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859 lines
26 KiB
C++
859 lines
26 KiB
C++
/*
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* CHeroHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CHeroHandler.h"
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#include "CGeneralTextHandler.h"
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#include "filesystem/Filesystem.h"
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#include "VCMI_Lib.h"
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#include "JsonNode.h"
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#include "StringConstants.h"
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#include "battle/BattleHex.h"
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#include "CCreatureHandler.h"
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#include "CModHandler.h"
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#include "CTownHandler.h"
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#include "mapObjects/CObjectHandler.h" //for hero specialty
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#include <math.h>
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#include "mapObjects/CObjectClassesHandler.h"
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SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
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{
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int totalProb = 0;
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for(auto & possible : possibles)
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{
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totalProb += secSkillProbability[possible];
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}
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if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
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{
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auto ran = rand.nextInt(totalProb - 1);
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for(auto & possible : possibles)
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{
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ran -= secSkillProbability[possible];
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if(ran < 0)
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{
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return possible;
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}
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}
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}
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// FIXME: select randomly? How H3 handles such rare situation?
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return *possibles.begin();
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}
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bool CHeroClass::isMagicHero() const
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{
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return affinity == MAGIC;
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}
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EAlignment::EAlignment CHeroClass::getAlignment() const
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{
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return EAlignment::EAlignment(VLC->townh->factions[faction]->alignment);
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}
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CHeroClass::CHeroClass()
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: faction(0), id(0), affinity(0), defaultTavernChance(0), commander(nullptr)
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{
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}
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std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
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{
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std::vector<BattleHex> ret;
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if(isAbsoluteObstacle)
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{
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assert(!hex.isValid());
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range::copy(blockedTiles, std::back_inserter(ret));
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return ret;
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}
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for(int offset : blockedTiles)
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{
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BattleHex toBlock = hex + offset;
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if((hex.getY() & 1) && !(toBlock.getY() & 1))
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toBlock += BattleHex::LEFT;
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if(!toBlock.isValid())
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logGlobal->error("Misplaced obstacle!");
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else
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ret.push_back(toBlock);
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}
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return ret;
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}
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bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield) const
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{
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if(specialBattlefield != -1)
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return vstd::contains(allowedSpecialBfields, specialBattlefield);
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return vstd::contains(allowedTerrains, terrainType);
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}
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CHeroClass * CHeroClassHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
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{
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std::string affinityStr[2] = { "might", "magic" };
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auto heroClass = new CHeroClass();
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heroClass->identifier = identifier;
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heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
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heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
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//MODS COMPATIBILITY FOR 0.96
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heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
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heroClass->imageMapMale = node["animation"]["map"]["male"].String();
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heroClass->name = node["name"].String();
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heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
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for(const std::string & pSkill : PrimarySkill::names)
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{
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heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
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heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
