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vcmi/lib/events/ObjectVisitStarted.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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1.3 KiB
C++

/*
* ObjectVisitStarted.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObjectVisitStarted.h"
#include <vcmi/events/EventBus.h>
namespace events
{
SubscriptionRegistry<ObjectVisitStarted> * ObjectVisitStarted::getRegistry()
{
static std::unique_ptr<Sub> Instance = make_unique<Sub>();
return Instance.get();
}
void ObjectVisitStarted::defaultExecute(const EventBus * bus, const ExecHandler & execHandler,
const PlayerColor & player, const ObjectInstanceID & heroId, const ObjectInstanceID & objId)
{
CObjectVisitStarted event(player, heroId, objId);
bus->executeEvent(event, execHandler);
}
CObjectVisitStarted::CObjectVisitStarted(const PlayerColor & player_, const ObjectInstanceID & heroId_, const ObjectInstanceID & objId_)
: player(player_),
heroId(heroId_),
objId(objId_),
enabled(true)
{
}
PlayerColor CObjectVisitStarted::getPlayer() const
{
return player;
}
ObjectInstanceID CObjectVisitStarted::getHero() const
{
return heroId;
}
ObjectInstanceID CObjectVisitStarted::getObject() const
{
return objId;
}
bool CObjectVisitStarted::isEnabled() const
{
return enabled;
}
void CObjectVisitStarted::setEnabled(bool enable)
{
enabled = enable;
}
}