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vcmi/client/lobby/CCampaignInfoScreen.cpp
Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00

49 lines
1.2 KiB
C++

/*
* CCampaignInfoScreen.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CCampaignInfoScreen.h"
#include "../../CCallback.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/StartInfo.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapping/CMapHeader.h"
#include "../gui/CGuiHandler.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
CCampaignInfoScreen::CCampaignInfoScreen()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
localSi = new StartInfo(*LOCPLINT->cb->getStartInfo());
localMi = new CMapInfo();
localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
screenType = ESelectionScreen::scenarioInfo;
updateAfterStateChange();
}
CCampaignInfoScreen::~CCampaignInfoScreen()
{
vstd::clear_pointer(localSi);
vstd::clear_pointer(localMi);
}
const CMapInfo * CCampaignInfoScreen::getMapInfo()
{
return localMi;
}
const StartInfo * CCampaignInfoScreen::getStartInfo()
{
return localSi;
}