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heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
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}
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for(const std::string & secSkill : NSecondarySkill::names)
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{
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heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
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}
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VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
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[=](si32 commanderID)
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{
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heroClass->commander = VLC->creh->creatures[commanderID];
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});
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heroClass->defaultTavernChance = node["defaultTavern"].Float();
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for(auto & tavern : node["tavern"].Struct())
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{
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int value = tavern.second.Float();
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VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
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[=](si32 factionID)
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{
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heroClass->selectionProbability[factionID] = value;
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});
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}
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VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
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[=](si32 factionID)
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{
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heroClass->faction = factionID;
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});
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return heroClass;
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}
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std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
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{
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heroClasses.resize(dataSize);
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std::vector<JsonNode> h3Data;
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h3Data.reserve(dataSize);
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CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
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parser.endLine(); // header
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parser.endLine();
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for (size_t i=0; i<dataSize; i++)
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{
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JsonNode entry;
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entry["name"].String() = parser.readString();
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parser.readNumber(); // unused aggression
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for (auto & name : PrimarySkill::names)
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entry["primarySkills"][name].Float() = parser.readNumber();
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for (auto & name : PrimarySkill::names)
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entry["lowLevelChance"][name].Float() = parser.readNumber();
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for (auto & name : PrimarySkill::names)
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entry["highLevelChance"][name].Float() = parser.readNumber();
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for (auto & name : NSecondarySkill::names)
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entry["secondarySkills"][name].Float() = parser.readNumber();
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for(auto & name : ETownType::names)
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entry["tavern"][name].Float() = parser.readNumber();
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parser.endLine();
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h3Data.push_back(entry);
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}
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return h3Data;
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}
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void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->id = heroClasses.size();
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heroClasses.push_back(object);
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VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
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{
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JsonNode classConf = data["mapObject"];
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classConf["heroClass"].String() = name;
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classConf.setMeta(scope);
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VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
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});
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VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
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}
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void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->id = index;
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assert(heroClasses[index] == nullptr); // ensure that this id was not loaded before
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heroClasses[index] = object;
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VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
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{
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JsonNode classConf = data["mapObject"];
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classConf["heroClass"].String() = name;
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classConf.setMeta(scope);
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VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
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});
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VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
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}
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void CHeroClassHandler::afterLoadFinalization()
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{
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// for each pair <class, town> set selection probability if it was not set before in tavern entries
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for (CHeroClass * heroClass : heroClasses)
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{
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for (CFaction * faction : VLC->townh->factions)
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{
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if (!faction->town)
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continue;
