mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
ec6342d9a7
Started making support for Black Market / Artifact merchant.
727 lines
23 KiB
C++
727 lines
23 KiB
C++
#define VCMI_DLL
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#include "../stdafx.h"
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#include "CArtHandler.h"
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#include "CLodHandler.h"
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#include "CGeneralTextHandler.h"
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#include <boost/bind.hpp>
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#include <boost/foreach.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/foreach.hpp>
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#include "../lib/VCMI_Lib.h"
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extern CLodHandler *bitmaph;
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using namespace boost::assign;
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/*
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* CArtHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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const std::string & CArtifact::Name() const
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{
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if(name.size())
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return name;
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else
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return VLC->generaltexth->artifNames[id];
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}
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const std::string & CArtifact::Description() const
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{
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if(description.size())
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return description;
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else
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return VLC->generaltexth->artifDescriptions[id];
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}
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bool CArtifact::isBig () const
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{
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return VLC->arth->isBigArtifact(id);
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}
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/**
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* Checks whether the artifact fits at a given slot.
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* @param artifWorn A hero's set of worn artifacts.
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*/
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bool CArtifact::fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slotID) const
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{
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if (!vstd::contains(possibleSlots, slotID))
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return false;
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// Can't put an artifact in a locked slot.
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std::map<ui16, ui32>::const_iterator it = artifWorn.find(slotID);
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if (it != artifWorn.end() && it->second == 145)
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return false;
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// Check if a combination artifact fits.
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// TODO: Might want a more general algorithm?
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// Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
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if (constituents != NULL) {
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std::map<ui16, ui32> tempArtifWorn = artifWorn;
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const ui16 ringSlots[] = {6, 7};
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const ui16 miscSlots[] = {9, 10, 11, 12, 18};
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int rings = 0;
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int misc = 0;
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VLC->arth->unequipArtifact(tempArtifWorn, slotID);
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BOOST_FOREACH(ui32 constituentID, *constituents)
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{
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const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
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const int slot = constituent.possibleSlots[0];
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if (slot == 6 || slot == 7)
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rings++;
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else if (slot >= 9 && slot <= 12 || slot == 18)
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misc++;
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else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
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return false;
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}
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// Ensure enough ring slots are free
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for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++) {
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if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
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rings--;
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}
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if (rings > 0)
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return false;
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// Ensure enough misc slots are free.
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for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++) {
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if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
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misc--;
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}
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if (misc > 0)
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return false;
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}
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return true;
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}
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bool CArtifact::canBeAssembledTo (const std::map<ui16, ui32> &artifWorn, ui32 artifactID) const
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{
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if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
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return false;
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const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
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assert(artifact.constituents);
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BOOST_FOREACH(ui32 constituentID, *artifact.constituents) {
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bool found = false;
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for (std::map<ui16, ui32>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it) {
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if (it->second == constituentID) {
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found = true;
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break;
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}
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}
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if (!found)
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return false;
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}
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return true;
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}
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/**
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* Adds all the bonuses of this artifact, including possible constituents, to
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* a bonus list.
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*/
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void CArtifact::addBonusesTo (BonusList *otherBonuses) const
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{
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for(std::list<Bonus>::const_iterator i = bonuses.begin(); i != bonuses.end(); i++)
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otherBonuses->push_back(*i);
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if (constituents != NULL) {
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BOOST_FOREACH(ui32 artifactID, *constituents)
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{
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VLC->arth->artifacts[artifactID]->addBonusesTo(otherBonuses);
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}
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}
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}
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/**
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* Removes all the bonuses of this artifact, including possible constituents, from
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* a bonus list.
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*/
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void CArtifact::removeBonusesFrom (BonusList *otherBonuses) const
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{
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if (constituents != NULL) {
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BOOST_FOREACH(ui32 artifactID, *constituents) {
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VLC->arth->artifacts[artifactID]->removeBonusesFrom(otherBonuses);
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}
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}
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while (1) {
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std::list<Bonus>::iterator it = std::find_if(otherBonuses->begin(), otherBonuses->end(),boost::bind(Bonus::IsFrom,_1,Bonus::ARTIFACT,id));
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if (it != otherBonuses->end())
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otherBonuses->erase(it);
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else
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break;
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}
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}
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CArtHandler::CArtHandler()
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{
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VLC->arth = this;
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// War machines are the default big artifacts.
