
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const PlayerInfo &pinfo = to->players[i];
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//neither computer nor human can play - no player
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if (!(pinfo.canComputerPlay || pinfo.canComputerPlay))
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continue;
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PlayerSettings &pset = sInfo.playerInfos[serialC];
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pset.color = i;
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pset.serial = serialC++;
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if (pinfo.canHumanPlay && playerColor < 0)
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{
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pset.name = CGI->generaltexth->allTexts[434]; //Player
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pset.human = true;
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playerColor = i;
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}
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else
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{
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pset.name = CGI->generaltexth->allTexts[468];//Computer
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pset.human = false;
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}
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for (int j = 0; j < F_NUMBER && pset.castle != -1; j++) //we start with none and find matching faction. if more than one, then set to random
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{
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if((1 << j) & pinfo.allowedFactions)
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{
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if (pset.castle >= 0) //we've already assigned a castle and another one is possible -> set random and let player choose
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pset.castle = -1; //breaks
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if (pset.castle == -2) //first available castle - pick
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pset.castle = j;
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}
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}
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if ((pinfo.generateHeroAtMainTown || to->version==CMapHeader::RoE) && pinfo.hasMainTown //we will generate hero in front of main town
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|| pinfo.p8) //random hero
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pset.hero = -1;
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else
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pset.hero = -2;
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if(pinfo.mainHeroName.length())
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{
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pset.heroName = pinfo.mainHeroName;
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if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
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pset.heroPortrait = pinfo.p9;
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}
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pset.handicap = 0;
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}
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}
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void CSelectionScreen::startGame()
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{
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if(!current)
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return;
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//CGP->disposeGraphics();
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StartInfo *si = new StartInfo(sInfo);
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GH.popIntTotally(this);
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GH.popIntTotally(GH.topInt());
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curMap = NULL;
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curOpts = NULL;
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::startGame(si);
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delete si; //rather won't be called...
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}
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void CSelectionScreen::difficultyChange( int to )
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{
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assert(type == newGame);
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sInfo.difficulty = to;
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GH.totalRedraw();
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}
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// A new size filter (Small, Medium, ...) has been selected. Populate
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// selMaps with the relevant data.
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void SelectionTab::filter( int size )
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{
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curItems.clear();
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for (size_t i=0; i<allItems.size(); i++)
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if( allItems[i].version && (!size || allItems[i].width == size))
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curItems.push_back(&allItems[i]);
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if(curItems.size())
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{
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slider->block(false);
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slider->setAmount(curItems.size());
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sort();
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slider->moveTo(0);
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onSelect(curItems[0]);
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}
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else
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{
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slider->block(true);
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onSelect(NULL);
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}
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}
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void SelectionTab::getFiles(std::vector<FileInfo> &out, const std::string &dirname, const std::string &ext)
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{
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if(!boost::filesystem::exists(dirname))
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{
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tlog1 << "Cannot find " << dirname << " directory!\n";
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}
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fs::path tie( (fs::initial_path<fs::path>())/dirname );
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fs::directory_iterator end_iter;
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for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
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{
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if(fs::is_regular_file(file->status())
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&& boost::ends_with(file->path().filename(), ext))
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{
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out.resize(out.size()+1);
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out.back().date = fs::last_write_time(file->path());
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out.back().name = dirname+"/"+(file->path().leaf());
