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21 lines
627 B
C
21 lines
627 B
C
#pragma once
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#ifndef VCMI_SDL1
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#include <SDL_render.h>
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extern SDL_Texture * screenTexture;
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extern SDL_Window * mainWindow;
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extern SDL_Renderer * mainRenderer;
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#endif // VCMI_SDL2
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extern SDL_Surface *screen; // main screen surface
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extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
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extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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extern bool gNoGUI; //if true there is no client window and game is silently played between AIs
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void handleQuit();
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