mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
edb2ecd751
- added separate giveExperience method instead of weird changePrimSkill - experience is now always used in form of int64_t - max supported level reduced from 201 to 197 to fit into int64_t - fixed undefined behavior in experience calculation
214 lines
6.0 KiB
C++
214 lines
6.0 KiB
C++
/*
|
|
* Interface.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "Interface.h"
|
|
|
|
#include "../CHeroHandler.h"
|
|
#include "../TerrainHandler.h"
|
|
#include "../CPlayerState.h"
|
|
#include "../CSoundBase.h"
|
|
#include "../gameState/CGameState.h"
|
|
#include "../spells/CSpellHandler.h"
|
|
#include "../spells/ISpellMechanics.h"
|
|
#include "../mapObjects/CGHeroInstance.h"
|
|
#include "../mapObjects/MiscObjects.h"
|
|
#include "../mapping/CMapDefines.h"
|
|
#include "../networkPacks/StackLocation.h"
|
|
#include "../networkPacks/PacksForClient.h"
|
|
#include "../IGameCallback.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
|
|
{
|
|
std::vector<ui32> ret;
|
|
|
|
for(size_t i = 0; i < configuration.info.size(); i++)
|
|
{
|
|
const Rewardable::VisitInfo & visit = configuration.info[i];
|
|
|
|
if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))
|
|
{
|
|
logGlobal->trace("Reward %d is allowed", i);
|
|
ret.push_back(static_cast<ui32>(i));
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
|
|
{
|
|
assert(hero);
|
|
assert(hero->tempOwner.isValidPlayer());
|
|
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
|
|
|
|
cb->giveResources(hero->tempOwner, info.reward.resources);
|
|
|
|
if (info.reward.revealTiles)
|
|
{
|
|
const auto & props = *info.reward.revealTiles;
|
|
|
|
const auto functor = [&props](const TerrainTile * tile)
|
|
{
|
|
int score = 0;
|
|
if (tile->terType->isSurface())
|
|
score += props.scoreSurface;
|
|
|
|
if (tile->terType->isUnderground())
|
|
score += props.scoreSubterra;
|
|
|
|
if (tile->terType->isWater())
|
|
score += props.scoreWater;
|
|
|
|
if (tile->terType->isRock())
|
|
score += props.scoreRock;
|
|
|
|
return score > 0;
|
|
};
|
|
|
|
std::unordered_set<int3> tiles;
|
|
if (props.radius > 0)
|
|
{
|
|
cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::HIDDEN, hero->getOwner());
|
|
if (props.hide)
|
|
cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::REVEALED, hero->getOwner());
|
|
|
|
vstd::erase_if(tiles, [&](const int3 & coord){
|
|
return !functor(cb->getTile(coord));
|
|
});
|
|
}
|
|
else
|
|
{
|
|
cb->getAllTiles(tiles, hero->tempOwner, -1, functor);
|
|
}
|
|
|
|
if (props.hide)
|
|
{
|
|
for (auto & player : cb->gameState()->players)
|
|
{
|
|
if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME && cb->getPlayerRelations(player.first, hero->getOwner()) == PlayerRelations::ENEMIES)
|
|
cb->changeFogOfWar(tiles, player.first, ETileVisibility::HIDDEN);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cb->changeFogOfWar(tiles, hero->getOwner(), ETileVisibility::REVEALED);
|
|
}
|
|
}
|
|
|
|
for(const auto & entry : info.reward.secondary)
|
|
{
|
|
int current = hero->getSecSkillLevel(entry.first);
|
|
if( (current != 0 && current < entry.second) ||
|
|
(hero->canLearnSkill() ))
|
|
{
|
|
cb->changeSecSkill(hero, entry.first, entry.second);
|
|
}
|
|
}
|
|
|
|
for(int i=0; i< info.reward.primary.size(); i++)
|
|
cb->changePrimSkill(hero, static_cast<PrimarySkill>(i), info.reward.primary[i], false);
|
|
|
|
TExpType expToGive = 0;
|
|
|
|
if (info.reward.heroLevel > 0)
|
|
expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
|
|
|
|
if (info.reward.heroExperience > 0)
|
|
expToGive += hero->calculateXp(info.reward.heroExperience);
|
|
|
|
if(expToGive)
|
|
cb->giveExperience(hero, expToGive);
|
|
}
|
|
|
|
void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
|
|
{
|
|
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
|
|
cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
|
|
|
|
if(info.reward.movePoints || info.reward.movePercentage >= 0)
|
|
{
|
|
SetMovePoints smp;
|
|
smp.hid = hero->id;
|
|
smp.val = hero->movementPointsRemaining();
|
|
|
|
if (info.reward.movePercentage >= 0) // percent from max
|
|
smp.val = hero->movementPointsLimit(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
|
|
smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
|
|
|
|
cb->setMovePoints(&smp);
|
|
}
|
|
|
|
for(const Bonus & bonus : info.reward.bonuses)
|
|
{
|
|
GiveBonus gb;
|
|
gb.who = GiveBonus::ETarget::OBJECT;
|
|
gb.bonus = bonus;
|
|
gb.id = hero->id;
|
|
cb->giveHeroBonus(&gb);
|
|
}
|
|
|
|
for(const ArtifactID & art : info.reward.artifacts)
|
|
cb->giveHeroNewArtifact(hero, art.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
|
|
|
|
if(!info.reward.spells.empty())
|
|
{
|
|
std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
|
|
cb->changeSpells(hero, true, spellsToGive);
|
|
}
|
|
|
|
if(!info.reward.creaturesChange.empty())
|
|
{
|
|
for(const auto & slot : hero->Slots())
|
|
{
|
|
const CStackInstance * heroStack = slot.second;
|
|
|
|
for(const auto & change : info.reward.creaturesChange)
|
|
{
|
|
if (heroStack->type->getId() == change.first)
|
|
{
|
|
StackLocation location(hero, slot.first);
|
|
cb->changeStackType(location, change.second.toCreature());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!info.reward.creatures.empty())
|
|
{
|
|
CCreatureSet creatures;
|
|
for(const auto & crea : info.reward.creatures)
|
|
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
|
|
|
|
if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
|
|
cb->giveCreatures(army, hero, creatures, false);
|
|
}
|
|
|
|
if(info.reward.spellCast.first != SpellID::NONE)
|
|
{
|
|
caster.setActualCaster(hero);
|
|
caster.setSpellSchoolLevel(info.reward.spellCast.second);
|
|
cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
|
|
}
|
|
|
|
if(info.reward.removeObject)
|
|
if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
|
|
cb->removeAfterVisit(instance);
|
|
}
|
|
|
|
void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
|
|
{
|
|
configuration.serializeJson(handler);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|