mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
140 lines
3.4 KiB
C++
140 lines
3.4 KiB
C++
#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include <QApplication.h>
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#include <QFileDialog>
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#include <QFile>
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#include <QMessageBox>
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#include <QFileInfo>
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/GameConstants.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "CGameInfo.h"
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#include "maphandler.h"
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static CBasicLogConfigurator * logConfig;
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void init()
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{
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loadDLLClasses();
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const_cast<CGameInfo*>(CGI)->setFromLib();
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logGlobal->info("Initializing VCMI_Lib");
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}
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::MainWindow)
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{
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ui->setupUi(this);
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//configure logging
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const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt";
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console = new CConsoleHandler();
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logConfig = new CBasicLogConfigurator(logPath, console);
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logConfig->configureDefault();
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logGlobal->info("The log file will be saved to %s", logPath);
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//init
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preinitDLL(::console);
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settings.init();
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// Initialize logging based on settings
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logConfig->configure();
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logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
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// Some basic data validation to produce better error messages in cases of incorrect install
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auto testFile = [](std::string filename, std::string message) -> bool
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{
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if (CResourceHandler::get()->existsResource(ResourceID(filename)))
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return true;
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logGlobal->error("Error: %s was not found!", message);
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return false;
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};
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if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
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!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
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{
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QApplication::quit();
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}
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conf.init();
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logGlobal->info("Loading settings");
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CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
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init();
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if(!testFile("DATA/new-menu/Background.png", "Cannot find file"))
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{
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QApplication::quit();
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}
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//now let's try to draw
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auto resPath = *CResourceHandler::get()->getResourceName(ResourceID("DATA/new-menu/Background.png"));
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scene = new QGraphicsScene(this);
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ui->graphicsView->setScene(scene);
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scene->addPixmap(QPixmap(QString::fromStdString(resPath.native())));
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}
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MainWindow::~MainWindow()
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{
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delete ui;
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}
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void MainWindow::on_actionOpen_triggered()
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{
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auto filename = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().native()), tr("Homm3 Files (*.vmap *.h3m)"));
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if(filename.isNull())
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return;
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QFileInfo fi(filename);
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std::string fname = fi.fileName().toStdString();
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std::string fdir = fi.dir().path().toStdString();
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ResourceID resId("MAPS/" + fname, EResType::MAP);
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//ResourceID resId("MAPS/SomeMap.vmap", EResType::MAP);
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if(!CResourceHandler::get()->existsResource(resId))
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{
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QMessageBox::information(this, "Failed to open map", "Only map folder is supported");
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return;
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}
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CMapService mapService;
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try
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{
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map = mapService.loadMap(resId);
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}
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catch(const std::exception & e)
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{
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QMessageBox::critical(this, "Failed to open map", e.what());
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}
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MapHandler mapHandler(map.get());
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for(int j = 0; j < map->height; ++j)
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{
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for(int i = 0; i < map->width; ++i)
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{
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mapHandler.drawTerrainTile(i, j, map->getTile((int3(i, j, 0))));
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}
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}
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scene->clear();
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scene->addPixmap(mapHandler.surface);
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}
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