mirror of
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279 lines
7.5 KiB
C++
279 lines
7.5 KiB
C++
/*
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* MapRendererContext.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapRendererContext.h"
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#include "mapHandler.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../adventureMap/CAdvMapInt.h"
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//#include "../gui/CGuiHandler.h"
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//#include "../render/CAnimation.h"
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//#include "../render/Canvas.h"
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//#include "../render/IImage.h"
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//#include "../renderSDL/SDL_Extensions.h"
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//
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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MapObjectsSorter::MapObjectsSorter(const IMapRendererContext & context)
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: context(context)
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{
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}
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bool MapObjectsSorter::operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const
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{
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return (*this)(context.getObject(left), context.getObject(right));
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}
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bool MapObjectsSorter::operator()(const CGObjectInstance * left, const CGObjectInstance * right) const
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{
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//FIXME: remove mh access
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return CGI->mh->compareObjectBlitOrder(left, right);
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}
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int3 MapRendererContext::getMapSize() const
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{
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return LOCPLINT->cb->getMapSize();
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}
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bool MapRendererContext::isInMap(const int3 & coordinates) const
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{
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return LOCPLINT->cb->isInTheMap(coordinates);
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}
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const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const
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{
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return CGI->mh->getMap()->getTile(coordinates);
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}
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const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
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{
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return CGI->mh->getMap()->objects.at(objectID.getNum());
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}
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bool MapRendererContext::isVisible(const int3 & coordinates) const
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{
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return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
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}
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const CGPath * MapRendererContext::currentPath() const
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{
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const auto * hero = adventureInt->curHero();
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if(!hero)
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return nullptr;
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if(!LOCPLINT->paths.hasPath(hero))
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return nullptr;
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return &LOCPLINT->paths.getPath(hero);
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}
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size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
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{
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assert(groupSize > 0);
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if(groupSize == 0)
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return 0;
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// H3 timing for adventure map objects animation is 180 ms
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// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
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size_t baseFrameTime = 180;
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// hero movement animation always plays at ~50ms / frame
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// in-game setting only affect movement across screen
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if(movementAnimation && movementAnimation->target == objectID)
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baseFrameTime = 50;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
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{
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size_t baseFrameTime = 180;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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//Point MapRendererContext::getTileSize() const
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//{
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// return Point(32, 32);
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//}
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bool MapRendererContext::showOverlay() const
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{
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return worldViewModeActive;
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}
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bool MapRendererContext::showGrid() const
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{
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return settings["gameTweaks"]["showGrid"].Bool();
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}
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bool MapRendererContext::showVisitable() const
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{
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return settings["session"]["showVisitable"].Bool();
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}
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bool MapRendererContext::showBlockable() const
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{
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return settings["session"]["showBlockable"].Bool();
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}
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MapRendererContext::MapRendererContext()
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{
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auto mapSize = getMapSize();
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objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
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for(const auto & obj : CGI->mh->getMap()->objects)
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addObject(obj);
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}
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void MapRendererContext::addObject(const CGObjectInstance * obj)
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{
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if(!obj)
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return;
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for(int fx = 0; fx < obj->getWidth(); ++fx)
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{
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for(int fy = 0; fy < obj->getHeight(); ++fy)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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if(isInMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
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{
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auto & container = objects[currTile.z][currTile.x][currTile.y];
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container.push_back(obj->id);
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boost::range::sort(container, MapObjectsSorter(*this));
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}
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}
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}
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}
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void MapRendererContext::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
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{
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int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
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int xDest = std::max(tileFrom.x, tileDest.x);
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int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
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int yDest = std::max(tileFrom.y, tileDest.y);
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for(int x = xFrom; x <= xDest; ++x)
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{
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for(int y = yFrom; y <= yDest; ++y)
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{
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int3 currTile(x, y, object->pos.z);
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if(isInMap(currTile))
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{
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auto & container = objects[currTile.z][currTile.x][currTile.y];
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container.push_back(object->id);
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boost::range::sort(container, MapObjectsSorter(*this));
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}
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}
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}
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}
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void MapRendererContext::removeObject(const CGObjectInstance * object)
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{
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for(int z = 0; z < getMapSize().z; z++)
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for(int x = 0; x < getMapSize().x; x++)
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for(int y = 0; y < getMapSize().y; y++)
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vstd::erase(objects[z][x][y], object->id);
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}
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const MapRendererContext::MapObjectsList & MapRendererContext::getObjects(const int3 & coordinates) const
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{
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assert(isInMap(coordinates));
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return objects[coordinates.z][coordinates.x][coordinates.y];
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}
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size_t MapRendererContext::objectGroupIndex(ObjectInstanceID objectID) const
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{
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const CGObjectInstance * obj = getObject(objectID);
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// TODO
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static const std::vector<size_t> moveGroups = {99, 10, 5, 6, 7, 8, 9, 12, 11};
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static const std::vector<size_t> idleGroups = {99, 13, 0, 1, 2, 3, 4, 15, 14};
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if(obj->ID == Obj::HERO)
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
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if(movementAnimation && movementAnimation->target == objectID)
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return moveGroups[hero->moveDir];
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return idleGroups[hero->moveDir];
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}
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if(obj->ID == Obj::BOAT)
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{
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const auto * boat = dynamic_cast<const CGBoat *>(obj);
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uint8_t direction = boat->hero ? boat->hero->moveDir : boat->direction;
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if(movementAnimation && movementAnimation->target == objectID)
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return moveGroups[direction];
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return idleGroups[direction];
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}
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return 0;
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}
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Point MapRendererContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
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{
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if(movementAnimation && movementAnimation->target == objectID)
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{
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int3 offsetTilesFrom = movementAnimation->tileFrom - coordinates;
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int3 offsetTilesDest = movementAnimation->tileDest - coordinates;
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Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
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Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
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Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, movementAnimation->progress);
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return result;
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}
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const CGObjectInstance * object = getObject(objectID);
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int3 offsetTiles(object->getPosition() - coordinates);
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return Point(offsetTiles) * Point(32, 32);
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}
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double MapRendererContext::objectTransparency(ObjectInstanceID objectID) const
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{
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const CGObjectInstance * object = getObject(objectID);
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if(object && object->ID == Obj::HERO)
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
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if(hero->inTownGarrison)
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return 0;
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if(hero->boat)
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return 0;
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}
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if(fadeOutAnimation && objectID == fadeOutAnimation->target)
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return 1.0 - fadeOutAnimation->progress;
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if(fadeInAnimation && objectID == fadeInAnimation->target)
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return fadeInAnimation->progress;
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return 1.0;
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}
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