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0250e6fb92
# Conflicts: # client/CPlayerInterface.cpp # client/windows/CTradeWindow.cpp # config/objects/generic.json # lib/mapObjects/CGMarket.cpp # lib/mapObjects/CGMarket.h # lib/mapObjects/CGTownInstance.cpp # lib/mapObjects/CommonConstructors.cpp # lib/mapObjects/CommonConstructors.h
153 lines
4.6 KiB
C++
153 lines
4.6 KiB
C++
/*
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* Interface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Interface.h"
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#include "../CHeroHandler.h"
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#include "../CSoundBase.h"
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#include "../NetPacks.h"
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#include "../spells/CSpellHandler.h"
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#include "../spells/ISpellMechanics.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../IGameCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
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{
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std::vector<ui32> ret;
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for(size_t i = 0; i < configuration.info.size(); i++)
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{
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const Rewardable::VisitInfo & visit = configuration.info[i];
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if(event == visit.visitType && visit.limiter.heroAllowed(hero))
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{
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logGlobal->trace("Reward %d is allowed", i);
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ret.push_back(static_cast<ui32>(i));
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}
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}
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return ret;
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}
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void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
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{
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assert(hero);
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assert(hero->tempOwner.isValidPlayer());
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assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
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cb->giveResources(hero->tempOwner, info.reward.resources);
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for(const auto & entry : info.reward.secondary)
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{
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int current = hero->getSecSkillLevel(entry.first);
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if( (current != 0 && current < entry.second) ||
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(hero->canLearnSkill() ))
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{
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cb->changeSecSkill(hero, entry.first, entry.second);
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}
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}
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for(int i=0; i< info.reward.primary.size(); i++)
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cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
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si64 expToGive = 0;
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if (info.reward.heroLevel > 0)
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expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
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if (info.reward.heroExperience > 0)
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expToGive += hero->calculateXp(info.reward.heroExperience);
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if(expToGive)
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cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
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}
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void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
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{
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if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
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cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
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if(info.reward.movePoints || info.reward.movePercentage >= 0)
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{
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SetMovePoints smp;
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smp.hid = hero->id;
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smp.val = hero->movement;
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if (info.reward.movePercentage >= 0) // percent from max
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smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
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smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
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cb->setMovePoints(&smp);
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}
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for(const Bonus & bonus : info.reward.bonuses)
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{
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GiveBonus gb;
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gb.who = GiveBonus::ETarget::HERO;
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gb.bonus = bonus;
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gb.id = hero->id.getNum();
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cb->giveHeroBonus(&gb);
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}
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for(const ArtifactID & art : info.reward.artifacts)
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cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
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if(!info.reward.spells.empty())
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{
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std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
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cb->changeSpells(hero, true, spellsToGive);
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}
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if(!info.reward.creaturesChange.empty())
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{
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for(const auto & slot : hero->Slots())
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{
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const CStackInstance * heroStack = slot.second;
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for(const auto & change : info.reward.creaturesChange)
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{
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if (heroStack->type->getId() == change.first)
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{
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StackLocation location(hero, slot.first);
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cb->changeStackType(location, change.second.toCreature());
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break;
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}
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}
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}
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}
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if(!info.reward.creatures.empty())
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{
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CCreatureSet creatures;
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for(const auto & crea : info.reward.creatures)
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creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
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if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
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cb->giveCreatures(army, hero, creatures, false);
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}
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if(info.reward.spellCast.first != SpellID::NONE)
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{
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caster.setActualCaster(hero);
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caster.setSpellSchoolLevel(info.reward.spellCast.second);
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cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
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if(info.reward.removeObject)
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logMod->warn("Removal of object with spell casts is not supported!");
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}
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else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
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if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
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cb->removeObject(instance);
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}
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VCMI_LIB_NAMESPACE_END
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