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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/modding/IdentifierStorage.cpp
Ivan Savenko 36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00

498 lines
18 KiB
C++

/*
* IdentifierStorage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "IdentifierStorage.h"
#include "CModHandler.h"
#include "ModScope.h"
#include "../VCMI_Lib.h"
#include "../constants/StringConstants.h"
#include "../spells/CSpellHandler.h"
#include <vstd/StringUtils.h>
VCMI_LIB_NAMESPACE_BEGIN
CIdentifierStorage::CIdentifierStorage()
{
//TODO: moddable spell schools
for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i)
registerObject(ModScope::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id.getNum());
registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool::ANY.getNum());
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
for (int i = 0; i < std::size(GameConstants::PLAYER_COLOR_NAMES); ++i)
registerObject(ModScope::scopeBuiltin(), "playerColor", GameConstants::PLAYER_COLOR_NAMES[i], i);
for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
{
registerObject(ModScope::scopeBuiltin(), "primSkill", NPrimarySkill::names[i], i);
registerObject(ModScope::scopeBuiltin(), "primarySkill", NPrimarySkill::names[i], i);
}
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageBoth", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMin", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMax", 2);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeAll", -1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeMelee", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeRanged", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementLand", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementSea", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareGorgon", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareCommander", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareNoRangePenalty", 2);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareRangePenalty", 3);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareObstaclePenalty", 4);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareRangeObstaclePenalty", 5);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthRegular", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthSpecial", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsMonsters", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsHeroes", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsTowns", 2);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityBattleWide", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityEnemyHero", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerHealth", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerUnit", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillPercentage", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillAmount", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealPermanent", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealBattle", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementFlying", 0);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementTeleporting", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel1", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel2", 2);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel3", 3);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel4", 4);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel5", 5);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel1", 1);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel2", 2);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel3", 3);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel4", 4);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel5", 5);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel6", 6);
registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel7", 7);
registerObject(ModScope::scopeBuiltin(), "spell", "preset", SpellID::PRESET);
registerObject(ModScope::scopeBuiltin(), "spell", "spellbook_preset", SpellID::SPELLBOOK_PRESET);
}
void CIdentifierStorage::checkIdentifier(std::string & ID)
{
if (boost::algorithm::ends_with(ID, "."))
logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
else
{
size_t pos = 0;
do
{
if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
{
logMod->warn("Warning: identifier %s is not in camelCase!", ID);
ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
}
pos = ID.find('.', pos);
}
while(pos++ != std::string::npos);
}
}
void CIdentifierStorage::requestIdentifier(ObjectCallback callback) const
{
checkIdentifier(callback.type);
checkIdentifier(callback.name);
assert(!callback.localScope.empty());
if (state != ELoadingState::FINISHED) // enqueue request if loading is still in progress
scheduledRequests.push_back(callback);
else // execute immediately for "late" requests
resolveIdentifier(callback);
}
CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
{
assert(!scope.empty());
auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
