mirror of
https://github.com/vcmi/vcmi.git
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1259 lines
30 KiB
C++
1259 lines
30 KiB
C++
/*
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* AdventureMapClasses.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AdventureMapClasses.h"
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#include <SDL.h>
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#include "MiscWidgets.h"
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#include "CComponent.h"
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#include "Images.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../Graphics.h"
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#include "../CMessage.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Pixels.h"
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#include "../gui/SDL_Compat.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../windows/GUIClasses.h"
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#include "../battle/BattleInterfaceClasses.h"
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#include "../battle/BattleInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/Terrain.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/NetPacksBase.h"
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#include "../../lib/StringConstants.h"
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CList::CListItem::CListItem(CList * Parent)
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: CIntObject(LCLICK | RCLICK | HOVER),
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parent(Parent),
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selection()
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{
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defActions = 255-DISPOSE;
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}
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CList::CListItem::~CListItem()
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{
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}
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void CList::CListItem::clickRight(tribool down, bool previousState)
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{
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if (down == true)
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showTooltip();
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}
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void CList::CListItem::clickLeft(tribool down, bool previousState)
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{
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if(down == true)
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{
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//second click on already selected item
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if(parent->selected == this->shared_from_this())
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{
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open();
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}
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else
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{
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//first click - switch selection
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parent->select(this->shared_from_this());
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}
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}
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}
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void CList::CListItem::hover(bool on)
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{
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if (on)
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GH.statusbar->write(getHoverText());
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else
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GH.statusbar->clear();
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}
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void CList::CListItem::onSelect(bool on)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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selection.reset();
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if(on)
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selection = genSelection();
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select(on);
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GH.totalRedraw();
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}
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CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown, CListBox::CreateFunc create)
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: CIntObject(0, position),
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size(Size),
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selected(nullptr)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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scrollUp = std::make_shared<CButton>(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
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scrollDown = std::make_shared<CButton>(Point(0, scrollUp->pos.h + 32*(int)size), btnDown, CGI->generaltexth->zelp[helpDown]);
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listBox = std::make_shared<CListBox>(create, Point(1,scrollUp->pos.h), Point(0, 32), size, listAmount);
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//assign callback only after list was created
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scrollUp->addCallback(std::bind(&CListBox::moveToPrev, listBox));
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scrollDown->addCallback(std::bind(&CListBox::moveToNext, listBox));
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scrollUp->addCallback(std::bind(&CList::update, this));
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scrollDown->addCallback(std::bind(&CList::update, this));
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update();
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}