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}
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}
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allItems.resize(out.size());
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}
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void SelectionTab::parseMaps(std::vector<FileInfo> &files, int start, int threads)
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{
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int read=0;
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unsigned char mapBuffer[1500];
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while(start < allItems.size())
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{
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gzFile tempf = gzopen(files[start].name.c_str(),"rb");
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read = gzread(tempf, mapBuffer, 1500);
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gzclose(tempf);
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if(read < 50 || !mapBuffer[4])
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{
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tlog3 << "\t\tWarning: corrupted map file: " << files[start].name << std::endl;
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}
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else //valid map
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{
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allItems[start].init(files[start].name, mapBuffer);
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//allItems[start].date = "DATEDATE";// files[start].date;
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}
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start += threads;
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}
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}
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void SelectionTab::parseGames(std::vector<FileInfo> &files)
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{
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for(int i=0; i<files.size(); i++)
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{
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CLoadFile lf(files[i].name);
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if(!lf.sfile)
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continue;
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ui8 sign[8];
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lf >> sign;
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if(std::memcmp(sign,"VCMISVG",7))
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{
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tlog1 << files[i].name << " is not a correct savefile!" << std::endl;
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continue;
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}
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lf >> static_cast<CMapHeader&>(allItems[i]) >> allItems[i].seldiff;
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allItems[i].filename = files[i].name;
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allItems[i].countPlayers();
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allItems[i].date = std::asctime(std::localtime(&files[i].date));
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}
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}
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SelectionTab::SelectionTab(EState Type, const boost::function<void(CMapInfo *)> &OnSelect)
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:onSelect(OnSelect)
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{
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OBJ_CONSTRUCTION;
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selectionPos = 0;
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used = LCLICK;
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slider = NULL;
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type = Type;
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std::vector<FileInfo> toParse;
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switch(type)
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{
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case newGame:
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getFiles(toParse, "Maps", "h3m");
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parseMaps(toParse);
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positions = 18;
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break;
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case loadGame:
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case saveGame:
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getFiles(toParse, "Games", "vlgm1");
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parseGames(toParse);
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if(type == loadGame)
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{
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positions = 18;
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}
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else
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{
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positions = 16;
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}
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break;
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default:
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assert(0);
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}
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bg = new CPicture(BitmapHandler::loadBitmap("SCSELBCK.bmp"), 3, 6, true);
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pos = bg->pos;
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//size filter buttons
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{
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int sizes[] = {36, 72, 108, 144, 0};
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const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
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for(int i = 0; i < 5; i++)
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new AdventureMapButton(CGI->generaltexth->zelp[54+i], bind(&SelectionTab::filter, this, sizes[i]), 161 + 47*i, 52, names[i]);
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}
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{
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int xpos[] = {26, 58, 91, 124, 309, 342};
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const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
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for(int i = 0; i < 6; i++)
|
|
new AdventureMapButton(CGI->generaltexth->zelp[107+i], bind(&SelectionTab::sortBy, this, i), xpos[i], 92, names[i]);
|
|
}
|
|
|
|
slider = new CSlider(375, 92, 480, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
|
|
format = CDefHandler::giveDef("SCSELC.DEF");
|
|
|
|
sortingBy = _format;
|
|
ascending = true;
|
|
filter(0);
|
|
select(0);
|
|
}
|
|
|
|
SelectionTab::~SelectionTab()
|
|
{
|
|
delete format;
|
|
}
|
|
|
|
void SelectionTab::sortBy( int criteria )
|
|
{
|
|
if(criteria == sortingBy)
|
|
{
|
|
ascending = !ascending;
|
|
}
|
|
else
|
|
{
|
|
sortingBy = (ESortBy)criteria;
|
|
ascending = true;
|
|
}
|
|
sort();
|
|
}
|
|
|
|
void SelectionTab::sort()
|
|
{
|
|
if(sortingBy != _name)
|
|
std::stable_sort(curItems.begin(),curItems.end(),mapSorter(_name));
|
|
std::stable_sort(curItems.begin(),curItems.end(),mapSorter(sortingBy));
|
|
|
|
if(!ascending)
|
|
std::reverse(curItems.begin(), curItems.end());
|
|
|
|
redraw();
|
|
}
|
|
|
|
void SelectionTab::select( int position )
|
|
{
|
|
// New selection. py is the index in curItems.
