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33 lines
886 B
C++
33 lines
886 B
C++
/*
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* AIPathfinder.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AINodeStorage.h"
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#include "../AIUtility.h"
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#include "../VCAI.h"
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class AIPathfinder
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{
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private:
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static std::vector<std::shared_ptr<AINodeStorage>> storagePool;
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static std::map<HeroPtr, std::shared_ptr<AINodeStorage>> storageMap;
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CPlayerSpecificInfoCallback * cb;
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VCAI * ai;
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std::shared_ptr<const AINodeStorage> getStorage(const HeroPtr & hero) const;
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public:
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AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai);
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std::vector<AIPath> getPathInfo(const HeroPtr & hero, const int3 & tile) const;
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bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
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void updatePaths(std::vector<HeroPtr> heroes);
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void init();
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};
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