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void CList::update()
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{
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bool onTop = listBox->getPos() == 0;
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bool onBottom = listBox->getPos() + size >= listBox->size();
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scrollUp->block(onTop);
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scrollDown->block(onBottom);
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}
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void CList::select(std::shared_ptr<CListItem> which)
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{
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if(selected == which)
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return;
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if(selected)
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selected->onSelect(false);
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selected = which;
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if(which)
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{
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which->onSelect(true);
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onSelect();
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}
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}
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int CList::getSelectedIndex()
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{
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return static_cast<int>(listBox->getIndexOf(selected));
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}
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void CList::selectIndex(int which)
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{
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if(which < 0)
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{
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if(selected)
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select(nullptr);
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}
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else
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{
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listBox->scrollTo(which);
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update();
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select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
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}
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}
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void CList::selectNext()
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{
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int index = getSelectedIndex() + 1;
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if(index >= listBox->size())
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index = 0;
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selectIndex(index);
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}
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void CList::selectPrev()
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{
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int index = getSelectedIndex();
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if(index <= 0)
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selectIndex(0);
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else
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selectIndex(index-1);
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}
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CHeroList::CEmptyHeroItem::CEmptyHeroItem()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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portrait = std::make_shared<CPicture>("HPSXXX", movement->pos.w + 1);
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mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<SDLX_Size>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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}
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CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
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: CListItem(parent),
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hero(Hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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portrait = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait, 0, movement->pos.w + 1);
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mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<SDLX_Size>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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update();
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}
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void CHeroList::CHeroItem::update()
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{
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movement->setFrame(std::min<size_t>(movement->size()-1, hero->movement / 100));
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mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
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redraw();
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}
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std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
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{
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return std::make_shared<CPicture>("HPSYYY", movement->pos.w + 1);
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}
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void CHeroList::CHeroItem::select(bool on)
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{
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if(on && adventureInt->selection != hero)
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adventureInt->select(hero);
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}
