mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
/*
|
|
* ClearWayTo.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "ClearWayTo.h"
|
|
#include "Explore.h"
|
|
#include "RecruitHero.h"
|
|
#include "../VCAI.h"
|
|
#include "../AIUtility.h"
|
|
#include "../FuzzyHelper.h"
|
|
#include "../AIhelper.h"
|
|
|
|
using namespace Goals;
|
|
|
|
bool ClearWayTo::operator==(const ClearWayTo & other) const
|
|
{
|
|
return other.hero.h == hero.h && other.tile == tile;
|
|
}
|
|
|
|
TSubgoal ClearWayTo::whatToDoToAchieve()
|
|
{
|
|
assert(cb->isInTheMap(tile)); //set tile
|
|
if(!cb->isVisible(tile))
|
|
{
|
|
logAi->error("Clear way should be used with visible tiles!");
|
|
return sptr(Explore());
|
|
}
|
|
|
|
return (fh->chooseSolution(getAllPossibleSubgoals()));
|
|
}
|
|
|
|
bool ClearWayTo::fulfillsMe(TSubgoal goal)
|
|
{
|
|
if (goal->goalType == VISIT_TILE)
|
|
{
|
|
if (!hero || hero == goal->hero)
|
|
return tile == goal->tile;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
TGoalVec ClearWayTo::getAllPossibleSubgoals()
|
|
{
|
|
TGoalVec ret;
|
|
|
|
std::vector<const CGHeroInstance *> heroes;
|
|
if(hero)
|
|
heroes.push_back(hero.h);
|
|
else
|
|
heroes = cb->getHeroesInfo();
|
|
|
|
for(auto h : heroes)
|
|
{
|
|
//TODO: handle clearing way to allied heroes that are blocked
|
|
//if ((hero && hero->visitablePos() == tile && hero == *h) || //we can't free the way ourselves
|
|
// h->visitablePos() == tile) //we are already on that tile! what does it mean?
|
|
// continue;
|
|
|
|
//if our hero is trapped, make sure we request clearing the way from OUR perspective
|
|
|
|
vstd::concatenate(ret, ai->ah->howToVisitTile(h, tile));
|
|
}
|
|
|
|
if(ret.empty() && ai->canRecruitAnyHero())
|
|
ret.push_back(sptr(RecruitHero()));
|
|
|
|
if(ret.empty())
|
|
{
|
|
logAi->warn("There is no known way to clear the way to tile %s", tile.toString());
|
|
throw goalFulfilledException(sptr(ClearWayTo(tile))); //make sure asigned hero gets unlocked
|
|
}
|
|
|
|
return ret;
|
|
}
|