|
|
int py = position + slider->value;
|
|
if (py < curItems.size())
|
|
{
|
|
CGI->soundh->playSound(soundBase::button);
|
|
selectionPos = py;
|
|
|
|
onSelect(curItems[py]);
|
|
}
|
|
}
|
|
|
|
int SelectionTab::getPosition( int x, int y )
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
void SelectionTab::sliderMove( int slidPos )
|
|
{
|
|
if(!slider) return; //ignore spurious call when slider is being created
|
|
redraw();
|
|
}
|
|
|
|
|
|
// Display the tab with the scenario names
|
|
//
|
|
// elemIdx is the index of the maps or saved game to display on line 0
|
|
// slider->capacity contains the number of available screen lines
|
|
// slider->positionsAmnt is the number of elements after filtering
|
|
void SelectionTab::printMaps(SDL_Surface *to)
|
|
{
|
|
|
|
int elemIdx = slider->value;
|
|
|
|
// Display all elements if there's enough space
|
|
//if(slider->amount < slider->capacity)
|
|
// elemIdx = 0;
|
|
|
|
|
|
SDL_Color nasz;
|
|
#define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
|
|
for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
|
|
{
|
|
CMapInfo* curMap = curItems[elemIdx];
|
|
|
|
if (elemIdx == selectionPos)
|
|
nasz=tytulowy;
|
|
else
|
|
nasz=zwykly;
|
|
|
|
std::ostringstream ostr(std::ostringstream::out);
|
|
ostr << curMap->playerAmnt << "/" << curMap->humenPlayers;
|
|
CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, nasz, to);
|
|
|
|
std::string temp2 = "C";
|
|
switch (curMap->width)
|
|
{
|
|
case 36:
|
|
temp2="S";
|
|
break;
|
|
case 72:
|
|
temp2="M";
|
|
break;
|
|
case 108:
|
|
temp2="L";
|
|
break;
|
|
case 144:
|
|
temp2="XL";
|
|
break;
|
|
}
|
|
CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, nasz, to);
|
|
|
|
int temp=-1;
|
|
switch (curMap->version)
|
|
{
|
|
case CMapHeader::RoE:
|
|
temp=0;
|
|
break;
|
|
case CMapHeader::AB:
|
|
temp=1;
|
|
break;
|
|
case CMapHeader::SoD:
|
|
temp=2;
|
|
break;
|
|
case CMapHeader::WoG:
|
|
temp=3;
|
|
break;
|
|
default:
|
|
// Unknown version. Be safe and ignore that map
|
|
tlog2 << "Warning: " << curMap->filename << " has wrong version!\n";
|
|
continue;
|
|
}
|
|
blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
|
|
|
|
if (type == newGame)
|
|
{
|
|
if (!(curMap->name.length()))
|
|
curMap->name = "Unnamed";
|
|
CSDL_Ext::printAtMiddle(curMap->name, POS(213, 128), FONT_SMALL, nasz, to);
|
|
}
|
|
else
|
|
{
|
|
std::string &name = curMap->filename;
|
|
CSDL_Ext::printAtMiddle(name.substr(6,name.size()-12), POS(213, 128), FONT_SMALL, nasz, to);
|
|
}
|
|
|
|
if (curMap->victoryCondition.condition == winStandard)
|
|
temp = 11;
|
|
else
|
|
temp = curMap->victoryCondition.condition;
|
|
blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
|
|
|
|
if (curMap->lossCondition.typeOfLossCon == lossStandard)
|
|
temp=3;
|
|
else
|
|
temp=curMap->lossCondition.typeOfLossCon;
|
|
blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
|
|
}
|
|
#undef POS
|
|
}
|
|
|
|
void SelectionTab::showAll( SDL_Surface * to )
|
|
{
|
|
CIntObject::showAll(to);
|
|
printMaps(to);
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->arraytxt[type==newGame ? 229 : 230], 208, 34, FONT_MEDIUM, tytulowy, to); //Select a Scenario to Play
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], 90, 68, FONT_SMALL, tytulowy, to); //Map sizes
|
|
}
|
|
|
|
void SelectionTab::clickLeft( tribool down, bool previousState )
|
|
{
|
|
