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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
95 lines
2.0 KiB
C++
95 lines
2.0 KiB
C++
/*
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* GenericEvents.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GenericEvents.h"
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#include "../../LuaStack.h"
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#include "../../LuaCallWrapper.h"
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#include "../Registry.h"
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#include "SubscriptionRegistryProxy.h"
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namespace scripting
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{
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namespace api
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{
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namespace events
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{
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using ::events::GameResumed;
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using ::events::PlayerGotTurn;
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using ::events::TurnStarted;
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VCMI_REGISTER_SCRIPT_API(GameResumedProxy, "events.GameResumed");
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VCMI_REGISTER_SCRIPT_API(PlayerGotTurnProxy, "events.PlayerGotTurn");
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VCMI_REGISTER_SCRIPT_API(TurnStartedProxy, "events.TurnStarted");
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const std::vector<GameResumedProxy::RegType> GameResumedProxy::REGISTER = {};
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const std::vector<GameResumedProxy::CustomRegType> GameResumedProxy::REGISTER_CUSTOM =
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{
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{
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"subscribeBefore",
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&SubscriptionRegistryProxy<GameResumedProxy>::subscribeBefore,
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true
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},
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{
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"subscribeAfter",
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&SubscriptionRegistryProxy<GameResumedProxy>::subscribeAfter,
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true
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}
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};
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const std::vector<PlayerGotTurnProxy::RegType> PlayerGotTurnProxy::REGISTER =
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{
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{
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"getPlayer",
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LuaCallWrapper<PlayerGotTurn>::createFunctor(&PlayerGotTurn::getPlayerIndex)
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},
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{
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"setPlayer",
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LuaCallWrapper<PlayerGotTurn>::createFunctor(&PlayerGotTurn::setPlayerIndex)
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},
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};
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const std::vector<PlayerGotTurnProxy::CustomRegType> PlayerGotTurnProxy::REGISTER_CUSTOM =
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{
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{
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"subscribeBefore",
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&SubscriptionRegistryProxy<PlayerGotTurnProxy>::subscribeBefore,
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true
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},
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{
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"subscribeAfter",
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&SubscriptionRegistryProxy<PlayerGotTurnProxy>::subscribeAfter,
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true
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}
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};
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const std::vector<TurnStartedProxy::RegType> TurnStartedProxy::REGISTER = {};
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const std::vector<TurnStartedProxy::CustomRegType> TurnStartedProxy::REGISTER_CUSTOM =
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{
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{
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"subscribeBefore",
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&SubscriptionRegistryProxy<TurnStartedProxy>::subscribeBefore,
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true
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},
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{
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"subscribeAfter",
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&SubscriptionRegistryProxy<TurnStartedProxy>::subscribeAfter,
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true
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}
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};
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}
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}
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}
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