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vcmi/lib/spells
2017-07-09 20:23:51 +03:00
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AdventureSpellMechanics.cpp Cleanup & formatting 2017-07-04 01:32:40 +03:00
AdventureSpellMechanics.h Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
BattleSpellMechanics.cpp Removed CStack::totalHealth() 2017-07-09 20:23:51 +03:00
BattleSpellMechanics.h Unified CStack ammo, casts and counterattacks 2017-07-08 20:29:59 +03:00
CDefaultSpellMechanics.cpp Better handling of HYPNOTISED stacks in case of spellcasting 2017-07-09 16:55:10 +03:00
CDefaultSpellMechanics.h Queries refactoring 2017-07-03 21:43:04 +03:00
CreatureSpellMechanics.cpp Unified CStack ammo, casts and counterattacks 2017-07-08 20:29:59 +03:00
CreatureSpellMechanics.h Queries refactoring 2017-07-03 21:43:04 +03:00
CSpellHandler.cpp Better handling of HYPNOTISED stacks in case of spellcasting 2017-07-09 16:55:10 +03:00
CSpellHandler.h Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
ISpellMechanics.cpp Queries refactoring 2017-07-03 21:43:04 +03:00
ISpellMechanics.h Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
Magic.h Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
SpellMechanics.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
ViewSpellInt.cpp Fixed http://bugs.vcmi.eu/view.php?id=2521 2016-09-28 07:58:15 +03:00
ViewSpellInt.h formatting 2015-02-26 20:59:18 +03:00