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void CHeroList::CHeroItem::open()
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{
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LOCPLINT->openHeroWindow(hero);
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}
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void CHeroList::CHeroItem::showTooltip()
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{
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CRClickPopup::createAndPush(hero, GH.current->motion);
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}
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std::string CHeroList::CHeroItem::getHoverText()
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{
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return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->name % hero->type->heroClass->name);
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}
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std::shared_ptr<CIntObject> CHeroList::createHeroItem(size_t index)
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{
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if (LOCPLINT->wanderingHeroes.size() > index)
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return std::make_shared<CHeroItem>(this, LOCPLINT->wanderingHeroes[index]);
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return std::make_shared<CEmptyHeroItem>();
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}
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CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
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CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
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{
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}
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void CHeroList::select(const CGHeroInstance * hero)
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{
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selectIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
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}
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void CHeroList::update(const CGHeroInstance * hero)
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{
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//this hero is already present, update its status
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for(auto & elem : listBox->getItems())
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{
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auto item = std::dynamic_pointer_cast<CHeroItem>(elem);
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if(item && item->hero == hero && vstd::contains(LOCPLINT->wanderingHeroes, hero))
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{
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item->update();
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return;
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}
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}
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//simplest solution for now: reset list and restore selection
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listBox->resize(LOCPLINT->wanderingHeroes.size());
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if (adventureInt->selection)
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{
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auto selectedHero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection);
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if (selectedHero)
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select(selectedHero);
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}
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CList::update();
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}
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std::shared_ptr<CIntObject> CTownList::createTownItem(size_t index)
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{
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if (LOCPLINT->towns.size() > index)
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return std::make_shared<CTownItem>(this, LOCPLINT->towns[index]);
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return std::make_shared<CAnimImage>("ITPA", 0);
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}
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CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
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CListItem(parent),
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town(Town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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picture = std::make_shared<CAnimImage>("ITPA", 0);
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pos = picture->pos;
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update();
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}
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std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
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{
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return std::make_shared<CAnimImage>("ITPA", 1);
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}
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void CTownList::CTownItem::update()
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{
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
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picture->setFrame(iconIndex + 2);
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redraw();
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}
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void CTownList::CTownItem::select(bool on)
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{
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if (on && adventureInt->selection != town)
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adventureInt->select(town);
