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460 lines
13 KiB
C++
460 lines
13 KiB
C++
#include "StdInc.h"
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#include "Graphics.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/CBinaryReader.h"
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#include "CDefHandler.h"
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#include "gui/SDL_Extensions.h"
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#include <SDL_ttf.h>
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#include "../lib/CThreadHelper.h"
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#include "CGameInfo.h"
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#include "../lib/VCMI_Lib.h"
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#include "../CCallback.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "CBitmapHandler.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/JsonNode.h"
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#include "../lib/vcmi_endian.h"
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#include "../lib/GameConstants.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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using namespace CSDL_Ext;
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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/*
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* Graphics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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Graphics * graphics = nullptr;
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void Graphics::loadPaletteAndColors()
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{
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auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
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std::string pals((char*)textFile.first.get(), textFile.second);
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playerColorPalette = new SDL_Color[256];
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neutralColor = new SDL_Color;
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playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
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int startPoint = 24; //beginning byte; used to read
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for(int i=0; i<256; ++i)
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{
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SDL_Color col;
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col.r = pals[startPoint++];
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col.g = pals[startPoint++];
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col.b = pals[startPoint++];
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CSDL_Ext::colorSetAlpha(col,SDL_ALPHA_OPAQUE);
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startPoint++;
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playerColorPalette[i] = col;
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}
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neutralColorPalette = new SDL_Color[32];
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auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
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CBinaryReader reader(stream.get());
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for(int i=0; i<32; ++i)
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{
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neutralColorPalette[i].r = reader.readUInt8();
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neutralColorPalette[i].g = reader.readUInt8();
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neutralColorPalette[i].b = reader.readUInt8();
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reader.readUInt8(); // this is "flags" entry, not alpha
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CSDL_Ext::colorSetAlpha(neutralColorPalette[i], SDL_ALPHA_OPAQUE);
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}
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//colors initialization
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SDL_Color colors[] = {
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{0xff,0, 0, SDL_ALPHA_OPAQUE},
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{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
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{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
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{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
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{0xff,0x84,0, SDL_ALPHA_OPAQUE},
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{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
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{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
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{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
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for(int i=0;i<8;i++)
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{
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playerColors[i] = colors[i];
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}
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neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; //gray
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CSDL_Ext::colorSetAlpha(*neutralColor,SDL_ALPHA_OPAQUE);
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}
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void Graphics::initializeBattleGraphics()
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{
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const JsonNode config(ResourceID("config/battles_graphics.json"));
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// Reserve enough space for the terrains
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int idx = config["backgrounds"].Vector().size();
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battleBacks.resize(idx+1); // 1 to idx, 0 is unused
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idx = 1;
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for(const JsonNode &t : config["backgrounds"].Vector()) {
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battleBacks[idx].push_back(t.String());
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idx++;
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}
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//initialization of AC->def name mapping
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for(const JsonNode &ac : config["ac_mapping"].Vector()) {
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int ACid = ac["id"].Float();
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std::vector< std::string > toAdd;
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for(const JsonNode &defname : ac["defnames"].Vector()) {
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toAdd.push_back(defname.String());
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}
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battleACToDef[ACid] = toAdd;
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}
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}
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Graphics::Graphics()
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{
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#if 0
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std::vector<Task> tasks; //preparing list of graphics to load
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tasks += std::bind(&Graphics::loadFonts,this);
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tasks += std::bind(&Graphics::loadPaletteAndColors,this);
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tasks += std::bind(&Graphics::loadHeroFlags,this);
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tasks += std::bind(&Graphics::initializeBattleGraphics,this);
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tasks += std::bind(&Graphics::loadErmuToPicture,this);
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tasks += std::bind(&Graphics::initializeImageLists,this);
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tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
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tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
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CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
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th.run();
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#else
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loadFonts();
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loadPaletteAndColors();
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loadHeroFlags();
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initializeBattleGraphics();
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loadErmuToPicture();
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initializeImageLists();
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resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
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heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
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#endif
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for(auto & elem : heroMoveArrows->ourImages)
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{
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CSDL_Ext::alphaTransform(elem.bitmap);
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}
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}
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void Graphics::loadHeroAnims()
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{
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//first - group number to be rotated1, second - group number after rotation1
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std::vector<std::pair<int,int> > rotations =
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{
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{6,10}, {7,11}, {8,12}, {1,13},
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{2,14}, {3,15}
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};
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for(auto & elem : CGI->heroh->classes.heroClasses)
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{
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for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
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{
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if (!heroAnims.count(templ.animationFile))
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heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
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}
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}
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boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
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boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
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boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
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}
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CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
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{
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CDefEssential *anim = CDefHandler::giveDefEss(name);
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int pom = 0; //how many groups has been rotated
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for(int o=7; pom<6; ++o)
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{
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for(int p=0;p<6;p++)
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{
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if(anim->ourImages[o].groupNumber == rotations[p].first)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
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nci.groupNumber = rotations[p].second;
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nci.imName = std::string();
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anim->ourImages.push_back(nci);
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if(pom>2) //we need only one frame for groups 13/14/15
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break;
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}
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if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
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o+=8;
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else //there is only one frame of 1/2/3
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o+=1;
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++pom;
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if(p==2 && pom<4) //group1 starts at index 1
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o = 1;
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}
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}
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}
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for(auto & elem : anim->ourImages)
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{
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CSDL_Ext::alphaTransform(elem.bitmap);
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}
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return anim;
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}
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void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
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{
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for(int i=0;i<8;i++)
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(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
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//first - group number to be rotated1, second - group number after rotation1
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std::vector<std::pair<int,int> > rotations =
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{
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{6,10}, {7,11}, {8,12}
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};
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for(int q=0; q<8; ++q)
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{
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std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
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for(size_t o=0; o<curImgs.size(); ++o)
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{
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for(auto & rotation : rotations)
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{
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if(curImgs[o].groupNumber==rotation.first)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