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for (ui32 i = 3; i <= 6; i++)
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bigArtifacts.insert(i);
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}
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CArtHandler::~CArtHandler()
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{
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for (std::vector<CArtifact*>::iterator it = artifacts.begin(); it != artifacts.end(); ++it) {
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delete (*it)->constituents;
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delete (*it)->constituentOf;
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}
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}
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void CArtHandler::loadArtifacts(bool onlyTxt)
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{
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std::vector<ui16> slots;
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slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
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static std::map<char, CArtifact::EartClass> classes =
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map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
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std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
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int it=0;
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for(int i=0; i<2; ++i)
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{
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loadToIt(dump,buf,it,3);
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}
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VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
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VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
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for (int i=0; i<ARTIFACTS_QUANTITY; i++)
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{
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CArtifact *art = new CArtifact;
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CArtifact &nart = *art;
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nart.id=i;
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loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
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loadToIt(pom,buf,it,4);
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nart.price=atoi(pom.c_str());
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for(int j=0;j<slots.size();j++)
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{
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loadToIt(pom,buf,it,4);
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if(pom.size() && pom[0]=='x')
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nart.possibleSlots.push_back(slots[j]);
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}
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loadToIt(pom,buf,it,4);
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nart.aClass = classes[pom[0]];
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//load description and remove quotation marks
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std::string &desc = VLC->generaltexth->artifDescriptions[i];
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loadToIt(desc,buf,it,3);
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if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
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desc = desc.substr(1,desc.size()-2);
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if(onlyTxt)
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continue;
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// Fill in information about combined artifacts. Should perhaps be moved to a config file?
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nart.constituentOf = NULL;
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switch (nart.id)
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{
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case 129: // Angelic Alliance
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 31, 32, 33, 34, 35, 36;
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break;
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case 130: // Cloak of the Undead King
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 54, 55, 56;
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break;
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case 131: // Elixir of Life
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 94, 95, 96;
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break;
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case 132: // Armor of the Damned
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 8, 14, 20, 26;
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break;
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case 133: // Statue of Legion
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 118, 119, 120, 121, 122;
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break;
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case 134: // Power of the Dragon Father
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
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break;
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case 135: // Titan's Thunder
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 12, 18, 24, 30;
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break;
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case 136: // Admiral's Hat
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 71, 123;
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break;
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case 137: // Bow of the Sharpshooter
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 60, 61, 62;
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break;
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case 138: // Wizards' Well
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 73, 74, 75;
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break;
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case 139: // Ring of the Magi
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 76, 77, 78;
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break;
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case 140: // Cornucopia
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 109, 110, 111, 113;
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break;
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// TODO: WoG combinationals
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default:
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nart.constituents = NULL;
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break;
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}
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artifacts.push_back(&nart);
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}
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sortArts();
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if(onlyTxt)
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return;
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addBonuses();
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// Populate reverse mappings of combinational artifacts.
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BOOST_FOREACH(CArtifact *artifact, artifacts)
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{
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if (artifact->constituents != NULL)
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{
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BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
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{
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if (artifacts[constituentID]->constituentOf == NULL)
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artifacts[constituentID]->constituentOf = new std::vector<ui32>();
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artifacts[constituentID]->constituentOf->push_back(artifact->id);
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}
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}
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}
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}
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int CArtHandler::convertMachineID(int id, bool creToArt )
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{
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int dif = 142;
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if(creToArt)
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{
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switch (id)
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{
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case 147:
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dif--;
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break;
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case 148:
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dif++;
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break;
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}
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dif = -dif;
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}
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else
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{
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switch (id)
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{
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case 6:
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dif--;
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break;
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case 5:
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dif++;
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break;
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}
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}
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return id + dif;
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}
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void CArtHandler::sortArts()
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{
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for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
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{
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switch (artifacts[i]->aClass)
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{
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case CArtifact::ART_TREASURE:
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treasures.push_back(artifacts[i]);
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break;
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case CArtifact::ART_MINOR:
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minors.push_back(artifacts[i]);
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break;
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case CArtifact::ART_MAJOR:
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majors.push_back(artifacts[i]);
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break;
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case CArtifact::ART_RELIC:
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relics.push_back(artifacts[i]);
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break;
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}
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}
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}
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void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType )
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{
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Bonus added(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
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added.valType = valType;
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if(type == Bonus::MORALE || Bonus::LUCK)
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added.description = "\n" + artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
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artifacts[aid]->bonuses.push_back(added);
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}
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void CArtHandler::addBonuses()
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{
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#define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
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#define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
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#define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
