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218 lines
6.0 KiB
C++
218 lines
6.0 KiB
C++
#include "StdInc.h"
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#include "CBuildingHandler.h"
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#include "CGeneralTextHandler.h"
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#include "CLodHandler.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/JsonNode.h"
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#include "GameConstants.h"
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extern CLodHandler * bitmaph;
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/*
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* CBuildingHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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static ui32 readNr(std::string &in, int &it)
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{
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int last=it;
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for(;last<in.size();last++)
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if(in[last]=='\t' || in[last]=='\n' || in[last]==' ' || in[last]=='\r' || in[last]=='\n')
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break;
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if(last==in.size())
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throw std::runtime_error("Cannot read number...");
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std::istringstream ss(in.substr(it,last-it));
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it+=(1+last-it);
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ss >> last;
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return last;
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}
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static CBuilding * readBg(std::string &buf, int& it)
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{
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CBuilding * nb = new CBuilding();
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for(int res=0;res<7;res++)
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nb->resources[res] = readNr(buf,it);
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/*nb->refName = */readTo(buf,it,'\n');
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//reference name is omitted, it's seems to be useless
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return nb;
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}
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void CBuildingHandler::loadBuildings()
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{
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std::string buf = bitmaph->getTextFile("BUILDING.TXT"), temp;
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int it=0; //buf iterator
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temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info
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//read 9 special buildings for every faction
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buildings.resize(GameConstants::F_NUMBER);
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for(int i=0;i<GameConstants::F_NUMBER;i++)
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{
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temp = readTo(buf,it,'\n');//read blank line and faction name
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temp = readTo(buf,it,'\n');
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for(int bg = 0; bg<9; bg++)
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{
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CBuilding *nb = readBg(buf,it);
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nb->tid = i;
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nb->bid = bg+17;
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buildings[i][bg+17] = nb;
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}
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}
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//reading 17 neutral (common) buildings
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temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//neutral buildings - skip 3 lines
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for(int bg = 0; bg<17; bg++)
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{
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CBuilding *nb = readBg(buf,it);
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for(int f=0;f<GameConstants::F_NUMBER;f++)
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{
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buildings[f][bg] = new CBuilding(*nb);
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buildings[f][bg]->tid = f;
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buildings[f][bg]->bid = bg;
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}
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delete nb;
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}
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//create Grail entries
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for(int i=0; i<GameConstants::F_NUMBER; i++)
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buildings[i][26] = new CBuilding(i,26);
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//reading 14 per faction dwellings
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temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//dwellings - skip 2 lines
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for(int i=0;i<GameConstants::F_NUMBER;i++)
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{
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temp = readTo(buf,it,'\n');//read blank line
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temp = readTo(buf,it,'\n');// and faction name
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for(int bg = 0; bg<14; bg++)
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{
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CBuilding *nb = readBg(buf,it);
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nb->tid = i;
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nb->bid = bg+30;
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buildings[i][bg+30] = nb;
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}
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}
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/////done reading BUILDING.TXT*****************************
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const JsonNode config(GameConstants::DATA_DIR + "/config/hall.json");
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BOOST_FOREACH(const JsonNode &town, config["town"].Vector())
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{
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int tid = town["id"].Float();
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hall[tid].first = town["image"].String();
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(hall[tid].second).resize(5); //rows
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int row_num = 0;
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BOOST_FOREACH(const JsonNode &row, town["boxes"].Vector())
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{
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BOOST_FOREACH(const JsonNode &box, row.Vector())
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{
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(hall[tid].second)[row_num].push_back(std::vector<int>()); //push new box
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std::vector<int> &box_vec = (hall[tid].second)[row_num].back();
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BOOST_FOREACH(const JsonNode &value, box.Vector())
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{
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box_vec.push_back(value.Float());
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}
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}
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row_num ++;
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}
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assert (row_num == 5);
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}
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}
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CBuildingHandler::~CBuildingHandler()
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{
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for(std::vector< bmap<int, ConstTransitivePtr<CBuilding> > >::iterator i=buildings.begin(); i!=buildings.end(); i++)
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for(std::map<int, ConstTransitivePtr<CBuilding> >::iterator j=i->begin(); j!=i->end(); j++)
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j->second.dellNull();
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}
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static std::string emptyStr = "";
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const std::string & CBuilding::Name() const
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{
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if(name.length())
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return name;
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else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid))
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return VLC->generaltexth->buildings[tid][bid].first;
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tlog2 << "Warning: Cannot find name text for building " << bid << "for " << tid << "town.\n";
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return emptyStr;
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}
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const std::string & CBuilding::Description() const
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{
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if(description.length())
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return description;
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else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid))
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return VLC->generaltexth->buildings[tid][bid].second;
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tlog2 << "Warning: Cannot find description text for building " << bid << "for " << tid << "town.\n";
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return emptyStr;
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}
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CBuilding::CBuilding( int TID, int BID )
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{
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tid = TID;
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bid = BID;
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}
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int CBuildingHandler::campToERMU( int camp, int townType, std::set<si32> builtBuildings )
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{
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using namespace boost::assign;
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static const std::vector<int> campToERMU = list_of(11)(12)(13)(7)(8)(9)(5)(16)(14)(15)(-1)(0)(1)(2)(3)(4)
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(6)(26)(17)(21)(22)(23)
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; //creature generators with banks - handled separately
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if (camp < campToERMU.size())
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{
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return campToERMU[camp];
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}
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static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2),
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list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)};
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int curPos = campToERMU.size();
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for (int i=0; i<7; ++i)
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{
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if(camp == curPos) //non-upgraded
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return 30 + i;
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curPos++;
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if(camp == curPos) //upgraded
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return 37 + i;
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curPos++;
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//horde building
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if (vstd::contains(hordeLvlsPerTType[townType], i))
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{
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if (camp == curPos)
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{
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if (hordeLvlsPerTType[townType][0] == i)
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{
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if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
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return 19;
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else //upgraded dwelling not presents
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return 18;
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}
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else
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{
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if(hordeLvlsPerTType[townType].size() > 1)
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{
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if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
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return 25;
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else //upgraded dwelling not presents
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return 24;
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}
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}
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}
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curPos++;
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}
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}
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assert(0);
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return -1; //not found
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}
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