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if (heroClass->selectionProbability.count(faction->index))
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continue;
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float chance = heroClass->defaultTavernChance * faction->town->defaultTavernChance;
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heroClass->selectionProbability[faction->index] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
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}
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}
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for (CHeroClass * hc : heroClasses)
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{
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if (!hc->imageMapMale.empty())
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{
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JsonNode templ;
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templ["animation"].String() = hc->imageMapMale;
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VLC->objtypeh->getHandlerFor(Obj::HERO, hc->id)->addTemplate(templ);
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}
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}
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}
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std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
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{
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return std::vector<bool>(heroClasses.size(), true);
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}
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CHeroClassHandler::~CHeroClassHandler()
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{
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for(auto heroClass : heroClasses)
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{
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delete heroClass.get();
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}
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}
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CHeroHandler::~CHeroHandler()
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{
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for(auto hero : heroes)
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delete hero.get();
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}
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CHeroHandler::CHeroHandler()
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{
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VLC->heroh = this;
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for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
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{
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VLC->modh->identifiers.registerObject("core", "skill", NSecondarySkill::names[i], i);
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VLC->modh->identifiers.registerObject("core", "secondarySkill", NSecondarySkill::names[i], i);
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}
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loadObstacles();
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loadTerrains();
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for (int i = 0; i < GameConstants::TERRAIN_TYPES; ++i)
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{
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VLC->modh->identifiers.registerObject("core", "terrain", GameConstants::TERRAIN_NAMES[i], i);
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}
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loadBallistics();
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loadExperience();
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}
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CHero * CHeroHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
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{
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auto hero = new CHero();
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hero->identifier = identifier;
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hero->sex = node["female"].Bool();
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hero->special = node["special"].Bool();
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hero->name = node["texts"]["name"].String();
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hero->biography = node["texts"]["biography"].String();
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hero->specName = node["texts"]["specialty"]["name"].String();
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hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
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hero->specDescr = node["texts"]["specialty"]["description"].String();
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hero->iconSpecSmall = node["images"]["specialtySmall"].String();
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hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
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hero->portraitSmall = node["images"]["small"].String();
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hero->portraitLarge = node["images"]["large"].String();
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loadHeroArmy(hero, node);
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loadHeroSkills(hero, node);
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loadHeroSpecialty(hero, node);
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VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
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[=](si32 classID)
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{
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hero->heroClass = classes.heroClasses[classID];
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});
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return hero;
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}
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void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
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{
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assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
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hero->initialArmy.resize(node["army"].Vector().size());
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for (size_t i=0; i< hero->initialArmy.size(); i++)
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{
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const JsonNode & source = node["army"].Vector()[i];
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hero->initialArmy[i].minAmount = source["min"].Float();
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hero->initialArmy[i].maxAmount = source["max"].Float();
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assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
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VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
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{
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hero->initialArmy[i].creature = CreatureID(creature);
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});
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}
