1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/AI/GeniusAI
DjWarmonger ea03273c8e Some work towards useful AI:
-It is possible to toggle adventure AI on / off typing "ai" in the console (default is true)
-General cleaning and formatting of code
-Some minor optimizations
-Teal console log for AI

AI tends to hang in the maze of mutexes and current player interface, further investigation is needed.

Fixed #580
minor tweaks
2010-11-28 16:39:13 +00:00
..
bouml/GeniusAI GeniusAI: 2009-05-12 21:01:42 +00:00
AIPriorities.cpp Some work towards useful AI: 2010-11-28 16:39:13 +00:00
AIPriorities.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleLogic.cpp Support for creature damage bonus. 2010-07-16 06:18:41 +00:00
BattleLogic.h New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development. 2010-05-02 18:20:26 +00:00
CGeniusAI.cpp Some work towards useful AI: 2010-11-28 16:39:13 +00:00
CGeniusAI.h Some work towards useful AI: 2010-11-28 16:39:13 +00:00
Common.h Fixed linker problems. 2009-08-05 12:24:31 +00:00
DLLMain.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
ExpertSystem.cpp Some work towards useful AI: 2010-11-28 16:39:13 +00:00
ExpertSystem.h Some work towards useful AI: 2010-11-28 16:39:13 +00:00
GeneralAI.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
GeneralAI.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
genius.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
genius.vcproj Grail digging and construction. 2010-02-24 13:03:36 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.in Build files update. 2010-08-21 00:41:40 +00:00
neuralNetwork.cpp Added missing headers. 2009-08-19 05:01:25 +00:00
neuralNetwork.h AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is. 2009-08-18 07:37:45 +00:00