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202 lines
7.5 KiB
C++
202 lines
7.5 KiB
C++
/*
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* AdventureOptionsTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AdventureOptionsTab.h"
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#include "../../eventsSDL/InputHandler.h"
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#include "../../../lib/filesystem/ResourcePath.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../widgets/Buttons.h"
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#include "../../widgets/TextControls.h"
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#include "../../widgets/Images.h"
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#include "CConfigHandler.h"
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static void setBoolSetting(std::string group, std::string field, bool value)
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{
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Settings fullscreen = settings.write[group][field];
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fullscreen->Bool() = value;
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}
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static void setIntSetting(std::string group, std::string field, int value)
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{
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Settings entry = settings.write[group][field];
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entry->Float() = value;
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}
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AdventureOptionsTab::AdventureOptionsTab()
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: InterfaceObjectConfigurable()
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{
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OBJECT_CONSTRUCTION;
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setRedrawParent(true);
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addConditional("touchscreen", GH.input().getCurrentInputMode() == InputMode::TOUCH);
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addConditional("keyboardMouse", GH.input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE);
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addConditional("controller", GH.input().getCurrentInputMode() == InputMode::CONTROLLER);
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#ifdef VCMI_MOBILE
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addConditional("mobile", true);
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addConditional("desktop", false);
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#else
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addConditional("mobile", false);
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addConditional("desktop", true);
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#endif
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const JsonNode config(JsonPath::builtin("config/widgets/settings/adventureOptionsTab.json"));
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addCallback("playerHeroSpeedChanged", [this](int value)
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{
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auto targetLabel = widget<CLabel>("heroSpeedValueLabel");
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if (targetLabel)
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{
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if (value <= 0)
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{
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targetLabel->setText("-");
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}
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else
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{
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int valuePercentage = 100 * 100 / value;
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targetLabel->setText(std::to_string(valuePercentage) + "%");
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}
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}
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setIntSetting("adventure", "heroMoveTime", value);
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});
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addCallback("enemyHeroSpeedChanged", [this](int value)
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{
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auto targetLabel = widget<CLabel>("enemySpeedValueLabel");
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if (targetLabel)
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{
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if (value <= 0)
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{
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targetLabel->setText("-");
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}
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else
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{
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int valuePercentage = 100 * 100 / value;
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targetLabel->setText(std::to_string(valuePercentage) + "%");
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}
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}
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setIntSetting("adventure", "enemyMoveTime", value);
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});
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addCallback("mapScrollSpeedChanged", [this](int value)
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{
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auto targetLabel = widget<CLabel>("mapScrollingValueLabel");
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int valuePercentage = 100 * value / 1200; // H3 max value is "1200", displaying it to be 100%
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if (targetLabel)
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targetLabel->setText(std::to_string(valuePercentage) + "%");
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return setIntSetting("adventure", "scrollSpeedPixels", value);
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});
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addCallback("heroReminderChanged", [](bool value)
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{
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return setBoolSetting("adventure", "heroReminder", value);
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});
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addCallback("quickCombatChanged", [](bool value)
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{
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return setBoolSetting("adventure", "quickCombat", value);
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});
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//settings that do not belong to base game:
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addCallback("numericQuantitiesChanged", [](bool value)
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{
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return setBoolSetting("gameTweaks", "numericCreaturesQuantities", value);
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});
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addCallback("forceMovementInfoChanged", [](bool value)
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{
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return setBoolSetting("gameTweaks", "forceMovementInfo", value);
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});
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addCallback("showGridChanged", [](bool value)