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}
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void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
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{
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for(const JsonNode &set : node["skills"].Vector())
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{
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int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels);
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if (skillLevel < SecSkillLevel::LEVELS_SIZE)
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{
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size_t currentIndex = hero->secSkillsInit.size();
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hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
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VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
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{
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hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
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});
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}
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else
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{
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logMod->error("Unknown skill level: %s", set["level"].String());
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}
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}
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// spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
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hero->haveSpellBook = !node["spellbook"].isNull();
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for(const JsonNode & spell : node["spellbook"].Vector())
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{
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VLC->modh->identifiers.requestIdentifier("spell", spell,
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[=](si32 spellID)
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{
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hero->spells.insert(SpellID(spellID));
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});
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}
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}
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// convert deprecated format
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std::vector<std::shared_ptr<Bonus>> SpecialtyInfoToBonuses(const SSpecialtyInfo & spec, int sid)
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{
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std::vector<std::shared_ptr<Bonus>> result;
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std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
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bonus->duration = Bonus::PERMANENT;
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bonus->source = Bonus::HERO_SPECIAL;
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bonus->sid = sid;
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bonus->val = spec.val;
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switch (spec.type)
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{
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case 1: //creature specialty
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{
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const CCreature &specCreature = *VLC->creh->creatures[spec.additionalinfo]; //creature in which we have specialty
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bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, true));
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bonus->type = Bonus::STACKS_SPEED;
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bonus->valType = Bonus::ADDITIVE_VALUE;
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bonus->val = 1;
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result.push_back(bonus);
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bonus = std::make_shared<Bonus>(*bonus);
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bonus->type = Bonus::PRIMARY_SKILL;
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bonus->val = 0;
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int stepSize = specCreature.level ? specCreature.level : 5;
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bonus->subtype = PrimarySkill::ATTACK;
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bonus->updater.reset(new ScalingUpdater(specCreature.getAttack(false), stepSize));
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result.push_back(bonus);
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bonus = std::make_shared<Bonus>(*bonus);
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bonus->subtype = PrimarySkill::DEFENSE;
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bonus->updater.reset(new ScalingUpdater(specCreature.getDefence(false), stepSize));
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result.push_back(bonus);
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}
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break;
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case 2: //secondary skill
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bonus->type = Bonus::SECONDARY_SKILL_PREMY;
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bonus->valType = Bonus::PERCENT_TO_BASE;
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bonus->subtype = spec.subtype;
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bonus->val = 0;
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bonus->updater.reset(new ScalingUpdater(spec.val * 20));
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result.push_back(bonus);
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break;
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case 3: //spell damage bonus, level dependent but calculated elsewhere
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bonus->type = Bonus::SPECIAL_SPELL_LEV;
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bonus->subtype = spec.subtype;
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result.push_back(bonus);
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break;
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case 4: //creature stat boost
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switch (spec.subtype)
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{
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case 1:
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bonus->type = Bonus::PRIMARY_SKILL;
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bonus->subtype = PrimarySkill::ATTACK;
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break;
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case 2:
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bonus->type = Bonus::PRIMARY_SKILL;
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bonus->subtype = PrimarySkill::DEFENSE;
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break;
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case 3:
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bonus->type = Bonus::CREATURE_DAMAGE;