if (scope == scopeAndFullName.first)
logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
ObjectCallback result;
result.localScope = scope;
result.remoteScope = scopeAndFullName.first;
result.type = typeAndName.first;
result.name = typeAndName.second;
result.callback = callback;
result.optional = optional;
result.dynamicType = true;
return result;
}
CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
{
assert(!scope.empty());
auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
if(!typeAndName.first.empty())
{
if (typeAndName.first != type)
logMod->warn("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type);
else
logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope);
}
if (scope == scopeAndFullName.first)
logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
ObjectCallback result;
result.localScope = scope;
result.remoteScope = scopeAndFullName.first;
result.type = type;
result.name = typeAndName.second;
result.callback = callback;
result.optional = optional;
result.dynamicType = false;
return result;
}
void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
{
requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false));
}
void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback) const
{
requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false));
}
void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
{
requestIdentifier(ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), callback, false));
}
void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback) const
{
requestIdentifier(ObjectCallback::fromNameWithType(name.getModScope(), name.String(), callback, false));
}
void CIdentifierStorage::requestIdentifierOptional(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
{
if (!name.isNull())
requestIdentifier(type, name, callback);
}
void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
{
requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true));
}
void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
{
requestIdentifier(ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), callback, true));
}
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent) const
{
//assert(state != ELoadingState::LOADING);
auto options = ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent);
return getIdentifierImpl(options, silent);
}
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent) const
{
assert(state != ELoadingState::LOADING);
auto options = ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), std::function<void(si32)>(), silent);
return getIdentifierImpl(options, silent);
}
std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent) const
{
assert(state != ELoadingState::LOADING);
auto options = ObjectCallback::fromNameWithType(name.getModScope(), name.String(), std::function<void(si32)>(), silent);
return getIdentifierImpl(options, silent);
}
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent) const
{
assert(state != ELoadingState::LOADING);
auto options = ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent);
return getIdentifierImpl(options, silent);
}
std::optional<si32> CIdentifierStorage::getIdentifierImpl(const ObjectCallback & options, bool silent) const
{
auto idList = getPossibleIdentifiers(options);
if (idList.size() == 1)
return idList.front().id;
if (!silent)
showIdentifierResolutionErrorDetails(options);
return std::optional<si32>();
}
void CIdentifierStorage::showIdentifierResolutionErrorDetails(const ObjectCallback & options) const
{
auto idList = getPossibleIdentifiers(options);
logMod->error("Failed to resolve identifier '%s' of type '%s' from mod '%s'", options.name, options.type, options.localScope);
if (options.dynamicType && options.type.empty())
{
bool suggestionFound = false;
for (auto const & entry : registeredObjects)
{
if (!boost::algorithm::ends_with(entry.first, options.name))
continue;
suggestionFound = true;
logMod->error("Perhaps you wanted to use identifier '%s' from mod '%s' instead?", entry.first, entry.second.scope);
}
if (suggestionFound)
return;
}
if (idList.empty())
{
// check whether identifier is unavailable due to a missing dependency on a mod
ObjectCallback testOptions = options;
testOptions.localScope = ModScope::scopeGame();
testOptions.remoteScope = {};
auto testList = getPossibleIdentifiers(testOptions);
if (testList.empty())
{
logMod->error("Identifier '%s' of type '%s' does not exists in any loaded mod!", options.name, options.type);
}
else
{
// such identifiers exists, but were not picked for some reason
if (options.remoteScope.empty())
{
// attempt to access identifier from mods that is not dependency
for (auto const & testOption : testList)
{
logMod->error("Identifier '%s' exists in mod %s", options.name, testOption.scope);
logMod->error("Please add mod '%s' as dependency of mod '%s' to access this identifier", testOption.scope, options.localScope);
}
}
else
{
// attempt to access identifier in form 'modName:object', but identifier is only present in different mod
for (auto const & testOption : testList)
{
