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6ce9a253a4
* support for Shrine of Magic Incantation / Gesture / Thought * minor improvements
140 lines
3.1 KiB
C++
140 lines
3.1 KiB
C++
#include "../lib/NetPacks.h"
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#include "CGameHandler.h"
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#define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
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#define ERROR_AND_RETURN {if(c) *c << &SystemMessage("You are not allowed to perform this action!"); \
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tlog1<<"Player is not allowed to perform this action!\n"; \
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return;}
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#define ERROR_IF_NOT_OWNS(id) if(!PLAYER_OWNS(id)) ERROR_AND_RETURN
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CGameState* CPackForServer::GS(CGameHandler *gh)
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{
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return gh->gs;
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}
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void SaveGame::applyGh( CGameHandler *gh )
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{
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gh->sendMessageTo(*c,"Saving...");
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gh->save(fname);
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gh->sendMessageTo(*c,"Game has been succesfully saved!");
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}
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void CloseServer::applyGh( CGameHandler *gh )
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{
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gh->close();
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}
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void EndTurn::applyGh( CGameHandler *gh )
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{
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gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
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}
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void DismissHero::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(hid);
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gh->removeObject(hid);
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}
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void MoveHero::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(hid);
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gh->moveHero(hid,dest,0,gh->getPlayerAt(c));
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}
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void ArrangeStacks::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(id1);
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ERROR_IF_NOT_OWNS(id2);
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gh->arrangeStacks(id1,id2,what,p1,p2,val);
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}
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void DisbandCreature::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(id);
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gh->disbandCreature(id,pos);
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}
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void BuildStructure::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(tid);
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gh->buildStructure(tid,bid);
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}
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void RecruitCreatures::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(tid);
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gh->recruitCreatures(tid,crid,amount);
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}
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void UpgradeCreature::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(id);
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gh->upgradeCreature(id,pos,cid);
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}
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void GarrisonHeroSwap::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(tid);
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gh->garrisonSwap(tid);
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}
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void ExchangeArtifacts::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(hid1);
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ERROR_IF_NOT_OWNS(hid2);
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gh->swapArtifacts(hid1,hid2,slot1,slot2);
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}
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void BuyArtifact::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(hid);
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gh->buyArtifact(hid,aid);
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}
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void TradeOnMarketplace::applyGh( CGameHandler *gh )
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{
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if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
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gh->tradeResources(val,player,r1,r2);
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}
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void SetFormation::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(hid);
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gh->setFormation(hid,formation);
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}
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void HireHero::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(tid);
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gh->hireHero(tid,hid);
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}
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void QueryReply::applyGh( CGameHandler *gh )
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{
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gh->queryReply(qid,answer);
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}
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void MakeAction::applyGh( CGameHandler *gh )
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{
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if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
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gh->makeBattleAction(ba);
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}
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void MakeCustomAction::applyGh( CGameHandler *gh )
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{
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if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
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gh->makeCustomAction(ba);
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}
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void PlayerMessage::applyGh( CGameHandler *gh )
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{
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if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
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gh->playerMessage(player,text);
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}
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void SetSelection::applyGh( CGameHandler *gh )
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{
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if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
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gh->sendAndApply(this);
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} |