Point clickPos(GH.current->button.x, GH.current->button.y);
|
|
clickPos -= pos.topLeft();
|
|
|
|
if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 52 && clickPos.x < 366)
|
|
{
|
|
int line = (clickPos.y-115) / 25; //which line
|
|
select(line);
|
|
|
|
}
|
|
}
|
|
|
|
InfoCard::InfoCard( EState Type )
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
|
|
sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
|
|
type = Type;
|
|
bg = new CPicture(BitmapHandler::loadBitmap("GSELPOP1.bmp"), 396, 6, true);
|
|
pos = bg->pos;
|
|
difficulty = new CHighlightableButtonsGroup(0);
|
|
{
|
|
BLOCK_CAPTURING;
|
|
difficulty->addButton(new CHighlightableButton(CGI->generaltexth->zelp[24], 0, 506, 456, "GSPBUT3.DEF", 0));
|
|
difficulty->addButton(new CHighlightableButton(CGI->generaltexth->zelp[25], 0, 538, 456, "GSPBUT4.DEF", 1));
|
|
difficulty->addButton(new CHighlightableButton(CGI->generaltexth->zelp[26], 0, 570, 456, "GSPBUT5.DEF", 2));
|
|
difficulty->addButton(new CHighlightableButton(CGI->generaltexth->zelp[27], 0, 602, 456, "GSPBUT6.DEF", 3));
|
|
difficulty->addButton(new CHighlightableButton(CGI->generaltexth->zelp[28], 0, 634, 456, "GSPBUT7.DEF", 4));
|
|
}
|
|
}
|
|
|
|
InfoCard::~InfoCard()
|
|
{
|
|
delete sizes;
|
|
delete sFlags;
|
|
}
|
|
|
|
void InfoCard::showAll( SDL_Surface * to )
|
|
{
|
|
CIntObject::showAll(to);
|
|
|
|
//blit texts
|
|
printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, zwykly, to); //Allies
|
|
printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, zwykly, to); //Enemies
|
|
printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, tytulowy, to);//"Map Diff:"
|
|
printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, tytulowy, to); //player difficulty
|
|
printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, tytulowy, to); //"Rating:"
|
|
printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, tytulowy, to); //Scenario Name:
|
|
printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, tytulowy, to); //Scenario Description:
|
|
printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, tytulowy, to); //Victory Condition:
|
|
printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, tytulowy, to); //Loss Condition:
|
|
|
|
if(curMap)
|
|
{
|
|
if(type != newGame)
|
|
{
|
|
for (int i = 0; i < difficulty->buttons.size(); i++)
|
|
{
|
|
if(i == curMap->difficulty)
|
|
difficulty->buttons[i]->state = 3;
|
|
else
|
|
difficulty->buttons[i]->state = 2;
|
|
|
|
difficulty->buttons[i]->showAll(to);
|
|
}
|
|
}
|
|
|
|
int temp = curMap->victoryCondition.condition+1;
|
|
if (temp>20) temp=0;
|
|
std::string sss = CGI->generaltexth->victoryConditions[temp];
|
|
if (temp && curMap->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
|
|
printAtLoc(sss, 60, 307, FONT_SMALL, zwykly, to);
|
|
|
|
|
|
temp = curMap->lossCondition.typeOfLossCon+1;
|
|
if (temp>20) temp=0;
|
|
sss = CGI->generaltexth->lossCondtions[temp];
|
|
printAtLoc(sss, 60, 366, FONT_SMALL, zwykly, to);
|
|
|
|
//blit description
|
|
std::vector<std::string> *desc = CMessage::breakText(curMap->description,52);
|
|
for (int i=0;i<desc->size();i++)
|
|
printAtLoc((*desc)[i], 26, 149 + i*16, FONT_SMALL, zwykly, to);
|
|
delete desc;
|
|
|
|
if (curMap->name.length())
|
|
printAtLoc(curMap->name, 26, 39, FONT_BIG, tytulowy, to);
|
|
else
|
|
printAtLoc("Unnamed", 26, 39, FONT_BIG, tytulowy, to);
|
|
|
|
