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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/test/CMakeLists.txt
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00

120 lines
3.5 KiB
CMake

enable_testing()
set(googleTest_Dir ${CMAKE_CURRENT_SOURCE_DIR}/googletest)
if(EXISTS ${googleTest_Dir})
set(GTestSrc ${googleTest_Dir}/googletest)
set(GMockSrc ${googleTest_Dir}/googlemock)
else()
message(FATAL_ERROR "No googletest src dir found!")
endif()
include_directories(${GTestSrc} ${GTestSrc}/include ${GMockSrc} ${GMockSrc}/include)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/test)
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
set(test_SRCS
StdInc.cpp
main.cpp
CMemoryBufferTest.cpp
CVcmiTestConfig.cpp
battle/BattleHexTest.cpp
battle/CBattleInfoCallbackTest.cpp
battle/CHealthTest.cpp
battle/CUnitStateTest.cpp
battle/CUnitStateMagicTest.cpp
battle/battle_UnitTest.cpp
game/CGameStateTest.cpp
map/CMapEditManagerTest.cpp
map/CMapFormatTest.cpp
map/MapComparer.cpp
spells/TargetConditionTest.cpp
spells/effects/EffectFixture.cpp
spells/effects/CatapultTest.cpp
spells/effects/CloneTest.cpp
spells/effects/DamageTest.cpp
spells/effects/DispelTest.cpp
spells/effects/HealTest.cpp
spells/effects/SacrificeTest.cpp
spells/effects/SummonTest.cpp
spells/effects/TeleportTest.cpp
spells/effects/TimedTest.cpp
spells/targetConditions/AbsoluteSpellConditionTest.cpp
spells/targetConditions/AbsoluteLevelConditionTest.cpp
spells/targetConditions/BonusConditionTest.cpp
spells/targetConditions/CreatureConditionTest.cpp
spells/targetConditions/ElementalConditionTest.cpp
spells/targetConditions/HealthValueConditionTest.cpp
spells/targetConditions/ImmunityNegationConditionTest.cpp
spells/targetConditions/NormalLevelConditionTest.cpp
spells/targetConditions/NormalSpellConditionTest.cpp
spells/targetConditions/ReceptiveFeatureConditionTest.cpp
spells/targetConditions/SpellEffectConditionTest.cpp
spells/targetConditions/TargetConditionItemFixture.cpp
mock/mock_IGameCallback.cpp
mock/mock_MapService.cpp
mock/mock_BonusBearer.cpp
)
set(test_HEADERS
StdInc.h
CVcmiTestConfig.h
map/MapComparer.h
spells/effects/EffectFixture.h
spells/targetConditions/TargetConditionItemFixture.h
mock/mock_BonusBearer.h
mock/mock_IGameCallback.h
mock/mock_MapService.h
mock/mock_BonusBearer.h
)
assign_source_group(${test_SRCS} ${test_HEADERS})
set(mock_HEADERS
mock/mock_battle_IBattleState.h
mock/mock_battle_Unit.h
mock/mock_UnitInfo.h
mock/mock_UnitEnvironment.h
mock/mock_spells_Mechanics.h
mock/mock_spells_Problem.h
mock/mock_spells_Spell.h
mock/mock_vstd_RNG.h
)
add_subdirectory_with_folder("3rdparty" googletest EXCLUDE_FROM_ALL)
add_executable(vcmitest ${test_SRCS} ${test_HEADERS} ${mock_HEADERS} ${GTestSrc}/src/gtest-all.cc ${GMockSrc}/src/gmock-all.cc)
target_link_libraries(vcmitest vcmi ${RT_LIB} ${DL_LIB})
add_test(vcmitest vcmitest)
vcmi_set_output_dir(vcmitest "")
set_target_properties(vcmitest PROPERTIES ${PCH_PROPERTIES})
cotire(vcmitest)
# Files to copy to the build directory
set(vcmitest_FILES
testdata/TerrainViewTest.h3m
testdata/terrainViewMappings.json
testdata/ObjectPropertyTest/header.json
testdata/ObjectPropertyTest/objects.json
testdata/ObjectPropertyTest/surface_terrain.json
testdata/ObjectPropertyTest/underground_terrain.json
)
foreach(file ${vcmitest_FILES})
add_custom_command(TARGET vcmitest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/${file}" ${CMAKE_CURRENT_BINARY_DIR}
)
endforeach()