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nci.groupNumber = rotation.second;
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nci.imName = std::string();
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curImgs.push_back(nci);
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}
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o+=8;
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}
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}
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}
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if (mode)
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{
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for(size_t o=0; o<curImgs.size(); ++o)
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{
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if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
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nci.groupNumber = 12 + curImgs[o].groupNumber;
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nci.imName = std::string();
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curImgs.push_back(nci);
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}
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o+=8;
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}
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}
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}
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for(auto & curImg : curImgs)
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{
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CSDL_Ext::setDefaultColorKey(curImg.bitmap);
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#ifndef VCMI_SDL1
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SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
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#endif
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}
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}
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}
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void Graphics::loadHeroFlags()
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{
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CStopWatch th;
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std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
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{
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{
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&Graphics::flags1,
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{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
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"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
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},
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{
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&Graphics::flags2,
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{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
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"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
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},
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{
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&Graphics::flags3,
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{"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
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"ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
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},
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{
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&Graphics::flags4,
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{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
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"AF05.DEF","AF06.DEF","AF07.DEF"}
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}
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};
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#if 0
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boost::thread_group grupa;
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for(int g=3; g>=0; --g)
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{
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grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
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}
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grupa.join_all();
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#else
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for(auto p: pr)
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{
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loadHeroFlagsDetail(p,true);
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}
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#endif
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logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
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}
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void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
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{
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if(sur->format->palette)
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{
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SDL_Color *palette = nullptr;
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if(player < PlayerColor::PLAYER_LIMIT)
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{
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palette = playerColorPalette + 32*player.getNum();
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}
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else if(player == PlayerColor::NEUTRAL)
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{
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palette = neutralColorPalette;
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}
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else
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{
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logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
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return;
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}
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SDL_SetColors(sur, palette, 224, 32);
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}
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else
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{
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//TODO: implement. H3 method works only for images with palettes.
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// Add some kind of player-colored overlay?
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// Or keep palette approach here and replace only colors of specific value(s)
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// Or just wait for OpenGL support?
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logGlobal->warnStream() << "Image must have palette to be player-colored!";
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}
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}
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void Graphics::loadFonts()
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{
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const JsonNode config(ResourceID("config/fonts.json"));
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const JsonVector & bmpConf = config["bitmap"].Vector();
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const JsonNode & ttfConf = config["trueType"];
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const JsonNode & hanConf = config["bitmapHan"];
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assert(bmpConf.size() == FONTS_NUMBER);
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for (size_t i=0; i<FONTS_NUMBER; i++)
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{
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std::string filename = bmpConf[i].String();
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if (!hanConf[filename].isNull())
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fonts[i] = new CBitmapHanFont(hanConf[filename]);
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else if (!ttfConf[filename].isNull()) // no ttf override
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fonts[i] = new CTrueTypeFont(ttfConf[filename]);
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else
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fonts[i] = new CBitmapFont(filename);
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}
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}
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CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
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{
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return advmapobjGraphics[obj->appearance.animationFile];
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}
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CDefEssential * Graphics::getDef( const ObjectTemplate & info )
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{
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return advmapobjGraphics[info.animationFile];
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}
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void Graphics::loadErmuToPicture()
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{
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//loading ERMU to picture
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const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
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int etp_idx = 0;
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for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
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int idx = 0;
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for(const JsonNode &n : etp.Vector()) {
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ERMUtoPicture[idx][etp_idx] = n.String();
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idx ++;
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}
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assert (idx == ARRAY_COUNT(ERMUtoPicture));
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etp_idx ++;
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}
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assert (etp_idx == 44);
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}
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void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
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{
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if (!imageName.empty())
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{
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JsonNode entry;
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entry["frame"].Float() = index;
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entry["file"].String() = imageName;
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imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
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}
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}
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void Graphics::initializeImageLists()
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{
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for(const CCreature * creature : CGI->creh->creatures)
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{
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addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
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addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
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}
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for(const CHero * hero : CGI->heroh->heroes)
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{
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addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
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addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
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addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
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addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
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}
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for(const CArtifact * art : CGI->arth->artifacts)
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{
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addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
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addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
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}
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for(const CFaction * faction : CGI->townh->factions)
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{
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if (faction->town)
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{
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auto & info = faction->town->clientInfo;
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addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
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addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
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addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
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addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
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addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
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addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
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addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
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addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
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}
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}
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for(const CSpell * spell : CGI->spellh->objects)
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{
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addImageListEntry(spell->id, "SPELLS", spell->iconBook);
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addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
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addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
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addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
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}
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}
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