assert(curMap->difficulty <= 4);
|
|
std::string &diff = CGI->generaltexth->arraytxt[142 + curMap->difficulty];
|
|
printAtMiddleLoc(diff, 62, 472, FONT_SMALL, zwykly, to);
|
|
|
|
switch (curMap->width)
|
|
{
|
|
case 36:
|
|
temp=0;
|
|
break;
|
|
case 72:
|
|
temp=1;
|
|
break;
|
|
case 108:
|
|
temp=2;
|
|
break;
|
|
case 144:
|
|
temp=3;
|
|
break;
|
|
default:
|
|
temp=4;
|
|
break;
|
|
}
|
|
blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
|
|
temp = curMap->victoryCondition.condition;
|
|
if (temp>12) temp=11;
|
|
blitAt(CGP->victory->ourImages[temp].bitmap, 420, 308, to); //vicotry cond descr
|
|
temp=curMap->lossCondition.typeOfLossCon;
|
|
if (temp>12) temp=3;
|
|
blitAt(CGP->loss->ourImages[temp].bitmap, 420, 365, to); //loss cond
|
|
|
|
if(type == loadGame)
|
|
printToLoc(curMap->date,308,34, FONT_SMALL, zwykly, to);
|
|
|
|
//print flags
|
|
int fx=64, ex=244, myT;
|
|
if (curMap->howManyTeams)
|
|
myT = curMap->players[playerColor].team;
|
|
else
|
|
myT = -1;
|
|
for (std::vector<PlayerSettings>::const_iterator i = curOpts->playerInfos.begin(); i != curOpts->playerInfos.end(); i++)
|
|
{
|
|
int *myx = ((i->color == playerColor || curMap->players[i->color].team == myT) ? &fx : &ex);
|
|
blitAtLoc(sFlags->ourImages[i->color].bitmap, *myx, 399, to);
|
|
*myx += sFlags->ourImages[i->color].bitmap->w;
|
|
}
|
|
|
|
std::string tob;
|
|
switch (type != newGame ? curMap->seldiff : curOpts->difficulty)
|
|
{
|
|
case 0:
|
|
tob="80%";
|
|
break;
|
|
case 1:
|
|
tob="100%";
|
|
break;
|
|
case 2:
|
|
tob="130%";
|
|
break;
|
|
case 3:
|
|
tob="160%";
|
|
break;
|
|
case 4:
|
|
tob="200%";
|
|
break;
|
|
}
|
|
printAtMiddleLoc(tob, 311, 472, FONT_SMALL, zwykly, to);
|
|
}
|
|
}
|
|
|
|
void InfoCard::changeSelection( const CMapInfo *to )
|
|
{
|
|
//current = to;
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
OptionsTab::OptionsTab( EState Type/*, StartInfo &Opts */)
|
|
//:opts(Opts)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
bg = new CPicture(BitmapHandler::loadBitmap("ADVOPTBK.bmp"), 3, 6, true);
|
|
pos = bg->pos;
|
|
|
|
turnDuration = new CSlider(pos.x + 55, pos.y + 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
|
|
}
|
|
|
|
OptionsTab::~OptionsTab()
|
|
{
|
|
|
|
}
|
|
|
|
void OptionsTab::showAll( SDL_Surface * to )
|
|
{
|
|
CIntObject::showAll(to);
|
|
printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, tytulowy, to);
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, zwykly, to); //Select starting options, handicap, and name for each player in the game.
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, tytulowy, to); //Player Name Handicap Type
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, tytulowy, to); //Starting Town
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, tytulowy, to); //Starting Hero
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, tytulowy, to); //Starting Bonus
|
|
printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, tytulowy, to); // Player Turn Duration
|
|
|
|
|
|
if(curOpts->turnTime)
|
|
{
|
|
std::ostringstream os;
|
|
os << (int)curOpts->turnTime << " Minutes";
|
|
printAtMiddleLoc(os.str(), 319,559, FONT_SMALL, zwykly, to);
|
|
}
|
|
else
|
|
printAtMiddleLoc("Unlimited",319,559, FONT_SMALL, zwykly, to);
|
|
}
|
|
|
|
void OptionsTab::nextCastle( int player, int dir )
|
|
{
|
|
si32 &cur = curOpts->playerInfos[player].castle;
|