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}
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void CTownList::CTownItem::open()
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{
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LOCPLINT->openTownWindow(town);
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}
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void CTownList::CTownItem::showTooltip()
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{
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CRClickPopup::createAndPush(town, GH.current->motion);
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}
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std::string CTownList::CTownItem::getHoverText()
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{
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return town->getObjectName();
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}
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CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
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CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
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{
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}
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void CTownList::select(const CGTownInstance * town)
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{
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selectIndex(vstd::find_pos(LOCPLINT->towns, town));
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}
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void CTownList::update(const CGTownInstance *)
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{
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//simplest solution for now: reset list and restore selection
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listBox->resize(LOCPLINT->towns.size());
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if (adventureInt->selection)
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{
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auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection);
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if (town)
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select(town);
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}
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CList::update();
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}
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const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
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{
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static const SDL_Color fogOfWar = {0, 0, 0, 255};
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const TerrainTile * tile = LOCPLINT->cb->getTile(pos, false);
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// if tile is not visible it will be black on minimap
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if(!tile)
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return fogOfWar;
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// if object at tile is owned - it will be colored as its owner
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for (const CGObjectInstance *obj : tile->blockingObjects)
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{
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//heroes will be blitted later
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switch (obj->ID)
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{
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case Obj::HERO:
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case Obj::PRISON:
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continue;
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}
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PlayerColor player = obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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return *graphics->neutralColor;
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else
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if (player < PlayerColor::PLAYER_LIMIT)
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return graphics->playerColors[player.getNum()];
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}
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// else - use terrain color (blocked version or normal)
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const auto & colorPair = parent->colors.find(tile->terType->id)->second;
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if (tile->blocked && (!tile->visitable))
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return colorPair.second;
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else
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return colorPair.first;
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}
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void CMinimapInstance::tileToPixels (const int3 &tile, int &x, int &y, int toX, int toY)
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{
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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double stepX = double(pos.w) / mapSizes.x;
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double stepY = double(pos.h) / mapSizes.y;
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x = static_cast<int>(toX + stepX * tile.x);
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y = static_cast<int>(toY + stepY * tile.y);
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}
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void CMinimapInstance::blitTileWithColor(const SDL_Color &color, const int3 &tile, SDL_Surface *to, int toX, int toY)
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{
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//coordinates of rectangle on minimap representing this tile
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// begin - first to blit, end - first NOT to blit
