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vcmi/AI/Nullkiller/Analyzers/ObjectClusterizer.h

103 lines
2.5 KiB
C++

/*
* DangerHitMapAnalyzer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Pathfinding/AINodeStorage.h"
#include "../Engine/PriorityEvaluator.h"
namespace NKAI
{
struct ClusterObjectInfo
{
float priority;
float movementCost;
uint64_t danger;
uint8_t turn;
};
struct ObjectInstanceIDHash
{
ObjectInstanceID::hash hash;
bool equal(ObjectInstanceID o1, ObjectInstanceID o2) const
{
return o1 == o2;
}
};
using ClusterObjects = tbb::concurrent_hash_map<ObjectInstanceID, ClusterObjectInfo, ObjectInstanceIDHash>;
struct ObjectCluster
{
public:
ClusterObjects objects;
const CGObjectInstance * blocker;
void reset()
{
objects.clear();
}
void addObject(const CGObjectInstance * object, const AIPath & path, float priority);
ObjectCluster(const CGObjectInstance * blocker): blocker(blocker) {}
ObjectCluster() : ObjectCluster(nullptr)
{
}
std::vector<const CGObjectInstance *> getObjects(const CPlayerSpecificInfoCallback * cb) const;
const CGObjectInstance * calculateCenter(const CPlayerSpecificInfoCallback * cb) const;
};
using ClusterMap = tbb::concurrent_hash_map<ObjectInstanceID, std::shared_ptr<ObjectCluster>, ObjectInstanceIDHash>;
class ObjectClusterizer
{
private:
static Obj IgnoredObjectTypes[];
ObjectCluster nearObjects;
ObjectCluster farObjects;
ClusterMap blockedObjects;
const Nullkiller * ai;
RewardEvaluator valueEvaluator;
bool isUpToDate;
std::vector<ObjectInstanceID> invalidated;
public:
void clusterize();
std::vector<const CGObjectInstance *> getNearbyObjects() const;
std::vector<const CGObjectInstance *> getFarObjects() const;
std::vector<std::shared_ptr<ObjectCluster>> getLockedClusters() const;
const CGObjectInstance * getBlocker(const AIPath & path) const;
std::optional<const CGObjectInstance *> getBlocker(const AIPathNodeInfo & node) const;
ObjectClusterizer(const Nullkiller * ai): ai(ai), valueEvaluator(ai), isUpToDate(false){}
void validateObjects();
void onObjectRemoved(ObjectInstanceID id);
void invalidate(ObjectInstanceID id);
void reset() {
isUpToDate = false;
invalidated.clear();
}
private:
bool shouldVisitObject(const CGObjectInstance * obj) const;
void clusterizeObject(
const CGObjectInstance * obj,
PriorityEvaluator * priorityEvaluator,
std::vector<AIPath> & pathCache,
std::vector<const CGHeroInstance *> & heroes);
};
}