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#define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
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#define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
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#define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
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#define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
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//Attack bonus artifacts (Weapons)
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ART_PRIM_SKILL(7,0,+2); //Centaur Axe
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ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
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ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
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ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
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ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
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ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
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ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
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//Defense bonus artifacts (Shields)
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ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
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ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
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ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
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ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
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ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
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ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
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ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
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//Knowledge bonus artifacts (Helmets)
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ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
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ART_PRIM_SKILL(20,3,+2); //Skull Helmet
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ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
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ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
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ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
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ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
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ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
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//Spell power bonus artifacts (Armours)
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ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
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ART_PRIM_SKILL(26,2,+2); //Rib Cage
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ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
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ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
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ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
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ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
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ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
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//All primary skills (various)
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ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
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ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
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ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
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ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
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ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
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ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
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//Attack and Defense (various)
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ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
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ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
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ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
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ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
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//Spell power and Knowledge (various)
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ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
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ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
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ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
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ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
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//Luck and morale
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ART_MORALE(45,+1); //Still Eye of the Dragon
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ART_LUCK(45,+1); //Still Eye of the Dragon
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ART_LUCK(46,+1); //Clover of Fortune
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ART_LUCK(47,+1); //Cards of Prophecy
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ART_LUCK(48,+1); //Ladybird of Luck
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ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,50);//sorrow
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,59);//berserk
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,60);//hypnotize
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,61);//forgetfulness
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,62);//blind
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ART_MORALE(50,+1); //Crest of Valor
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ART_MORALE(51,+1); //Glyph of Gallantry
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|
|
giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
|
|
giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
|
|
|
|
//necromancy bonus
|
|
giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5,12);//Amulet of the Undertaker
|
|
giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10,12);//Vampire's Cowl
|
|
giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15,12);//Dead Man's Boots
|
|
|
|
giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
|
|
giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
|
|
giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
|
|
|
|
//archery bonus
|
|
giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5,1);//Bow of Elven Cherrywood
|
|
giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,1);//Bowstring of the Unicorn's Mane
|
|
giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,1);//Angel Feather Arrows
|
|
|
|
//eagle eye bonus
|
|
giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5,11);//Bird of Perception
|
|
giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10,11);//Stoic Watchman
|
|
giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15,11);//Emblem of Cognizance
|
|
|
|
//reducing cost of surrendering
|
|
giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
|
|
giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
|
|
giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
|
|
|
|
giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
|
|
|
|
giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
|
|
giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
|
|
giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
|
|
|
|
giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
|
|
giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
|
|
giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
|
|
|
|
giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
|
|
giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
|
|
giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
|
|
|
|
giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
|
|
giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
|
|
giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
|
|
giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
|
|
|
|
giveArtBonus(83,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
|
|
giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
|
|
giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
|
|
|
|
giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
|
|
giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
|
|
giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
|
|
giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
|
|
|
|
giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
|
|
giveArtBonus(91,Bonus::NO_SHOTING_PENALTY,0);//Golden Bow
|
|
giveArtBonus(92,Bonus::SPELL_IMMUNITY,35);//Sphere of Permanence
|
|
giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
|
|
|
|
giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
|
|
giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
|
|
giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
|
|
|
|
giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
|
|
giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
|
|
giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
|
|
|
|
giveArtBonus(100,Bonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
|
|
giveArtBonus(101,Bonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
|
|
giveArtBonus(102,Bonus::SPELL_IMMUNITY,42);//Pendant of Holiness
|
|
giveArtBonus(103,Bonus::SPELL_IMMUNITY,24);//Pendant of Life
|
|
giveArtBonus(104,Bonus::SPELL_IMMUNITY,25);//Pendant of Death
|
|
giveArtBonus(105,Bonus::SPELL_IMMUNITY,60);//Pendant of Free Will
|
|
giveArtBonus(106,Bonus::SPELL_IMMUNITY,17);//Pendant of Negativity
|
|
giveArtBonus(107,Bonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
|
|
giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
|
|
giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
|
|
|
|
giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
|
|
giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
|
|
giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
|
|
giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
|
|
giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
|
|
giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
|
|
giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
|
|
giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
|
|
giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
|
|
|
|
giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1); //Legs of Legion
|
|
giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2); //Loins of Legion
|
|
giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3); //Torso of Legion
|
|
giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4); //Arms of Legion
|
|
giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5); //Head of Legion
|
|
|
|
//Sea Captain's Hat
|
|
giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
|
|
giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
|
|
giveArtBonus(123,Bonus::SPELL,3,0);
|
|
giveArtBonus(123,Bonus::SPELL,3,1);
|
|
|
|
giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
|
|
giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
|
|
giveArtBonus(126,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
|
|
|
|
//Armageddon's Blade
|
|
giveArtBonus(128, Bonus::SPELL, 3, 26);
|
|
giveArtBonus(128, Bonus::SPELL_IMMUNITY, 26);
|
|
ART_ATTACK_AND_DEFENSE(128, +3);
|
|
ART_PRIM_SKILL(128, 2, +3);
|
|
ART_PRIM_SKILL(128, 3, +6);
|
|
|
|
//Angelic Alliance
|
|
giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
|
|
giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 29); // Prayer
|
|
|
|
//Cloak of the Undead King
|
|
giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
|
|
|
|
//Elixir of Life
|
|
giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
|
|
giveArtBonus(131, Bonus::HP_REGENERATION, +50);
|
|
|
|
//Armor of the Damned
|
|
giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
|
|
giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
|
|
giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
|
|
giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
|
|
|
|
// Statue of Legion - gives only 50% growth
|
|
giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50);
|
|
|
|
//Power of the Dragon Father
|
|
giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4);
|
|
|
|
//Titan's Thunder
|
|
// FIXME: should also add a permanent spell book, somehow.