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{
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return setBoolSetting("gameTweaks", "showGrid", value);
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});
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addCallback("infoBarPickChanged", [](bool value)
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{
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return setBoolSetting("gameTweaks", "infoBarPick", value);
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});
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addCallback("borderScrollChanged", [](bool value)
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{
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return setBoolSetting("adventure", "borderScroll", value);
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});
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addCallback("infoBarCreatureManagementChanged", [](bool value)
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{
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return setBoolSetting("gameTweaks", "infoBarCreatureManagement", value);
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});
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addCallback("leftButtonDragChanged", [](bool value)
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{
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return setBoolSetting("adventure", "leftButtonDrag", value);
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});
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addCallback("rightButtonDragChanged", [](bool value)
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{
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return setBoolSetting("adventure", "rightButtonDrag", value);
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});
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addCallback("smoothDraggingChanged", [](bool value)
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{
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return setBoolSetting("adventure", "smoothDragging", value);
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});
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addCallback("skipAdventureMapAnimationsChanged", [](bool value)
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{
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return setBoolSetting("gameTweaks", "skipAdventureMapAnimations", value);
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});
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addCallback("hideBackgroundChanged", [](bool value)
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{
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return setBoolSetting("adventure", "hideBackground", value);
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});
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build(config);
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std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
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playerHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["heroMoveTime"].Float()));
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std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
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enemyHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["enemyMoveTime"].Float()));
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std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
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mapScrollSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["scrollSpeedPixels"].Float()));
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std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
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heroReminderCheckbox->setSelected(settings["adventure"]["heroReminder"].Bool());
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std::shared_ptr<CToggleButton> quickCombatCheckbox = widget<CToggleButton>("quickCombatCheckbox");
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quickCombatCheckbox->setSelected(settings["adventure"]["quickCombat"].Bool());
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std::shared_ptr<CToggleButton> numericQuantitiesCheckbox = widget<CToggleButton>("numericQuantitiesCheckbox");
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numericQuantitiesCheckbox->setSelected(settings["gameTweaks"]["numericCreaturesQuantities"].Bool());
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std::shared_ptr<CToggleButton> forceMovementInfoCheckbox = widget<CToggleButton>("forceMovementInfoCheckbox");
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forceMovementInfoCheckbox->setSelected(settings["gameTweaks"]["forceMovementInfo"].Bool());
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std::shared_ptr<CToggleButton> showGridCheckbox = widget<CToggleButton>("showGridCheckbox");
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showGridCheckbox->setSelected(settings["gameTweaks"]["showGrid"].Bool());
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std::shared_ptr<CToggleButton> infoBarPickCheckbox = widget<CToggleButton>("infoBarPickCheckbox");
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infoBarPickCheckbox->setSelected(settings["gameTweaks"]["infoBarPick"].Bool());
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std::shared_ptr<CToggleButton> borderScrollCheckbox = widget<CToggleButton>("borderScrollCheckbox");
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borderScrollCheckbox->setSelected(settings["adventure"]["borderScroll"].Bool());
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std::shared_ptr<CToggleButton> infoBarCreatureManagementCheckbox = widget<CToggleButton>("infoBarCreatureManagementCheckbox");
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infoBarCreatureManagementCheckbox->setSelected(settings["gameTweaks"]["infoBarCreatureManagement"].Bool());
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std::shared_ptr<CToggleButton> leftButtonDragCheckbox = widget<CToggleButton>("leftButtonDragCheckbox");
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if (leftButtonDragCheckbox)
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leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool());
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std::shared_ptr<CToggleButton> rightButtonDragCheckbox = widget<CToggleButton>("rightButtonDragCheckbox");
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if (rightButtonDragCheckbox)
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rightButtonDragCheckbox->setSelected(settings["adventure"]["rightButtonDrag"].Bool());
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std::shared_ptr<CToggleButton> smoothDraggingCheckbox = widget<CToggleButton>("smoothDraggingCheckbox");
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if (smoothDraggingCheckbox)
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smoothDraggingCheckbox->setSelected(settings["adventure"]["smoothDragging"].Bool());
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std::shared_ptr<CToggleButton> skipAdventureMapAnimationsCheckbox = widget<CToggleButton>("skipAdventureMapAnimationsCheckbox");
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skipAdventureMapAnimationsCheckbox->setSelected(settings["gameTweaks"]["skipAdventureMapAnimations"].Bool());
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std::shared_ptr<CToggleButton> hideBackgroundCheckbox = widget<CToggleButton>("hideBackgroundCheckbox");
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hideBackgroundCheckbox->setSelected(settings["adventure"]["hideBackground"].Bool());
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}
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