mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
/*
|
|
* CGameInfo.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../lib/ConstTransitivePtr.h"
|
|
|
|
class CModHandler;
|
|
class CMapHandler;
|
|
class CArtHandler;
|
|
class CHeroHandler;
|
|
class CCreatureHandler;
|
|
class CSpellHandler;
|
|
class CSkillHandler;
|
|
class CBuildingHandler;
|
|
class CObjectHandler;
|
|
class CSoundHandler;
|
|
class CMusicHandler;
|
|
class CObjectClassesHandler;
|
|
class CTownHandler;
|
|
class CGeneralTextHandler;
|
|
class CConsoleHandler;
|
|
class CCursorHandler;
|
|
class CGameState;
|
|
class IMainVideoPlayer;
|
|
class CServerHandler;
|
|
|
|
class CMap;
|
|
|
|
|
|
//a class for non-mechanical client GUI classes
|
|
class CClientState
|
|
{
|
|
public:
|
|
CSoundHandler * soundh;
|
|
CMusicHandler * musich;
|
|
CConsoleHandler * consoleh;
|
|
CCursorHandler * curh;
|
|
IMainVideoPlayer * videoh;
|
|
};
|
|
extern CClientState * CCS;
|
|
|
|
/// CGameInfo class
|
|
/// for allowing different functions for accessing game informations
|
|
class CGameInfo
|
|
{
|
|
public:
|
|
ConstTransitivePtr<CModHandler> modh; //public?
|
|
ConstTransitivePtr<CArtHandler> arth;
|
|
ConstTransitivePtr<CHeroHandler> heroh;
|
|
ConstTransitivePtr<CCreatureHandler> creh;
|
|
ConstTransitivePtr<CSpellHandler> spellh;
|
|
ConstTransitivePtr<CSkillHandler> skillh;
|
|
ConstTransitivePtr<CObjectHandler> objh;
|
|
ConstTransitivePtr<CObjectClassesHandler> objtypeh;
|
|
CGeneralTextHandler * generaltexth;
|
|
CMapHandler * mh;
|
|
CTownHandler * townh;
|
|
|
|
void setFromLib();
|
|
|
|
friend class CClient;
|
|
|
|
CGameInfo();
|
|
};
|
|
extern const CGameInfo* CGI;
|