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int xBegin, yBegin, xEnd, yEnd;
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tileToPixels (tile, xBegin, yBegin, toX, toY);
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tileToPixels (int3 (tile.x + 1, tile.y + 1, tile.z), xEnd, yEnd, toX, toY);
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for (int y=yBegin; y<yEnd; y++)
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{
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Uint8 *ptr = (Uint8*)to->pixels + y * to->pitch + xBegin * minimap->format->BytesPerPixel;
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for (int x=xBegin; x<xEnd; x++)
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ColorPutter<4, 1>::PutColor(ptr, color);
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}
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}
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void CMinimapInstance::refreshTile(const int3 &tile)
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{
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blitTileWithColor(getTileColor(int3(tile.x, tile.y, level)), tile, minimap, 0, 0);
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}
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void CMinimapInstance::drawScaled(int level)
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{
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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//size of one map tile on our minimap
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double stepX = double(pos.w) / mapSizes.x;
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double stepY = double(pos.h) / mapSizes.y;
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double currY = 0;
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for (int y=0; y<mapSizes.y; y++, currY += stepY)
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{
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double currX = 0;
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for (int x=0; x<mapSizes.x; x++, currX += stepX)
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{
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const SDL_Color &color = getTileColor(int3(x,y,level));
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//coordinates of rectangle on minimap representing this tile
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// begin - first to blit, end - first NOT to blit
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int xBegin = static_cast<int>(currX);
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int yBegin = static_cast<int>(currY);
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int xEnd = static_cast<int>(currX + stepX);
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int yEnd = static_cast<int>(currY + stepY);
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for (int y=yBegin; y<yEnd; y++)
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{
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Uint8 *ptr = (Uint8*)minimap->pixels + y * minimap->pitch + xBegin * minimap->format->BytesPerPixel;
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for (int x=xBegin; x<xEnd; x++)
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ColorPutter<4, 1>::PutColor(ptr, color);
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}
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}
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}
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}
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CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
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parent(Parent),
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minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
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level(Level)
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{
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pos.w = parent->pos.w;
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pos.h = parent->pos.h;
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drawScaled(level);
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}
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CMinimapInstance::~CMinimapInstance()
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{
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SDL_FreeSurface(minimap);
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}
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void CMinimapInstance::showAll(SDL_Surface * to)
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{
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blitAtLoc(minimap, 0, 0, to);
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//draw heroes
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std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
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for(auto & hero : heroes)
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{
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int3 position = hero->visitablePos();
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if(position.z == level)
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{
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const SDL_Color & color = graphics->playerColors[hero->getOwner().getNum()];
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blitTileWithColor(color, position, to, pos.x, pos.y);
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}
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}
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}
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std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
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{
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std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > ret;
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for(const auto & terrain : CGI->terrainTypeHandler->terrains())
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{