|
ui32 allowed = curMap->players[curOpts->playerInfos[player].color].allowedFactions;
|
|
|
|
if (cur == -2) //no castle - no change
|
|
return;
|
|
|
|
if (cur == -1) //random => first/last available
|
|
{
|
|
int pom = (dir>0) ? (0) : (F_NUMBER-1); // last or first
|
|
for (;pom >= 0 && pom < F_NUMBER; pom+=dir)
|
|
{
|
|
if((1 << pom) & allowed)
|
|
{
|
|
cur=pom;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else // next/previous available
|
|
{
|
|
for (;;)
|
|
{
|
|
cur+=dir;
|
|
if ((1 << cur) & allowed)
|
|
break;
|
|
|
|
if (cur >= F_NUMBER || cur<0)
|
|
{
|
|
double p1 = log((double)allowed) / log(2.0f)+0.000001f;
|
|
double check = p1 - ((int)p1);
|
|
if (check < 0.001)
|
|
cur = (int)p1;
|
|
else
|
|
cur = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
redraw();
|
|
}
|
|
|
|
void OptionsTab::nextHero( int player, int dir )
|
|
{
|
|
PlayerSettings &s = curOpts->playerInfos[player];
|
|
int old = s.hero;
|
|
if (s.castle < 0 || !s.human || s.hero == -2)
|
|
return;
|
|
|
|
if (s.hero == -1) //random => first/last available
|
|
{
|
|
int max = (s.castle*HEROES_PER_TYPE*2+15),
|
|
min = (s.castle*HEROES_PER_TYPE*2);
|
|
s.hero = nextAllowedHero(min,max,0,dir);
|
|
}
|
|
else
|
|
{
|
|
if(dir > 0)
|
|
s.hero = nextAllowedHero(s.hero,(s.castle*HEROES_PER_TYPE*2+16),1,dir);
|
|
else
|
|
s.hero = nextAllowedHero(s.castle*HEROES_PER_TYPE*2-1,s.hero,1,dir);
|
|
}
|
|
|
|
if(old != s.hero)
|
|
{
|
|
usedHeroes.erase(old);
|
|
usedHeroes.insert(s.hero);
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
|
|
{
|
|
if(dir>0)
|
|
{
|
|
for(int i=min+incl; i<=max-incl; i++)
|
|
if(canUseThisHero(i))
|
|
return i;
|
|
}
|
|
else
|
|
{
|
|
for(int i=max-incl; i>=min+incl; i--)
|
|
if(canUseThisHero(i))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
bool OptionsTab::canUseThisHero( int ID )
|
|
{
|
|
//for(int i=0;i<CPG->ret.playerInfos.size();i++)
|
|
// if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
|
|
// return false;
|
|
|
|
return !vstd::contains(usedHeroes, ID) && curMap->allowedHeroes[ID];
|
|
}
|
|
|
|
void OptionsTab::nextBonus( int player, int dir )
|
|
{
|
|
PlayerSettings &s = curOpts->playerInfos[player];
|
|
si8 &ret = s.bonus += dir;
|
|
|
|
if (s.hero==-2 && !curMap->players[s.color].heroesNames.size() && ret==bartifact) //no hero - can't be artifact
|
|
{
|
|
if (dir<0)
|
|
ret=brandom;
|
|
else ret=bgold;
|
|
}
|
|
|
|
if(ret > bresource)
|
|
ret = brandom;
|
|
if(ret < brandom)
|
|
ret = bresource;
|
|
|
|
if (s.castle==-1 && ret==bresource) //random castle - can't be resource
|
|
{
|
|
if (dir<0)
|
|
ret=bgold;
|
|
else ret=brandom;
|
|
}
|
|
|
|
redraw();
|
|
}
|
|
|
|
void OptionsTab::changeSelection( const CMapInfo *to )
|
|
{
|
|
for(int i = 0; i < entries.size(); i++)
|
|
{
|
|
children -= entries[i];
|
|
delete entries[i];
|
|
}
|
|
entries.clear();
|
|
usedHeroes.clear();
|
|
|
|
OBJ_CONSTRUCTION;
|
|
for(int i = 0; i < curOpts->playerInfos.size(); i++)
|
|
{
|
|
entries.push_back(new PlayerOptionsEntry(this, curOpts->playerInfos[i]));
|
|
const std::vector<SheroName> &heroes = curMap->players[curOpts->playerInfos[i].color].heroesNames;
|
|
for(size_t hi=0; hi<heroes.size(); hi++)
|
|
usedHeroes.insert(heroes[hi].heroID);
|
|
}
|
|
}
|
|
|
|
void OptionsTab::setTurnLength( int npos )
|
|
{
|
|
static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
|
|
amin(npos, ARRAY_COUNT(times) - 1);
