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This fixes several issues with compatibility with C++20. C++23 was also tested, but apparently it does not have any additional breaking changes compared to C++20 (or we don't have those). VCMI still uses C++17 as before - goal is only to make potential transition easier. There were 2 cases that are deprecated in C++20 that we use: - Floating point operations on enums are deprecated - `this` can no longer be captured when using default capture by value `[=]` Both of those should now be replaced with code that works fine in both C+ +17 and in C++20 mode
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/*
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* CScenarioInfoScreen.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CScenarioInfoScreen.h"
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#include "OptionsTab.h"
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#include "../CPlayerInterface.h"
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#include "../GameEngine.h"
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#include "../GameInstance.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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#include "../../CCallback.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
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#include "../../lib/GameLibrary.h"
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CScenarioInfoScreen::CScenarioInfoScreen()
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{
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OBJECT_CONSTRUCTION;
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pos.w = 800;
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pos.h = 600;
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pos = center();
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localSi = new StartInfo(*GAME->interface()->cb->getStartInfo());
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localMi = new CMapInfo();
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localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*GAME->interface()->cb->getMapHeader()));
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screenType = ESelectionScreen::scenarioInfo;
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card = std::make_shared<InfoCard>();
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opt = std::make_shared<OptionsTab>();
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opt->recActions = UPDATE | SHOWALL;
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opt->recreate();
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card->changeSelection();
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card->iconDifficulty->setSelected(getCurrentDifficulty());
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buttonBack = std::make_shared<CButton>(Point(584, 535), AnimationPath::builtin("SCNRBACK.DEF"), LIBRARY->generaltexth->zelp[105], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
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}
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CScenarioInfoScreen::~CScenarioInfoScreen()
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{
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vstd::clear_pointer(localSi);
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vstd::clear_pointer(localMi);
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}
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const CMapInfo * CScenarioInfoScreen::getMapInfo()
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{
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return localMi;
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}
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const StartInfo * CScenarioInfoScreen::getStartInfo()
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{
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return localSi;
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}
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