|
|
giveArtBonus(135, Bonus::SPELL, 3, 57);
|
|
|
|
//Admiral's Hat
|
|
giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
|
|
|
|
//Bow of the Sharpshooter
|
|
giveArtBonus(137, Bonus::NO_SHOTING_PENALTY, 0);
|
|
giveArtBonus(137, Bonus::FREE_SHOOTING, 0);
|
|
|
|
//Wizard's Well
|
|
giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
|
|
|
|
//Ring of the Magi
|
|
giveArtBonus(139, Bonus::SPELL_DURATION, +50);
|
|
|
|
//Cornucopia
|
|
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 1);
|
|
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 3);
|
|
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 4);
|
|
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 5);
|
|
}
|
|
|
|
void CArtHandler::clear()
|
|
{
|
|
BOOST_FOREACH(CArtifact *art, artifacts)
|
|
delete art;
|
|
artifacts.clear();
|
|
|
|
treasures.clear();
|
|
minors.clear();
|
|
majors.clear();
|
|
relics.clear();
|
|
}
|
|
|
|
/**
|
|
* Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
|
|
* Does not test if the operation is legal.
|
|
* @param artifWorn A hero's set of worn artifacts.
|
|
* @param bonuses Optional list of bonuses to update.
|
|
*/
|
|
void CArtHandler::equipArtifact
|
|
(std::map<ui16, ui32> &artifWorn, ui16 slotID, ui32 artifactID, BonusList *bonuses)
|
|
{
|
|
unequipArtifact(artifWorn, slotID, bonuses);
|
|
|
|
const CArtifact &artifact = *artifacts[artifactID];
|
|
|
|
// Add artifact.
|
|
artifWorn[slotID] = artifactID;
|
|
|
|
// Add locks, in reverse order of being removed.
|
|
if (artifact.constituents != NULL)
|
|
{
|
|
bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
|
|
|
|
BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
|
|
{
|
|
const CArtifact &constituent = *artifacts[constituentID];
|
|
|
|
if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
|
|
{
|
|
destConsumed = true;
|
|
}
|
|
else
|
|
{
|
|
BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
|
|
{
|
|
if (!vstd::contains(artifWorn, slot))
|
|
{
|
|
artifWorn[slot] = 145;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bonuses != NULL)
|
|
artifact.addBonusesTo(bonuses);
|
|
}
|
|
|
|
/**
|
|
* Locally unequips an artifact from a hero's worn slots.
|
|
* Does not test if the operation is legal.
|
|
* @param artifWorn A hero's set of worn artifacts.
|
|
* @param bonuses Optional list of bonuses to update.
|
|
*/
|
|
void CArtHandler::unequipArtifact
|
|
(std::map<ui16, ui32> &artifWorn, ui16 slotID, BonusList *bonuses)
|
|
{
|
|
if (!vstd::contains(artifWorn, slotID))
|
|
return;
|
|
|
|
const CArtifact &artifact = *artifacts[artifWorn[slotID]];
|
|
|
|
// Remove artifact, if it's not already removed.
|
|
artifWorn.erase(slotID);
|
|
|
|
// Remove locks, in reverse order of being added.
|
|
if (artifact.constituents != NULL)
|
|
{
|
|
bool destConsumed = false;
|
|
|
|
BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
|
|
{
|
|
const CArtifact &constituent = *artifacts[constituentID];
|
|
|
|
if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
|
|
{
|
|
destConsumed = true;
|
|
}
|
|
else
|
|
{
|
|
BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
|
|
{
|
|
if (vstd::contains(artifWorn, slot) && artifWorn[slot] == 145)
|
|
{
|
|
artifWorn.erase(slot);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bonuses != NULL)
|
|
artifact.removeBonusesFrom(bonuses);
|
|
}
|