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bonus->subtype = 0; //both min and max
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break;
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case 4:
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bonus->type = Bonus::STACK_HEALTH;
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break;
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case 5:
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bonus->type = Bonus::STACKS_SPEED;
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break;
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default:
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logMod->warn("Unknown subtype for specialty 4");
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return result;
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}
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bonus->valType = Bonus::ADDITIVE_VALUE;
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bonus->limiter.reset(new CCreatureTypeLimiter(*VLC->creh->creatures[spec.additionalinfo], true));
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result.push_back(bonus);
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break;
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case 5: //spell damage bonus in percent
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bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
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bonus->valType = Bonus::BASE_NUMBER; //current spell system is screwed
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bonus->subtype = spec.subtype; //spell id
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result.push_back(bonus);
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break;
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case 6: //damage bonus for bless (Adela)
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bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
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bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
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bonus->additionalInfo = spec.additionalinfo; //damage factor
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result.push_back(bonus);
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break;
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case 7: //maxed mastery for spell
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bonus->type = Bonus::MAXED_SPELL;
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bonus->subtype = spec.subtype; //spell id
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result.push_back(bonus);
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break;
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case 8: //peculiar spells - enchantments
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bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
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bonus->subtype = spec.subtype; //spell id
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bonus->additionalInfo = spec.additionalinfo; //0, 1 for Coronius
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result.push_back(bonus);
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break;
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case 9: //upgrade creatures
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{
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const auto &creatures = VLC->creh->creatures;
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bonus->type = Bonus::SPECIAL_UPGRADE;
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bonus->subtype = spec.subtype; //base id
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bonus->additionalInfo = spec.additionalinfo; //target id
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result.push_back(bonus);
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//propagate for regular upgrades of base creature
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for(auto cre_id : creatures[spec.subtype]->upgrades)
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{
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bonus = std::make_shared<Bonus>(*bonus);
|
|
bonus->subtype = cre_id;
|
|
result.push_back(bonus);
|
|
}
|
|
}
|
|
break;
|
|
case 10: //resource generation
|
|
bonus->type = Bonus::GENERATE_RESOURCE;
|
|
bonus->subtype = spec.subtype;
|
|
result.push_back(bonus);
|
|
break;
|
|
case 11: //starting skill with mastery (Adrienne)
|
|
logMod->warn("Secondary skill mastery is no longer supported as specialty.");
|
|
break;
|
|
case 12: //army speed
|
|
bonus->type = Bonus::STACKS_SPEED;
|
|
result.push_back(bonus);
|
|
break;
|
|
case 13: //Dragon bonuses (Mutare)
|
|
bonus->type = Bonus::PRIMARY_SKILL;
|
|
bonus->valType = Bonus::ADDITIVE_VALUE;
|
|
switch (spec.subtype)
|
|
{
|
|
case 1:
|
|
bonus->subtype = PrimarySkill::ATTACK;
|
|
break;
|
|
case 2:
|
|
bonus->subtype = PrimarySkill::DEFENSE;
|
|
break;
|
|
}
|
|
bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
|
|
result.push_back(bonus);
|
|
break;
|
|
default:
|
|
logMod->warn("Unknown hero specialty %d", spec.type);
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
|
|
{
|
|
int sid = hero->ID.getNum();
|
|
auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
|
|
{
|
|
bonus->duration = Bonus::PERMANENT;
|
|
bonus->source = Bonus::HERO_SPECIAL;
|
|
bonus->sid = sid;
|
|
return bonus;
|
|
};
|
|
|
|
//deprecated, used only for original specialties
|
|
const JsonNode & specialties = node["specialties"];
|
|
if (!specialties.isNull())
|
|
{
|
|
logMod->warn("Hero %s has deprecated specialties format.", hero->identifier);
|
|
for(const JsonNode &specialty : node["specialties"].Vector())
|
|
{
|
|
SSpecialtyInfo spec;
|
|
spec.type = specialty["type"].Float();
|
|
spec.val = specialty["val"].Float();
|
|
spec.subtype = specialty["subtype"].Float();
|
|
spec.additionalinfo = specialty["info"].Float();
|
|
//we convert after loading completes, to have all identifiers for json logging
|
|
hero->specDeprecated.push_back(spec);
|
|
}
|
|
}
|
|
//new format, using bonus system
|
|
for(const JsonNode & specialty : node["specialty"].Vector())
|
|
{
|
|
//deprecated new format
|
|
if(!specialty["bonuses"].isNull())
|
|
{
|
|
for (const JsonNode & bonus : specialty["bonuses"].Vector())
|
|
hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(bonus)));
|
|
}
|
|
else //proper new format
|
|
{
|
|
hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(specialty)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadExperience()
|
|
{
|
|
expPerLevel.push_back(0);
|
|
expPerLevel.push_back(1000);
|
|
expPerLevel.push_back(2000);
|
|
expPerLevel.push_back(3200);
|
|
expPerLevel.push_back(4600);
|
|
expPerLevel.push_back(6200);
|
|
expPerLevel.push_back(8000);
|
|
expPerLevel.push_back(10000);
|
|
expPerLevel.push_back(12200);
|
|
expPerLevel.push_back(14700);
|
|
expPerLevel.push_back(17500);
|
|
expPerLevel.push_back(20600);
|
|
expPerLevel.push_back(24320);
|
|
expPerLevel.push_back(28784);
|
|
expPerLevel.push_back(34140);
|
|
while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
|
|
{
|
|
int i = expPerLevel.size() - 1;
|
|
expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
|
|
}
|
|
expPerLevel.pop_back();//last value is broken
|
|
}
|
|
|
|
void CHeroHandler::loadObstacles()
|
|
{
|
|
auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
|