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SDL_Color normal =
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{
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ui8(terrain.minimapUnblocked[0]),
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ui8(terrain.minimapUnblocked[1]),
|
|
ui8(terrain.minimapUnblocked[2]),
|
|
ui8(255)
|
|
};
|
|
|
|
SDL_Color blocked =
|
|
{
|
|
ui8(terrain.minimapBlocked[0]),
|
|
ui8(terrain.minimapBlocked[1]),
|
|
ui8(terrain.minimapBlocked[2]),
|
|
ui8(255)
|
|
};
|
|
|
|
ret[terrain.id] = std::make_pair(normal, blocked);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
CMinimap::CMinimap(const Rect & position)
|
|
: CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
|
|
level(0),
|
|
colors(loadColors())
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
pos.w = position.w;
|
|
pos.h = position.h;
|
|
|
|
aiShield = std::make_shared<CPicture>("AIShield");
|
|
aiShield->disable();
|
|
}
|
|
|
|
int3 CMinimap::translateMousePosition()
|
|
{
|
|
// 0 = top-left corner, 1 = bottom-right corner
|
|
double dx = double(GH.current->motion.x - pos.x) / pos.w;
|
|
double dy = double(GH.current->motion.y - pos.y) / pos.h;
|
|
|
|
int3 mapSizes = LOCPLINT->cb->getMapSize();
|
|
|
|
int3 tile ((si32)(mapSizes.x * dx), (si32)(mapSizes.y * dy), level);
|
|
return tile;
|
|
}
|
|
|
|
void CMinimap::moveAdvMapSelection()
|
|
{
|
|
int3 newLocation = translateMousePosition();
|
|
adventureInt->centerOn(newLocation);
|
|
|
|
if (!(adventureInt->active & GENERAL))
|
|
GH.totalRedraw(); //redraw this as well as inactive adventure map
|
|
else
|
|
redraw();//redraw only this
|
|
}
|
|
|
|
void CMinimap::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
moveAdvMapSelection();
|
|
}
|
|
|
|
void CMinimap::clickRight(tribool down, bool previousState)
|
|
{
|
|
adventureInt->handleRightClick(CGI->generaltexth->zelp[291].second, down);
|
|
}
|
|
|
|
void CMinimap::hover(bool on)
|
|
{
|
|
if(on)
|
|
GH.statusbar->write(CGI->generaltexth->zelp[291].first);
|
|
else
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
void CMinimap::mouseMoved(const SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
if(mouseState(EIntObjMouseBtnType::LEFT))
|
|
moveAdvMapSelection();
|
|
}
|
|
|
|
void CMinimap::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
if(minimap)
|
|
{
|
|
int3 mapSizes = LOCPLINT->cb->getMapSize();
|
|
int3 tileCountOnScreen = adventureInt->terrain.tileCountOnScreen();
|
|
|
|
//draw radar
|
|
SDL_Rect oldClip;
|
|
SDL_Rect radar =
|
|
{
|
|
si16(adventureInt->position.x * pos.w / mapSizes.x + pos.x),
|
|
si16(adventureInt->position.y * pos.h / mapSizes.y + pos.y),
|
|
ui16(tileCountOnScreen.x * pos.w / mapSizes.x),
|
|
ui16(tileCountOnScreen.y * pos.h / mapSizes.y)
|
|
};
|
|
|
|
if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
|
|
{
|
|
// adjusts radar so that it doesn't go out of map in world view mode (since there's no frame)
|
|
radar.x = std::min<int>(std::max(pos.x, radar.x), pos.x + pos.w - radar.w);
|
|
radar.y = std::min<int>(std::max(pos.y, radar.y), pos.y + pos.h - radar.h);
|
|
|
|
if(radar.x < pos.x && radar.y < pos.y)
|
|
return; // whole map is visible at once, no point in redrawing border
|
|
}
|
|
|
|
SDL_GetClipRect(to, &oldClip);
|
|
SDL_SetClipRect(to, &pos);
|
|
CSDL_Ext::drawDashedBorder(to, radar, int3(255,75,125));
|
|
SDL_SetClipRect(to, &oldClip);
|
|
}
|
|
}
|
|
|
|
void CMinimap::update()
|
|
{
|
|
if(aiShield->recActions & UPDATE) //AI turn is going on. There is no need to update minimap
|
|
return;
|
|
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
minimap = std::make_shared<CMinimapInstance>(this, level);
|
|
redraw();
|
|
}
|
|
|
|
void CMinimap::setLevel(int newLevel)
|
|
{
|
|
level = newLevel;
|
|
update();
|
|
}
|
|
|
|
void CMinimap::setAIRadar(bool on)
|
|
{
|
|
if(on)
|
|
{
|
|
aiShield->enable();
|
|
minimap.reset();
|
|
}
|
|
else
|
|
{
|
|
aiShield->disable();
|
|
update();
|
|
}
|
|
// this my happen during AI turn when this interface is inactive
|
|
// force redraw in order to properly update interface
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
void CMinimap::hideTile(const int3 &pos)
|
|
{
|
|
if(minimap)
|
|
minimap->refreshTile(pos);
|
|
}
|
|
|
|
void CMinimap::showTile(const int3 &pos)
|
|
{
|
|
if(minimap)
|
|
minimap->refreshTile(pos);
|
|
}
|
|
|
|
CInfoBar::CVisibleInfo::CVisibleInfo()
|
|
: CIntObject(0, Point(8, 12))
|
|
{
|
|
}
|
|
|
|
void CInfoBar::CVisibleInfo::show(SDL_Surface * to)
|
|
{
|
|
CIntObject::show(to);
|
|
for(auto object : forceRefresh)
|
|
object->showAll(to);
|
|
}
|
|
|
|
CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
|
|
{
|
|
}
|
|
|
|
CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
background = std::make_shared<CPicture>("ADSTATHR");
|
|
heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
|
|
}
|
|
|
|
CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
background = std::make_shared<CPicture>("ADSTATCS");
|
|
townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
|
|
}
|
|
|
|
CInfoBar::VisibleDateInfo::VisibleDateInfo()
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE);
|
|
|
|
std::string labelText;
|
|
if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
|
|
labelText = CGI->generaltexth->allTexts[63] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK));
|
|
else
|
|
labelText = CGI->generaltexth->allTexts[64] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
|
|
|
|
label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
|
|
|
|
forceRefresh.push_back(label);
|
|
}
|
|
|
|
std::string CInfoBar::VisibleDateInfo::getNewDayName()
|
|
{
|
|
if(LOCPLINT->cb->getDate(Date::DAY) == 1)
|
|
return "NEWDAY";
|
|
|
|
if(LOCPLINT->cb->getDate(Date::DAY) != 1)
|
|
return "NEWDAY";
|
|
|
|
switch(LOCPLINT->cb->getDate(Date::WEEK))
|
|
{
|
|
case 1:
|
|
return "NEWWEEK1";
|
|
case 2:
|
|
return "NEWWEEK2";
|
|
case 3:
|
|
return "NEWWEEK3";
|
|
case 4:
|
|
return "NEWWEEK4";
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
background = std::make_shared<CPicture>("ADSTATNX");
|
|
banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
|
|
sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND");
|
|
glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 40);
|
|
}
|
|
|
|
CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
//get amount of halls of each level
|
|
std::vector<int> halls(4, 0);
|
|
for(auto town : LOCPLINT->towns)
|
|
{
|
|
int hallLevel = town->hallLevel();
|
|
//negative value means no village hall, unlikely but possible
|
|
if(hallLevel >= 0)
|
|
halls.at(hallLevel)++;
|
|
}
|
|
|
|
std::vector<PlayerColor> allies, enemies;
|
|
|
|
//generate list of allies and enemies
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
{
|
|
if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
|
|
{
|
|
if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
|
|
allies.push_back(PlayerColor(i));
|
|
else
|
|
enemies.push_back(PlayerColor(i));
|
|
}
|
|
}
|
|
|
|
//generate widgets
|
|
background = std::make_shared<CPicture>("ADSTATIN");
|
|
allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
|
|
enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
|
|
|
|
int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
|
|
for(PlayerColor & player : allies)
|
|
{
|
|
auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
|
|
posx += image->pos.w;
|
|
flags.push_back(image);
|
|
}
|
|
|
|
posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
|
|
for(PlayerColor & player : enemies)
|
|
{
|
|
auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
|
|
posx += image->pos.w;
|
|
flags.push_back(image);
|
|
}
|
|
|
|
for(size_t i=0; i<halls.size(); i++)
|
|
{
|
|
hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
|
|
if(halls[i])
|
|
hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
|
|
}
|
|
}
|
|
|
|
CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const Component & compToDisplay, std::string message)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
background = std::make_shared<CPicture>("ADSTATOT", 1);
|
|
|
|
comp = std::make_shared<CComponent>(compToDisplay);
|
|
comp->moveTo(Point(pos.x+47, pos.y+50));
|
|
|
|
text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
}
|
|
|
|
void CInfoBar::playNewDaySound()
|
|
{
|
|
if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
|
|
CCS->soundh->playSound(soundBase::newDay);
|
|
else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
|
|
CCS->soundh->playSound(soundBase::newWeek);
|
|
else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
|
|
CCS->soundh->playSound(soundBase::newMonth);
|
|
else
|
|
CCS->soundh->playSound(soundBase::newDay);
|
|
}
|
|
|
|
void CInfoBar::reset()
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
state = EMPTY;
|
|
visibleInfo = std::make_shared<EmptyVisibleInfo>();
|
|
}
|
|
|
|
void CInfoBar::showSelection()
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
if(adventureInt->selection)
|
|
{
|
|
if(auto hero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
|
|
{
|
|
showHeroSelection(hero);
|
|
return;
|
|
}
|
|
else if(auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection))
|
|
{
|
|
showTownSelection(town);
|
|
return;
|
|
}
|
|
}
|
|
showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
|
|
}
|
|
|
|
void CInfoBar::tick()
|
|
{
|
|
removeUsedEvents(TIME);
|
|
if(GH.topInt() == adventureInt)
|
|
showSelection();
|
|
}
|
|
|
|
void CInfoBar::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
{
|
|
if(state == HERO || state == TOWN)
|
|
showGameStatus();
|
|
else if(state == GAME)
|
|
showDate();
|
|
else
|
|
showSelection();
|
|
}
|
|
}
|
|
|
|
void CInfoBar::clickRight(tribool down, bool previousState)
|
|
{
|
|
adventureInt->handleRightClick(CGI->generaltexth->allTexts[109], down);
|
|
}
|
|
|
|
void CInfoBar::hover(bool on)
|
|
{
|
|
if(on)
|
|
GH.statusbar->write(CGI->generaltexth->zelp[292].first);
|
|
else
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
CInfoBar::CInfoBar(const Rect & position)
|
|
: CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
|
|
state(EMPTY)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
pos.w = position.w;
|
|
pos.h = position.h;
|
|
reset();
|
|
}
|
|
|
|
void CInfoBar::showDate()
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
playNewDaySound();
|
|
state = DATE;
|
|
visibleInfo = std::make_shared<VisibleDateInfo>();
|
|
setTimer(3000);
|
|
redraw();
|
|
}
|
|
|
|
void CInfoBar::showComponent(const Component & comp, std::string message)
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
state = COMPONENT;
|
|
visibleInfo = std::make_shared<VisibleComponentInfo>(comp, message);
|
|
setTimer(3000);
|
|
redraw();
|
|
}
|
|
|
|
void CInfoBar::startEnemyTurn(PlayerColor color)
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
state = AITURN;
|
|
visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
|
|
redraw();
|
|
}
|
|
|
|
void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
if(!hero)
|
|
{
|
|
reset();
|
|
}
|
|
else
|
|
{
|
|
state = HERO;
|
|
visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void CInfoBar::showTownSelection(const CGTownInstance * town)
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
if(!town)
|
|
{
|
|
reset();
|
|
}
|
|
else
|
|
{
|
|
state = TOWN;
|
|
visibleInfo = std::make_shared<VisibleTownInfo>(town);
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void CInfoBar::showGameStatus()
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
state = GAME;
|
|
visibleInfo = std::make_shared<VisibleGameStatusInfo>();
|
|
setTimer(3000);
|
|
redraw();
|
|
}
|
|
|
|
CInGameConsole::CInGameConsole()
|
|
: CIntObject(KEYBOARD | TEXTINPUT),
|
|
prevEntDisp(-1),
|
|
defaultTimeout(10000),
|
|
maxDisplayedTexts(10)
|
|
{
|
|
}
|
|
|
|
void CInGameConsole::show(SDL_Surface * to)
|
|
{
|
|
int number = 0;
|
|
|
|
std::vector<std::list< std::pair< std::string, Uint32 > >::iterator> toDel;
|
|
|
|
boost::unique_lock<boost::mutex> lock(texts_mx);
|
|
for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
|
|
{
|
|
Point leftBottomCorner(0, screen->h);
|
|
if(LOCPLINT->battleInt)
|
|
{
|
|
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
|
|
}
|
|
graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
|
|
