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02e429e973
Changes were reviewed manually
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
/*
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* ApplyDamage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <vcmi/Environment.h>
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#include "ApplyDamage.h"
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#include "../networkPacks/PacksForClientBattle.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace events
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{
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SubscriptionRegistry<ApplyDamage> * ApplyDamage::getRegistry()
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{
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static auto Instance = std::make_unique<SubscriptionRegistry<ApplyDamage>>();
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return Instance.get();
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}
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CApplyDamage::CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr<battle::Unit> target_)
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: pack(pack_),
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target(std::move(target_))
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{
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initialDamage = pack->damageAmount;
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}
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bool CApplyDamage::isEnabled() const
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{
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return true;
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}
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int64_t CApplyDamage::getInitialDamage() const
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{
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return initialDamage;
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}
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int64_t CApplyDamage::getDamage() const
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{
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return pack->damageAmount;
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}
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void CApplyDamage::setDamage(int64_t value)
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{
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pack->damageAmount = value;
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}
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const battle::Unit * CApplyDamage::getTarget() const
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{
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return target.get();
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}
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};
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VCMI_LIB_NAMESPACE_END
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