|
|
|
|
curOpts->turnTime = times[npos];
|
|
redraw();
|
|
}
|
|
|
|
void OptionsTab::flagPressed( int player )
|
|
{
|
|
PlayerSettings &s = curOpts->playerInfos[player];
|
|
std::swap(curOpts->playerInfos[playerColor].human, s.human);
|
|
std::swap(curOpts->playerInfos[playerColor].name, s.name);
|
|
playerColor = s.color;
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
|
|
:s(S)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
defActions |= SHARE_POS;
|
|
pos = parent->pos + Point(54, 122 + s.serial*50);
|
|
|
|
static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
|
|
"AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
|
|
static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
|
|
"ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
|
|
|
|
bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
|
|
btns[0] = new AdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.serial, -1), 107, 5, "ADOPLFA.DEF");
|
|
btns[1] = new AdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.serial, +1), 168, 5, "ADOPRTA.DEF");
|
|
btns[2] = new AdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.serial, -1), 183, 5, "ADOPLFA.DEF");
|
|
btns[3] = new AdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.serial, +1), 244, 5, "ADOPRTA.DEF");
|
|
btns[4] = new AdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.serial, -1), 259, 5, "ADOPLFA.DEF");
|
|
btns[5] = new AdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.serial, +1), 320, 5, "ADOPRTA.DEF");
|
|
|
|
if(curMap->players[s.color].canHumanPlay)
|
|
{
|
|
flag = new AdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.serial), -43, 2, flags[s.color]);
|
|
flag->hoverable = true;
|
|
}
|
|
else
|
|
flag = NULL;
|
|
|
|
town = new SelectedBox(TOWN, s.serial);
|
|
town->pos = pos + Point(119, 2);
|
|
hero = new SelectedBox(HERO, s.serial);
|
|
hero->pos = pos + Point(195, 2);
|
|
bonus = new SelectedBox(BONUS, s.serial);
|
|
bonus->pos = pos + Point(271, 2);
|
|
}
|
|
|
|
void OptionsTab::PlayerOptionsEntry::showAll( SDL_Surface * to )
|
|
{
|
|
CIntObject::showAll(to);
|
|
printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, zwykly, to);
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::showAll( SDL_Surface * to )
|
|
{
|
|
PlayerSettings &s = curOpts->playerInfos[player];
|
|
|
|
switch(which)
|
|
{
|
|
case TOWN:
|
|
{
|
|
if (s.castle < F_NUMBER && s.castle >= 0)
|
|
blitAt(graphics->getPic(s.castle, true, false), pos, to);
|
|
else if (s.castle == -1)
|
|
blitAt(CGP->rTown, pos, to);
|
|
else if (s.castle == -2)
|
|
blitAt(CGP->nTown, pos, to);
|
|
}
|
|
break;
|
|
case HERO:
|
|
{
|
|
if (s.hero == -1)
|
|
{
|
|
blitAt(CGP->rHero, pos, to);
|
|
}
|
|
else if (s.hero == -2)
|
|
{
|
|
if(s.heroPortrait >= 0)
|
|
{
|
|
blitAt(graphics->portraitSmall[s.heroPortrait], pos, to);
|
|
}
|
|
else
|
|
{
|
|
blitAt(CGP->nHero, pos, to);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
blitAt(graphics->portraitSmall[s.hero], pos, to);
|
|
}
|
|
}
|
|
break;
|
|
case BONUS:
|
|
{
|
|
int pom;
|
|
switch (s.bonus)
|
|
{
|
|
case -1:
|
|
pom=10;
|
|
break;
|
|
case 0:
|
|
pom=9;
|
|
break;
|
|
case 1:
|
|
pom=8;
|
|
break;
|
|
case 2:
|
|
pom=CGI->townh->towns[s.castle].bonus;
|
|
break;
|
|
}
|
|
blitAt(CGP->bonuses->ourImages[pom].bitmap, pos, to);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
|
|
:which(Which), player(Player)
|
|
{
|
|
} |