Point(leftBottomCorner.x + 50, leftBottomCorner.y - (int)texts.size() * 20 - 80 + number*20));
|
|
|
|
if((int)(SDL_GetTicks() - it->second) > defaultTimeout)
|
|
{
|
|
toDel.push_back(it);
|
|
}
|
|
}
|
|
|
|
for(auto & elem : toDel)
|
|
{
|
|
texts.erase(elem);
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::print(const std::string &txt)
|
|
{
|
|
boost::unique_lock<boost::mutex> lock(texts_mx);
|
|
int lineLen = conf.go()->ac.outputLineLength;
|
|
|
|
if(txt.size() < lineLen)
|
|
{
|
|
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
|
|
if(texts.size() > maxDisplayedTexts)
|
|
{
|
|
texts.pop_front();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
assert(lineLen);
|
|
for(int g=0; g<txt.size() / lineLen + 1; ++g)
|
|
{
|
|
std::string part = txt.substr(g * lineLen, lineLen);
|
|
if(part.size() == 0)
|
|
break;
|
|
|
|
texts.push_back(std::make_pair(part, SDL_GetTicks()));
|
|
if(texts.size() > maxDisplayedTexts)
|
|
{
|
|
texts.pop_front();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.type != SDL_KEYDOWN) return;
|
|
|
|
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
|
|
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_TAB:
|
|
case SDLK_ESCAPE:
|
|
{
|
|
if(captureAllKeys)
|
|
{
|
|
endEnteringText(false);
|
|
}
|
|
else if(SDLK_TAB == key.keysym.sym)
|
|
{
|
|
startEnteringText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_RETURN: //enter key
|
|
{
|
|
if(enteredText.size() > 0 && captureAllKeys)
|
|
{
|
|
endEnteringText(true);
|
|
CCS->soundh->playSound("CHAT");
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_BACKSPACE:
|
|
{
|
|
if(enteredText.size() > 1)
|
|
{
|
|
Unicode::trimRight(enteredText,2);
|
|
enteredText += '_';
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_UP: //up arrow
|
|
{
|
|
if(previouslyEntered.size() == 0)
|
|
break;
|
|
|
|
if(prevEntDisp == -1)
|
|
{
|
|
prevEntDisp = static_cast<int>(previouslyEntered.size() - 1);
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
else if( prevEntDisp > 0)
|
|
{
|
|
--prevEntDisp;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_DOWN: //down arrow
|
|
{
|
|
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
|
|
{
|
|
++prevEntDisp;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
|
|
{
|
|
prevEntDisp = -1;
|
|
enteredText = "_";
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::textInputed(const SDL_TextInputEvent & event)
|
|
{
|
|
if(!captureAllKeys || enteredText.size() == 0)
|
|
return;
|
|
enteredText.resize(enteredText.size()-1);
|
|
|
|
enteredText += event.text;
|
|
enteredText += "_";
|
|
|
|
refreshEnteredText();
|
|
}
|
|
|
|
void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
|
|
{
|
|
//do nothing here
|
|
}
|
|
|
|
void CInGameConsole::startEnteringText()
|
|
{
|
|
if (!active)
|
|
return;
|
|
|
|
if (captureAllKeys)
|
|
return;
|
|
|
|
assert(GH.statusbar);
|
|
assert(currentStatusBar.expired());//effectively, nullptr check
|
|
|
|
currentStatusBar = GH.statusbar;
|
|
|
|
captureAllKeys = true;
|
|
enteredText = "_";
|
|
|
|
GH.statusbar->setEnteringMode(true);
|
|
GH.statusbar->setEnteredText(enteredText);
|
|
}
|
|
|
|
void CInGameConsole::endEnteringText(bool printEnteredText)
|
|
{
|
|
captureAllKeys = false;
|
|
prevEntDisp = -1;
|
|
if(printEnteredText)
|
|
{
|
|
std::string txt = enteredText.substr(0, enteredText.size()-1);
|
|
LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection());
|
|
previouslyEntered.push_back(txt);
|
|
}
|
|
enteredText.clear();
|
|
|
|
auto statusbar = currentStatusBar.lock();
|
|
assert(statusbar);
|
|
|
|
if (statusbar)
|
|
statusbar->setEnteringMode(false);
|
|
|
|
currentStatusBar.reset();
|
|
}
|
|
|
|
void CInGameConsole::refreshEnteredText()
|
|
{
|
|
auto statusbar = currentStatusBar.lock();
|
|
assert(statusbar);
|
|
|
|
if (statusbar)
|
|
statusbar->setEnteredText(enteredText);
|
|
}
|
|
|
|
CAdvMapPanel::CAdvMapPanel(SDL_Surface * bg, Point position)
|
|
: CIntObject(),
|
|
background(bg)
|
|
{
|
|
defActions = 255;
|
|
recActions = 255;
|
|
pos.x += position.x;
|
|
pos.y += position.y;
|
|
if (bg)
|
|
{
|
|
pos.w = bg->w;
|
|
pos.h = bg->h;
|
|
}
|
|
}
|
|
|
|
CAdvMapPanel::~CAdvMapPanel()
|
|
{
|
|
if (background)
|
|
SDL_FreeSurface(background);
|
|
}
|
|
|
|
void CAdvMapPanel::addChildColorableButton(std::shared_ptr<CButton> button)
|
|
{
|
|
colorableButtons.push_back(button);
|
|
addChildToPanel(button, ACTIVATE | DEACTIVATE);
|
|
}
|
|
|
|
void CAdvMapPanel::setPlayerColor(const PlayerColor & clr)
|
|
{
|
|
for(auto & button : colorableButtons)
|
|
{
|
|
button->setPlayerColor(clr);
|
|
}
|
|
}
|
|
|
|
void CAdvMapPanel::showAll(SDL_Surface * to)
|
|
{
|
|
if(background)
|
|
blitAt(background, pos.x, pos.y, to);
|
|
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CAdvMapPanel::addChildToPanel(std::shared_ptr<CIntObject> obj, ui8 actions)
|
|
{
|
|
otherObjects.push_back(obj);
|
|
obj->recActions |= actions | SHOWALL;
|
|
obj->recActions &= ~DISPOSE;
|
|
addChild(obj.get(), false);
|
|
}
|
|
|
|
CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(std::shared_ptr<CAnimation> _icons, SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color)
|
|
: CAdvMapPanel(bg, position), icons(_icons)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
int fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0;
|
|
|
|
if(fillerHeight > 0)
|
|
{
|
|
backgroundFiller = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, pos.h, pos.w, fillerHeight));
|
|
}
|
|
}
|
|
|
|
CAdvMapWorldViewPanel::~CAdvMapWorldViewPanel() = default;
|
|
|
|
void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor & color, int indexOffset)
|
|
{
|
|
assert(iconsData.size() == currentIcons.size());
|
|
|
|
for(size_t idx = 0; idx < iconsData.size(); idx++)
|
|
{
|
|
const auto & data = iconsData.at(idx);
|
|
currentIcons[idx]->setFrame(data.first + indexOffset);
|
|
}
|
|
}
|
|
|
|
void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, int indexOffset)
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
iconsData.push_back(data);
|
|
currentIcons.push_back(std::make_shared<CAnimImage>(icons, data.first + indexOffset, 0, data.second.x, data.second.y));
|
|
}
|