mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
434371195d
* Don't print JSON in JsonParser::parse() in case of errors
213 lines
5.9 KiB
C++
213 lines
5.9 KiB
C++
/*
|
|
* GlobalLobbyProcessor.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "GlobalLobbyProcessor.h"
|
|
|
|
#include "CVCMIServer.h"
|
|
#include "../lib/CConfigHandler.h"
|
|
#include "../lib/json/JsonUtils.h"
|
|
#include "../lib/VCMI_Lib.h"
|
|
#include "../lib/modding/CModHandler.h"
|
|
#include "../lib/modding/CModInfo.h"
|
|
|
|
GlobalLobbyProcessor::GlobalLobbyProcessor(CVCMIServer & owner)
|
|
: owner(owner)
|
|
{
|
|
logGlobal->info("Connecting to lobby server");
|
|
establishNewConnection();
|
|
}
|
|
|
|
void GlobalLobbyProcessor::establishNewConnection()
|
|
{
|
|
std::string hostname = settings["lobby"]["hostname"].String();
|
|
uint16_t port = settings["lobby"]["port"].Integer();
|
|
owner.getNetworkHandler().connectToRemote(*this, hostname, port);
|
|
}
|
|
|
|
void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
|
|
{
|
|
if (connection == controlConnection)
|
|
{
|
|
owner.setState(EServerState::SHUTDOWN);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
for (auto const & proxy : proxyConnections)
|
|
{
|
|
if (proxy.second != connection)
|
|
continue;
|
|
|
|
if (owner.getState() == EServerState::LOBBY)
|
|
{
|
|
JsonNode message;
|
|
message["type"].String() = "leaveGameRoom";
|
|
message["accountID"].String() = proxy.first;
|
|
|
|
sendMessage(controlConnection, message);
|
|
}
|
|
|
|
proxyConnections.erase(proxy.first);
|
|
|
|
// player disconnected
|
|
owner.onDisconnected(connection, errorMessage);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
|
|
{
|
|
if (connection == controlConnection)
|
|
{
|
|
JsonNode json(message.data(), message.size(), "<lobby network packet>");
|
|
|
|
if(json["type"].String() == "operationFailed")
|
|
return receiveOperationFailed(json);
|
|
|
|
if(json["type"].String() == "serverLoginSuccess")
|
|
return receiveServerLoginSuccess(json);
|
|
|
|
if(json["type"].String() == "accountJoinsRoom")
|
|
return receiveAccountJoinsRoom(json);
|
|
|
|
logGlobal->error("Received unexpected message from lobby server of type '%s' ", json["type"].String());
|
|
}
|
|
else
|
|
{
|
|
// received game message via proxy connection
|
|
owner.onPacketReceived(connection, message);
|
|
}
|
|
}
|
|
|
|
void GlobalLobbyProcessor::receiveOperationFailed(const JsonNode & json)
|
|
{
|
|
logGlobal->info("Lobby: Failed to login into a lobby server!");
|
|
|
|
owner.setState(EServerState::SHUTDOWN);
|
|
}
|
|
|
|
void GlobalLobbyProcessor::receiveServerLoginSuccess(const JsonNode & json)
|
|
{
|
|
// no-op, wait just for any new commands from lobby
|
|
logGlobal->info("Lobby: Successfully connected to lobby server");
|
|
owner.startAcceptingIncomingConnections();
|
|
}
|
|
|
|
void GlobalLobbyProcessor::receiveAccountJoinsRoom(const JsonNode & json)
|
|
{
|
|
std::string accountID = json["accountID"].String();
|
|
|
|
logGlobal->info("Lobby: Account %s will join our room!", accountID);
|
|
assert(proxyConnections.count(accountID) == 0);
|
|
|
|
proxyConnections[accountID] = nullptr;
|
|
establishNewConnection();
|
|
}
|
|
|
|
void GlobalLobbyProcessor::onConnectionFailed(const std::string & errorMessage)
|
|
{
|
|
owner.setState(EServerState::SHUTDOWN);
|
|
}
|
|
|
|
void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
|
|
{
|
|
if (controlConnection == nullptr)
|
|
{
|
|
controlConnection = connection;
|
|
logGlobal->info("Connection to lobby server established");
|
|
|
|
JsonNode toSend;
|
|
toSend["type"].String() = "serverLogin";
|
|
toSend["gameRoomID"].String() = owner.uuid;
|
|
toSend["accountID"].String() = getHostAccountID();
|
|
toSend["accountCookie"].String() = getHostAccountCookie();
|
|
toSend["version"].String() = VCMI_VERSION_STRING;
|
|
toSend["mods"] = getHostModList();
|
|
|
|
sendMessage(connection, toSend);
|
|
}
|
|
else
|
|
{
|
|
// Proxy connection for a player
|
|
std::string guestAccountID;
|
|
for (auto const & proxies : proxyConnections)
|
|
if (proxies.second == nullptr)
|
|
guestAccountID = proxies.first;
|
|
|
|
JsonNode toSend;
|
|
toSend["type"].String() = "serverProxyLogin";
|
|
toSend["gameRoomID"].String() = owner.uuid;
|
|
toSend["guestAccountID"].String() = guestAccountID;
|
|
toSend["accountCookie"].String() = getHostAccountCookie();
|
|
|
|
sendMessage(connection, toSend);
|
|
|
|
proxyConnections[guestAccountID] = connection;
|
|
owner.onNewConnection(connection);
|
|
}
|
|
}
|
|
|
|
JsonNode GlobalLobbyProcessor::getHostModList() const
|
|
{
|
|
ModCompatibilityInfo info;
|
|
|
|
for (auto const & modName : VLC->modh->getActiveMods())
|
|
{
|
|
if(VLC->modh->getModInfo(modName).checkModGameplayAffecting())
|
|
info[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
|
|
}
|
|
|
|
return ModVerificationInfo::jsonSerializeList(info);
|
|
}
|
|
|
|
void GlobalLobbyProcessor::sendGameStarted()
|
|
{
|
|
JsonNode toSend;
|
|
toSend["type"].String() = "gameStarted";
|
|
sendMessage(controlConnection, toSend);
|
|
}
|
|
|
|
void GlobalLobbyProcessor::sendChangeRoomDescription(const std::string & description)
|
|
{
|
|
JsonNode toSend;
|
|
toSend["type"].String() = "changeRoomDescription";
|
|
toSend["description"].String() = description;
|
|
|
|
sendMessage(controlConnection, toSend);
|
|
}
|
|
|
|
void GlobalLobbyProcessor::sendMessage(const NetworkConnectionPtr & targetConnection, const JsonNode & toSend)
|
|
{
|
|
assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
|
|
targetConnection->sendPacket(toSend.toBytes());
|
|
}
|
|
|
|
//FIXME: consider whether these methods should be replaced with some other way to define our account ID / account cookie
|
|
static const std::string & getServerHost()
|
|
{
|
|
return settings["lobby"]["hostname"].String();
|
|
}
|
|
|
|
const std::string & GlobalLobbyProcessor::getHostAccountID() const
|
|
{
|
|
return persistentStorage["lobby"][getServerHost()]["accountID"].String();
|
|
}
|
|
|
|
const std::string & GlobalLobbyProcessor::getHostAccountCookie() const
|
|
{
|
|
return persistentStorage["lobby"][getServerHost()]["accountCookie"].String();
|
|
}
|
|
|
|
const std::string & GlobalLobbyProcessor::getHostAccountDisplayName() const
|
|
{
|
|
return persistentStorage["lobby"][getServerHost()]["displayName"].String();
|
|
}
|