logMod->error("Identifier '%s' exists in mod '%s' but identifier was explicitly requested from mod '%s'!", options.name, testOption.scope, options.remoteScope);
if (options.dynamicType)
logMod->error("Please use form '%s.%s' or '%s:%s.%s' to access this identifier", options.type, options.name, testOption.scope, options.type, options.name);
else
logMod->error("Please use form '%s' or '%s:%s' to access this identifier", options.name, testOption.scope, options.name);
}
}
}
}
else
{
logMod->error("Multiple possible candidates:");
for (auto const & testOption : idList)
{
logMod->error("Identifier %s exists in mod %s", options.name, testOption.scope);
if (options.dynamicType)
logMod->error("Please use '%s:%s.%s' to access this identifier", testOption.scope, options.type, options.name);
else
logMod->error("Please use '%s:%s' to access this identifier", testOption.scope, options.name);
}
}
}
void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)
{
assert(state != ELoadingState::FINISHED);
ObjectData data;
data.scope = scope;
data.id = identifier;
std::string fullID = type + '.' + name;
checkIdentifier(fullID);
std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
if(!vstd::containsMapping(registeredObjects, mapping))
{
logMod->trace("registered '%s' as %s:%s", fullID, scope, identifier);
registeredObjects.insert(mapping);
}
else
{
logMod->trace("Duplicate object '%s' found!", fullID);
}
}
std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request) const
{
std::set<std::string> allowedScopes;
bool isValidScope = true;
// called have not specified destination mod explicitly
if (request.remoteScope.empty())
{
// special scope that should have access to all in-game objects
if (request.localScope == ModScope::scopeGame())
{
for(const auto & modName : VLC->modh->getActiveMods())
allowedScopes.insert(modName);
}
// normally ID's from all required mods, own mod and virtual built-in mod are allowed
else if(request.localScope != ModScope::scopeBuiltin() && !request.localScope.empty())
{
allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
if(!isValidScope)
return std::vector<ObjectData>();
allowedScopes.insert(request.localScope);
}
// all mods can access built-in mod
allowedScopes.insert(ModScope::scopeBuiltin());
}
else
{
//if destination mod was specified explicitly, restrict lookup to this mod
if(request.remoteScope == ModScope::scopeBuiltin() )
{
//built-in mod is an implicit dependency for all mods, allow access into it
allowedScopes.insert(request.remoteScope);
}
else if ( request.localScope == ModScope::scopeGame() )
{
// allow access, this is special scope that should have access to all in-game objects
allowedScopes.insert(request.remoteScope);
}
else if(request.remoteScope == request.localScope )
{
// allow self-access
allowedScopes.insert(request.remoteScope);
}
else
{
// allow access only if mod is in our dependencies
auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
if(!isValidScope)
return std::vector<ObjectData>();
if(myDeps.count(request.remoteScope))
allowedScopes.insert(request.remoteScope);
}
}
std::string fullID = request.type + '.' + request.name;
auto entries = registeredObjects.equal_range(fullID);
if (entries.first != entries.second)
{
std::vector<ObjectData> locatedIDs;
for (auto it = entries.first; it != entries.second; it++)
{
if (vstd::contains(allowedScopes, it->second.scope))
{
locatedIDs.push_back(it->second);
}
}
return locatedIDs;
}
return std::vector<ObjectData>();
}
bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request) const
{
auto identifiers = getPossibleIdentifiers(request);
if (identifiers.size() == 1) // normally resolved ID
{
request.callback(identifiers.front().id);
return true;
}
if (request.optional && identifiers.empty()) // failed to resolve optional ID
{
return true;
}
// error found. Try to generate some debug info
showIdentifierResolutionErrorDetails(request);
return false;
}
void CIdentifierStorage::finalize()
{
assert(state == ELoadingState::LOADING);
state = ELoadingState::FINALIZING;
while ( !scheduledRequests.empty() )
{
// Use local copy since new requests may appear during resolving, invalidating any iterators
auto request = scheduledRequests.back();
scheduledRequests.pop_back();
resolveIdentifier(request);
}
state = ELoadingState::FINISHED;
}
void CIdentifierStorage::debugDumpIdentifiers()
{
logMod->trace("List of all registered objects:");
std::map<std::string, std::vector<std::string>> objectList;
for(const auto & object : registeredObjects)
{
size_t categoryLength = object.first.find('.');
assert(categoryLength != std::string::npos);
std::string objectCategory = object.first.substr(0, categoryLength);
std::string objectName = object.first.substr(categoryLength + 1);
objectList[objectCategory].push_back("[" + object.second.scope + "] " + objectName);
}
for(auto & category : objectList)
boost::range::sort(category.second);
for(const auto & category : objectList)
{
logMod->trace("");
logMod->trace("### %s", category.first);
logMod->trace("");
for(const auto & entry : category.second)
logMod->trace("- " + entry);
}
}
VCMI_LIB_NAMESPACE_END