|
{
|
|
for(const JsonNode &obs : node.Vector())
|
|
{
|
|
int ID = obs["id"].Float();
|
|
CObstacleInfo & obi = out[ID];
|
|
obi.ID = ID;
|
|
obi.defName = obs["defname"].String();
|
|
obi.width = obs["width"].Float();
|
|
obi.height = obs["height"].Float();
|
|
obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
|
|
obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
|
|
obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
|
|
obi.isAbsoluteObstacle = absolute;
|
|
}
|
|
};
|
|
|
|
const JsonNode config(ResourceID("config/obstacles.json"));
|
|
loadObstacles(config["obstacles"], false, obstacles);
|
|
loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
|
|
//loadObstacles(config["moats"], true, moats);
|
|
}
|
|
|
|
/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
|
|
static std::string genRefName(std::string input)
|
|
{
|
|
boost::algorithm::replace_all(input, " ", ""); //remove spaces
|
|
input[0] = std::tolower(input[0]); // to camelCase
|
|
return input;
|
|
}
|
|
|
|
void CHeroHandler::loadBallistics()
|
|
{
|
|
CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
|
|
|
|
ballParser.endLine(); //header
|
|
ballParser.endLine();
|
|
|
|
do
|
|
{
|
|
ballParser.readString();
|
|
ballParser.readString();
|
|
|
|
CHeroHandler::SBallisticsLevelInfo bli;
|
|
bli.keep = ballParser.readNumber();
|
|
bli.tower = ballParser.readNumber();
|
|
bli.gate = ballParser.readNumber();
|
|
bli.wall = ballParser.readNumber();
|
|
bli.shots = ballParser.readNumber();
|
|
bli.noDmg = ballParser.readNumber();
|
|
bli.oneDmg = ballParser.readNumber();
|
|
bli.twoDmg = ballParser.readNumber();
|
|
bli.sum = ballParser.readNumber();
|
|
ballistics.push_back(bli);
|
|
|
|
assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
|
|
}
|
|
while (ballParser.endLine());
|
|
}
|
|
|
|
std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
|
|
{
|
|
heroes.resize(dataSize);
|
|
std::vector<JsonNode> h3Data;
|
|
h3Data.reserve(dataSize);
|
|
|
|
CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
|
|
CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
|
|
CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
|
|
|
|
parser.endLine(); //ignore header
|
|
parser.endLine();
|
|
|
|
specParser.endLine(); //ignore header
|
|
specParser.endLine();
|
|
|
|
for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
|
|
{
|
|
JsonNode heroData;
|
|
|
|
heroData["texts"]["name"].String() = parser.readString();
|
|
heroData["texts"]["biography"].String() = bioParser.readString();
|
|
heroData["texts"]["specialty"]["name"].String() = specParser.readString();
|
|
heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
|
|
heroData["texts"]["specialty"]["description"].String() = specParser.readString();
|
|
|
|
for(int x=0;x<3;x++)
|
|
{
|
|
JsonNode armySlot;
|
|
armySlot["min"].Float() = parser.readNumber();
|
|
armySlot["max"].Float() = parser.readNumber();
|
|
armySlot["creature"].String() = genRefName(parser.readString());
|
|
|
|
heroData["army"].Vector().push_back(armySlot);
|
|
}
|
|
parser.endLine();
|
|
specParser.endLine();
|
|
bioParser.endLine();
|
|
|
|
h3Data.push_back(heroData);
|
|
}
|
|
return h3Data;
|
|
}
|
|
|
|
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
|
|
{
|
|
auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
|
|
object->ID = HeroTypeID(heroes.size());
|
|
object->imageIndex = heroes.size() + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
|
|
|
|
heroes.push_back(object);
|
|
|
|
VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
|
|
}
|
|
|
|
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
|
|
{
|
|
auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
|
|
object->ID = HeroTypeID(index);
|
|
object->imageIndex = index;
|
|
|
|
assert(heroes[index] == nullptr); // ensure that this id was not loaded before
|
|
heroes[index] = object;
|
|
|
|
VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
|
|
}
|
|
|
|
void CHeroHandler::afterLoadFinalization()
|
|
{
|
|
for(ConstTransitivePtr<CHero> hero : heroes)
|
|
{
|
|
if(hero->specDeprecated.size() > 0)
|
|
{
|
|
logMod->debug("Converting specialties format for hero %s(%s)", hero->identifier, VLC->townh->encodeFaction(hero->heroClass->faction));
|
|
std::vector<JsonNode> specVec;
|
|
std::vector<std::string> specNames;
|
|
for(const SSpecialtyInfo & spec : hero->specDeprecated)
|
|
{
|
|
for(std::shared_ptr<Bonus> bonus : SpecialtyInfoToBonuses(spec, hero->ID.getNum()))
|
|
{
|
|
hero->specialty.push_back(bonus);
|
|
specVec.push_back(bonus->toJsonNode());
|
|
// find fitting & unique bonus name
|
|
std::string bonusName = nameForBonus(*bonus);
|
|
if(vstd::contains(specNames, bonusName))
|
|
{
|
|
int i = 2;
|
|
while(vstd::contains(specNames, bonusName + std::to_string(i)))
|
|
i++;
|
|
bonusName += std::to_string(i);
|
|
}
|
|
specNames.push_back(bonusName);
|
|
}
|
|
}
|
|
hero->specDeprecated.clear();
|
|
// log new format for easy copy-and-paste
|
|
JsonNode specNode(JsonNode::JsonType::DATA_STRUCT);
|
|
if(specVec.size() > 1)
|
|
{
|
|
JsonNode base = JsonUtils::intersect(specVec);
|
|
if(!base.isEmpty())
|
|
{
|
|
specNode["base"] = base;
|
|
//TODO: subtract base from bonuses
|
|
}
|
|
}
|
|
// add json for bonuses
|
|
specNode["bonuses"].Struct();
|
|
for(int i = 0; i < specVec.size(); i++)
|
|
specNode["bonuses"][specNames[i]] = specVec[i];
|
|
logMod->trace("\"specialty\" : %s", specNode.toJson());
|
|
}
|
|
}
|
|
}
|
|
|
|
ui32 CHeroHandler::level (ui64 experience) const
|
|
{
|
|
return boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel);
|
|
}
|
|
|
|
ui64 CHeroHandler::reqExp (ui32 level) const
|
|
{
|
|
if(!level)
|
|
return 0;
|
|
|
|
if (level <= expPerLevel.size())
|
|
{
|
|
return expPerLevel[level-1];
|
|
}
|
|
else
|
|
{
|
|
logGlobal->warn("A hero has reached unsupported amount of experience");
|
|
return expPerLevel[expPerLevel.size()-1];
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadTerrains()
|
|
{
|
|
const JsonNode config(ResourceID("config/terrains.json"));
|
|
|
|
terrCosts.reserve(GameConstants::TERRAIN_TYPES);
|
|
for(const std::string & name : GameConstants::TERRAIN_NAMES)
|
|
terrCosts.push_back(config[name]["moveCost"].Float());
|
|
}
|
|
|
|
std::vector<bool> CHeroHandler::getDefaultAllowed() const
|
|
{
|
|
// Look Data/HOTRAITS.txt for reference
|
|
std::vector<bool> allowedHeroes;
|
|
allowedHeroes.reserve(heroes.size());
|
|
|
|
for(const CHero * hero : heroes)
|
|
{
|
|
allowedHeroes.push_back(!hero->special);
|
|
}
|
|
|
|
return allowedHeroes;
|
|
}
|
|
|
|
std::vector<bool> CHeroHandler::getDefaultAllowedAbilities() const
|
|
{
|
|
std::vector<bool> allowedAbilities;
|
|
allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
|
|
return allowedAbilities;
|
|
}
|
|
|
|
si32 CHeroHandler::decodeHero(const std::string & identifier)
|
|
{
|
|
auto rawId = VLC->modh->identifiers.getIdentifier("core", "hero", identifier);
|
|
if(rawId)
|
|
return rawId.get();
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
std::string CHeroHandler::encodeHero(const si32 index)
|
|
{
|
|
return VLC->heroh->heroes.at(index)->identifier;
|
|
}
|
|
|
|
si32 CHeroHandler::decodeSkill(const std::string & identifier)
|
|
{
|
|
auto rawId = VLC->modh->identifiers.getIdentifier("core", "skill", identifier);
|
|
if(rawId)
|
|
return rawId.get();
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
std::string CHeroHandler::encodeSkill(const si32 index)
|
|
{
|
|
return NSecondarySkill::names[index];
|
|
}
|